*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 19:
You appeal to the henchman's sense of reason and justice, trying to convince him that Silent Jack is the true enemy. You speak passionately, emphasizing the danger that Silent Jack poses not only to you but to his own henchmen as well. You paint a picture of a future free from Silent Jack's tyranny, where they can live without fear.
The henchman's eyes dart back and forth, torn between loyalty and the possibility of a better life. Finally, he nods slowly, his expression changing from skepticism to determination.
"You're right," he says, his voice filled with newfound resolve. "Silent Jack has brought nothing but misery. We'll stand with you."
With the henchman's support, the rest of the henchmen follow suit, realizing the truth of your words. Together, you form an unlikely alliance against Silent Jack.
What will you do?
1. Lead the henchmen in a coordinated attack on Silent Jack, using your combined strength to take him down.
2. Plan a strategic retreat, regrouping with the henchmen to devise a plan to bring down Silent Jack from a position of advantage.
3. Celebrate the newfound alliance and discuss the next steps in dismantling Silent Jack's operation.