Replying to Avatar Yo Soy Freeman

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq03czh6fv34q3ugu5xvaw3nd6prf5peuaxv62vjnmqhpf80vhjhrq0hw675 Elden ring does it great. Lot's of low level detail, high frecuency detail is only visible when the light hits just right. Even the sea is relatively clear.

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx are the ponds realistic there?

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nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq03czh6fv34q3ugu5xvaw3nd6prf5peuaxv62vjnmqhpf80vhjhrq0hw675 Not specially! that's the idea. It's not so much about having incredibly detailed or accurate water, but more about the general look and behavior of it. In my eyes, minimalistic tends to looks better. Rendering realistic water is a very complex mission, so i think is better to capture the feeling of water. Kind of the same as the sand in journey (For which there is a talk, and same principles apply!)