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Blurry Moon
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I used to be the Moon on a different planet.

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> Long time no see is verbatim in Chinese “hen jiu bu jian”.

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqqh097tfm3kv0nwffd9ggptn255d3fuqdcy3wauw5p4gz5z45s92qysh6f2 Have you tried UFO 50? I know you said games feel like a waste of time these days but since you're making a game you might be interested since there are a lot of interesting design approaches there, like a platformer when you use your own corpses to progress or an open world mini golf game where putts are a resource you must find along the way.

I just wanted to play games

macos is killing me with no sloppy focus

usgov findom was not on my bingo list

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Replying to Avatar populus mental

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqqh097tfm3kv0nwffd9ggptn255d3fuqdcy3wauw5p4gz5z45s92qysh6f2 considering it took me over 2 weeks worth of full days to understand anything related to mid and high-level godot multiplayer APIs, + the time after understand to actually write still-not-working-garbage, the time investment might be equal for getting delay prediction working well just by yourself, or less considering you are a smarter learning man than me in this topic

think of all the time you could save if you just read theory before starting to work.

but did you consider that workingc and figuring it out yourself is what makes life worth living

Replying to Avatar populus mental

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqqh097tfm3kv0nwffd9ggptn255d3fuqdcy3wauw5p4gz5z45s92qysh6f2 godot engine has websocket (and webrtc and TLS/SSL) support built in if you want to use them and lots of (painful to understand) different methods to use its multiplayer architecture(s), from RPCs to automatic multiplayer synchronizers to low-level-packet-forming+sending+receiving to god knows what i havent even learnt yet about the multiplayer framework of godot + a plethora of working custom community addons/plugins that are just "drag-and-drop" into the project. By default, it has both high-level, low-level, and even inbetween mid-level APIs.

and a fully functional 2d and (or) 3d