It's D2 day and time for our first group trip into hell difficulty :terry_half:

New "very easy"/level 105+ sheit: [These usually have entry lock timers, so wait for everyone to get ready before running in]

Act 1) Infernal Machine [Optical Detector] The Pit, Tamoe Highlands

The Butcher [The Butcher's Tooth] Tristram, Q3

Act 2) Invasion [Riftwalker's Eye] Harem Level 1

Island of the Sunless Sea [Six Angel Bag] Stony Tomb, Rocky Waste

Act 3) Death Projector [Laser Focus Crystal] Swampy Pit, Flayer Jungle

[None of these should need much strategy yet, just hit the boss until they die.]

Rifts: [These areas increase the drop rates for some shit]

Act 2) Island of the Sunless Sea, level 105+ [Gold] Stony Tomb, Rocky Waste

Optional Dungeons: [We'll probably need a fuck ton of these]

Act 1) Cave, Hole & Pit [Oil of Greater Luck, double chance of luck buff] Cold Plains, Black Marsh and Tamoe Highland

[Once you upgrade an item that's it, you can't undo it and it might not do anything. There are two mutually exclusive things you can do to gear, Dreamer'll need Oil of Conjuration from act 5 dungeons on his weapon instead of greater luck/lottery etc.]

Luck (vendor) 20%/Greater Luck (drop) 40%: Weapon: +20% Enhanced Damage and/or 100% Bonus to Attack Rating Elemental Weapon: +20% Attack Speed and/or 100% Bonus to Attack Rating Armour: +20% Enhanced Defense and/or Damage Reduced by 1% Amulet: +1 to All Skills Ring: +5% to Spell Damage Quiver: 5% Bonus to all Attributes Jewel: +2 to Strength and/or +2 to Dexterity and/or +2 to Energy and/or +2 to Vitality

or

Lottery (charms, doesn't use them up but only has a 3% of working and only on uniques/set items):

Unique/Set Weapon: Ignore Target's Defense Unique/Set Armour: Increase Maximum Life 2% Unique Amulet: Magic Resist +5% Unique Ring: +1 to All Skills Unique Quiver: 50% Better Chance of Getting Magic Items Unique Jewel: All Resists +10%

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqc3fncpkmdt7n39cypsl6kfe39t3r575r6pauaydpxqvhz96tcavqspprdm nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqva7rsh98ccmrepvqxc48ga20uhrusyj72vtdt882d22m8f4dgmyqj7y5k5 nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq7303xndkc6cx8s056p3qgsr5xwujksycuddtfyyd4tn77emnnvhsunpd5t

nostr:nevent1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq978wrngqnqfwmr7069y3u65x00jma9rfwxh387xwujkd292vnrusex6cky

Oh yeah first steps, I've got some extra belladonna for resets so we should probably start with that and getting your sets and jewels equipped. The jewels should help not waste too many stat points, just put the -% requirements on the most expensive gear and then the +Str/Dex on the cheapest gear to equip. Dump the remaining stat points into whatever you scale damage with and/or vitality if you feel squishy.

Reply to this note

Please Login to reply.

Discussion

No replies yet.