Assuming your shuffling/picking is random, pick-and-replace is better (higher entropy).
However, Iâm skeptical about pick and replace for two reasons.
1. Since many games give some cards higher value than others, I would predict that some cards get handled more or less than others. For example, in 5-card draw, people are likely to keep high-value cards and discard low-value cards. Does this unequal wear pattern make a difference when using that deck to pick single cards at random? Would an attacker be able to make use of such a pattern? It probably doesnât matter, but itâs something I think about. Using the full deck restricts the scope of unequal-wear-pattern effects.
2. People sometimes undermine their own entropy thinking that theyâre helping. For example, using pick-and-replace, chances are ~73%* that youâll see the same card in two seed words back-to-back. People might think theyâre doing themselves a favor by tossing the repeat back and picking another, when in fact theyâre introducing bias. Worse, memorable (high value) cards are more likely to be tossed back than less memorable cards. Using the Solitaire method makes it impossible to see duplicates.
I designed the Solitarie method to be easy to do and hard to mess up. As mechanical as possible, to try to avoid user-introduced bias.
* Doing the math:
- Chances of neither card matching a card in the previous tuple: 50/52 * 50/51 = 0.9427
- Chances of no back-to-back repeats: 0.9427^22 = 0.2729
- Chances that youâll see at least one back-to-back duplicated card: 1 - 0.2729 = 0.7271 = ~73%