Added sound effects.
#gamedev #SFML
Apparently, I'm the only gamedev on Nostr.
Added animated tiles (water).
#gamedev #SFML
Added a second level. It's just a desert version of the first one, but that's because I'm testing support for multiple levels.
#gamedev #SFML
Limo now shoots.
#gamedev #SFML
Added a title screen, which is just black right now.
#gamedev #SFML
Why is uploading videos fucking broken on here?
The submit button should be disabled until the video is completely uploaded.
Added lives to the HUD. Now it's actually starting to look like a game.
#gamedev #SFML
Updated the hud. Now, it displays which power up you have along with the ammo.
#gamedev #SFML
I realized that you can have outlines in TTF text, so no need for bitmap fonts.
#gamedev #SFML
Mines and missiles have limited ammo now. I've also added a HUD. It's just text and it uses a TTF rather than a bitmap font. Bitmap fonts seem to be difficult in SFML. Supposedly, vertex arrays solve this problem but I haven't tried them yet.
#gamedev #SFML
Added desert tiles.
#gamedev #SFML
Added missiles. Can blow up any car.
#gamedev #SFML
Added land mines. I plan on having these as a power up. No explosion animation, yet.
#gamedev #SFML
The player now dies if the car goes off-road.
#gamedev #SFML
The dungeon crawler project got too complex, so I decided to abandon it for now. I decided to make a clone of one of my all time favorite arcade games, Spy Hunter.
#gamedev #SFML
Enemies now randomly drop hearts (25% chance) if there is no drop item set to it.
Getting footage of an enemy dropping took forever due to the low percentage.