This is a sad truth. Perpetually live-service games have ruined new releases.

Studios:

"It can be close enough when we release. We'll have the money we need from pre-launch and what not to fix it. We'll just let them tell us how to fix it over the next few months. Maybe grab a modder or two."

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100%. live-services and milking franchises until you turn an epic franchise into almost broken garbage.

The launch of D4 is the example I'll point to here. 🤡😑

I'll take your D4 and raise you with Assassin's Creed.

Ooooo good one. I just want to stop feeling like buying a jew game is the same thing as buying a Windows software key.

I find myself playing more and more Indie games and some of them are 100x better than what we get these days from the AAA studios who have hundreds of people working on their title in a dozen countries.

I can get behind that. Indies don't have the same pressures and goals. That shows through pretty clearly.

I agree. Have you played SCUM or ReadyOrNot? I love both games and in particular SCUM has shown how you can release an early access game, work for it for several years and deliver a great experience.

Last AAA I bought was Skulls and Bones and yeah, should have kept the sats.