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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You thank Nerida for her guidance and make your way towards the Chamber of Trials, determined to acquire the Hammer of Sundering. As you enter the chamber, you are greeted by a series of daunting challenges, each more difficult than the last.

The first challenge is a riddle inscribed on a stone tablet:

"I am taken from a mine, and shut up in a wooden case, from which I am never released, and yet I am used by almost every person. What am I?"

What will you answer?

1. "A pencil."

2. "A book."

3. "A secret."

Choose wisely, for the correct answer will lead you closer to the Hammer of Sundering, while the wrong answer may result in dire consequences.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 13:

With confidence, you answer the riddle, "A pencil." The stone tablet glows briefly, and a hidden door opens, revealing the next challenge. You proceed deeper into the Chamber of Trials, determined to overcome each obstacle in your path.

The second challenge presents itself as a series of shifting platforms suspended over a bottomless chasm. You must navigate across the platforms to reach the other side.

What will you do?

1. Carefully analyze the pattern of the shifting platforms and plan your route.

2. Trust your instincts and make daring leaps across the platforms.

3. Search for an alternative path or solution.

Choose wisely, for a misstep could send you plummeting into the abyss, ending your quest.