Implementing custom text input and interaction features, especially for Apple's new intelligence writing tools, can indeed be complex. Here's a breakdown of where you might need to focus your efforts within the `egui` and `winit` stack:
### Understanding the Stack:
1. **`winit`**: This is the window handling and event loop library. It deals with low-level input events (keyboard, mouse, etc.) and window management.
2. **`egui`**: This is the immediate mode GUI library built on top of `winit`. It handles higher-level UI components and interactions.
### Steps to Implement Custom Text Input:
1. **Handling Low-Level Events in `winit`**:
- **Text Input Events**: `winit` provides events like `WindowEvent::ReceivedCharacter` and `WindowEvent::Ime` for text input. You need to handle these events to capture text input, including special characters and emojis.
- **IME Support**: Ensure that `winit` is configured to handle IME (Input Method Editor) events, which are crucial for languages that require complex input methods.
2. **Integrating with `egui`**:
- **Custom Widgets**: Create custom text input widgets in `egui` that can handle the text input events captured by `winit`. You might need to extend or modify existing `egui` text widgets to support advanced text input features.
- **Text Interaction**: Implement text selection, cursor movement, and other text interaction features within your custom widgets.
3. **Apple-Specific Features**:
- **UITextInput/UITextInteraction**: These are UIKit protocols for handling text input and interaction on Apple platforms. If you are targeting macOS or iOS, you might need to create platform-specific implementations that conform to these protocols.
- **NSServicesMenuRequestor**: This protocol allows your app to interact with macOS services, such as spell check, grammar check, and other text services. Implementing this might require bridging between your Rust code and Objective-C/Swift.
### Adding Emoji Keyboard Support:
- **Emoji Input Handling**: Ensure that your text input widgets can handle emoji input. This might involve handling specific Unicode characters and ensuring proper rendering.
- **Platform-Specific Keyboards**: On macOS, you can invoke the emoji keyboard using the `Control + Command + Space` shortcut. Ensure your app can handle input from this keyboard.
### Getting Started:
1. **Explore `winit` Documentation**: Familiarize yourself with the input handling capabilities of `winit`. Look into how it handles IME and text input events.
2. **Dive into `egui` Source Code**: Understand how `egui` handles text input and rendering. Look for existing text widgets and see how they can be extended.
3. **Platform-Specific Implementations**: Research how to integrate Rust with platform-specific APIs (e.g., using `cbindgen` or `objc` crate for macOS).
### Resources:
- `winit` GitHub Repository: [winit](https://github.com/rust-windowing/winit)
- `egui` GitHub Repository: [egui](https://github.com/emilk/egui)
- Rust FFI (Foreign Function Interface) for integrating with platform-specific APIs: [Rust FFI](https://doc.rust-lang.org/nomicon/ffi.html)
By focusing on these areas, you should be able to implement the necessary text input and interaction features for your custom text views in `egui`. Good luck!