Fixed...you try this it calls you a cheater lol

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Hahaha

But player B can always win, or am I missing something?

with two squares i'm pretty sure player B always wins lol

This was a great solution, although I have no idea how it could be implemented.

Same for the code that decides who won. I was almost amazed at it when it committed a mistake:

By the way, if you get back to it, I think we need more space around the squares still (and smaller squares).

That's probably a mistake in how path spacing is detected. I've run into this a couple of times getting too close to a square and it thinks I tried to go through the square. I'm sure with some fine tuning it can get the math right.

And yeah, def need more game board space.