I've been obsessed with solving this problem for probably over a year now.

I think about it like this.

You go for a walk. You walk a mile. You see a tree. You examine the tree up close. And carved into the tree's bark is a tiny 😉 face.

When you began your journey you did not and could not have known about the 😉 face, unless someone else told you it was there because they had discovered it themselves.

The 😉 face was secret, but it had no password.

To unlock that secret, you had to find the right location. To find the right location, you had to walk. Proof of work.

Autonomous Geometric Vaults aren't about encryption. They are a method to hide something inside of distance. They make traversal consequential. They harness the spacelessness of the digital and yoke it to Locality. They enable the exact scenario above with the tree and 😉 to take place at the protocol level of nostr in a decentralized manner.

I think that is something amazing.

nostr:nevent1qqs8n5d76umt95dd9lv39ylsdgyaa9ngf7spxwt6pf55yw73zvr74csprfmhxue69uhkvctwveshyetn9ehx7um5wgcjucm0d5hsyg8ga5me33hla0l6ppgp4su7yutx9073vrmg372vghtf9krk0hf5tgpsgqqqqqqskae3zx

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Discussion

Once the secret is known, it can be copied and shared without PoW. Isn't that a problem? The information exists separate from the work required to find it. Brute forcing a password is also work, but we don't think of it differently.

The secret uncovered by the expense of work has to be a nonce.

It's not so much a problem as it is just a property of information.

You can snap a picture of the 😉 and share it. Some people might not believe it unless they see it themselves.

Or, the contents could be a cashu nut that is gone once redeemed

Have you ever played Eve Online? Within a solar system you can warp to any point. Most of the space is utterly empty and finding where some ship is requires probes and successive iterations of scanning and zeroing in on the ship. Giving the ship some safety time after which it can just warp to another random place in the solar system. In ground-based-walking-around games there simply isn't enough space for such a dynamic to occur. Eve took advantage of a lot of other aspects of space that can't work in a ground-based system like shooting-lag, ship moving lag, etc, to hide the impossible-to-eliminate Internet lag. Anyhow, your idea reminded me of this.

I've never been brave enough to try it but it always sounded like a really interesting game. I was not aware of this mechanic but it sounds familiar.