nostr:npub1gufcacu6k8lt7ycv5fhyd54q0v3x0z9p34z8jefdg07wgskcn23slw3lkv Fair enough - I never played the first game, but I have played plenty of Platinum action games, so those are naturally my frame of reference, even if it might be the wrong one in this case.
nostr:npub1rjht784gdu2rah59343hft44lpn0n5q6nnd0ga9e9xwtdw0jn3tq5zuefa >Somewhat shockingly for a game developed by Platinum tho, combat is otherwise one of the game’s weakest points
I hate to be the one to say "AKSHUALLY". This is exactly what platinum set out to do. Going into it i already knew it wasnt going to be like Bayonetta but to improve what didnt work in the first game. The team that was chosen to work on Automata ARE fans of that first game and didnt want to change it into something else.
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