My most hated UI trend has finally been adopted by Apple. The problem with this kind of UI is that it looks fancy in screenshots, but using it daily is a nightmare - it hurts my eyes.
Discussion
Same, but 2nd most hated. Transparency can be done right but mostly in presenting data.
I used to like the transparency, but my eyes get a bit tired after looking at it for a long time
I would be nice if anybody did a review on the new design directions chosen by Apple, Google, Samsung, Microsoft, etc. it always feels like each one is pushing to a diffferent side.
Apple: Fancy but not suitable for daily use.
Google: Material 3 is usable but sometimes lacks depth, making things hard to find. Material 3 Expressive seems to fix this, but I havenโt tried it yet.
Samsung: Do they even have a design? ๐
Microsoft: Good on paper, but poorly executed, windows is a mess.
There are three things that waste SoC performance in modern mobile devices: over-engineered system UIs, 3D gacha games, and locally running LLMs.
All of these can drive old devices to be obsolete with new software, and most importantly, directly allow the OS software to abandon the old hardware. And it can also directly take away from the already excessive hardware performance, and then overconsume the battery.
And the last OS to make large-scale use of transparency was: Windows Aero
At least games and LLMs are optional, but over-engineered system UI is unacceptable. The transparency effects consume excessive resources, essentially forcing users to upgrade to the latest hardware for a smooth experience.