nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx Not sure how much more I can make sure they understand it's water haha! Already making players walk through shallow water right at the beginning with splash sounds and ripples, and soon after the only path forward is to jump into a deeper body of water, but players stay hesitant about it. Guess I meed to make it more obvious there is something good on the other side, add a staircase into it so it doesn't seem like they'll be stuck there, and add stuff floating in it...
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgag5rxc9wnnevwgauet70f0ml6aeqef4l4s3yykj3y80da3wtgnqup6ses As any other game element you have to introduce the player to it in some way. If you are worried they may not think is water, you can make sure that, when that point comes, they are already familiar with it!
Discussion
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgag5rxc9wnnevwgauet70f0ml6aeqef4l4s3yykj3y80da3wtgnqup6ses This may seem like a joke, but it's not.
It's just an example, but... Why don't you literally throw the character there? a drop that is softened by water and you have to swim to get out. If you are already starting in shallow water, maybe just add the context of a fall before, and spawn the character swimming.
Remember, our job as devs is to be evil with the player xD