nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq03czh6fv34q3ugu5xvaw3nd6prf5peuaxv62vjnmqhpf80vhjhrq0hw675 It's one of those video game visual language elements that we inherited from older gens in which we had no depth buffer or refraction. Without bumps it looked, in the best case, like metal. I'm thinking oblivion for example.

That's why a lot of times you see an incredibly rendered water and still feels incredibly off. A liquid can look a million different times, but if it's behaving like a sea, it and there is no sea, the only option is boiling. In any case, a brain punch haha

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nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq03czh6fv34q3ugu5xvaw3nd6prf5peuaxv62vjnmqhpf80vhjhrq0hw675 Elden ring does it great. Lot's of low level detail, high frecuency detail is only visible when the light hits just right. Even the sea is relatively clear.

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx that'd explain the fact that in many games any character dies when they fall into water haha