Think I’ve always tried to find ways to not separate my approaches to visual and spatial design too much, for example. The situational/spatial stuff is inevitably complex in a few useful directions, and navigated bodily, and there are always things there that end up feeling most ‘right’ and ‘alive’ when configured in what you might assume to be the ‘wrong’ ways… or simply left as undefined as other bits of life…
Not sure I’d even attempt a UI. But I’m aware, for reasons I think you’re talking about here, how much I engage and trust my physical understandings and structural intuitions in the visual and layout work I do. And also in the sound work. Maybe I’m just always working with them all as objects, events and places… even when it’s about the way a graphic works on screen…
I appreciate its largely a personal aesthetic thing, but there’s often a point where it seems like it’s the right small lack of ‘balance’ or ‘resolve’, a sense of slight inherent ‘awkwardness’, that makes something start to feel credible and ‘natural’ enough to work for others.