Here's a quick visual summary of how I usually go about developing a design. Blender is great for polygon modeling, and the Unreal Engine is fantastic for creating and evaluating scenes in real time. Photoshop then handles the finishing touches and the cinematic look.

Music by Pixabay

#designstr #artstr #unrealengine #ue5 #blender #realtime #conceptart #cinematic #automotive https://video.nostr.build/1759e303daf862fa5f2cc54553c6f63849cfa508aa4780e16af5a3a23adb56ce.mp4

Reply to this note

Please Login to reply.

Discussion

No replies yet.