12
Plastycko
12bd0599f099bf71e4f04589caf6b377f7700834c3d6f84e94825a8c68775357
Don't trust, run a node.
Replying to Avatar L0la L33tz

Copy/Pasting this conversation here since it seems important to understand how exactly a Strategic Bitcoin Reserve will be financed.

Bailey points out that Lummis' Bill notes that nothing in this Act shall be construed to authorize the gov to seize, confiscate, or otherwise impair any property right in the >>>lawfully acquired Bitcoin holdings<<< of any person.

To Lummis, as she lays out in both her amendment to the 24 NDAA and the Responsible Financial Innovation Act I cited in my previous post, lawfully acquired Bitcoin holdings are Bitcoin acquired in adherence to anti-money laundering and counter-terrorist financing laws and IRS compliance.

Lummis' Bill does not need to authorize the confiscation of Bitcoin as the confiscation of Bitcoin is governed just like the confiscation of any other asset, namely forfeiture law. This is how the government has acquired the Bitcoin it already owns.

Lummis' NDAA amendment plus her introduced Responsible Financial Innovation Act will greatly expand the Bitcoin the government is able to seize by increasing KYC/AML/OFAC requirements, codifying IRS compliance, and outlawing privacy, i.e. "combating anonymous crypto asset transactions."

Bailey also points out that Lummis plans to finance the reserve with the Fed's surplus fund. But the Fed's surplus fund only generates a surplus when the Fed buys securities. When the Fed buys securities, it expands the money supply. When the Fed expands the money supply, it increases inflation. When inflation increases, purchasing power sinks, resulting in an involuntary tax.

The secret ingredient to the Strategic Bitcoin Reserve continues to be ✨stealing✨.

Whenever I see bitcoiners cheering governments / politicians I cringe. Hopefully your work can open a few eyes among the bitcoin community.

Too many pills. Y'all hypochondriac 🙃

Replying to Avatar Beautyon

ONCE AGAIN, BEAUTYON'S 21 RULES FOR BITCOIN AS A TOTAL REMEDY FOR FALLEN CULT HERO SAYLOR'S 21 RULES FOR BITCOIN, NOW WITH EXTRA ANARCHISM!

1/ You don’t need to understand Bitcoin to be able to use it.

2/ Nobody cares what you are for or against in maths.

3/ Nobody needs to grasp Bitcoin to do what Bitcoin was designed to do.

4/ Bitcoin is not powered by chaos. Bitcoin is extremely orderly. It is fiat and evil KYC Statists who are for chaos and murder.

5/ Bitcoin has nothing to do with gambling. Bad analogies are anti-Bitcoin.

6/ Bitcoin can’t protect you.

7/ No one owns Bitcoin. It is not an asset or a coin.

8/ The price of Bitcoin doesn’t matter.

9/ Bitcoin is not about winning and losing.

10/ The Matrix is a Science Fiction movie, not reality.

11/ Computer illiterates think knowledge is required to use Bitcoin.

12/ Bitcoin does not destroy models. It enforces them.

13/ Orange Pills are toxic. Don't eat them.

14/ Statists who pretend to be Bitcoiners think there is no problem with fiat. They are gravely mistaken. Don't follow them.

15/ Bitcoin is for everyone. On Bitcoin’s terms, not the Statist’s terms.

16/ Learn how to to think.

17/ Bitcoin can’t change people. It is not LSD.

18/ Laser eyes on avatars can’t make Bitcoin change the world.

19/ Bitcoin is not a person or a pronoun. It does not need and cannot understand “respect”.

20/ Sell your Bitcoin when you need to. Don’t be stupid always.

21/ Stretch out with your hate. Hate the state.

22/ Read Saifedean’s books. Read Murray Rothbard.

23/ Read Frédéric Bastiat

24/ Hoarding Bitcoin is like hoarding the cure for cancer. Don’t.

+1 on Bastiat

Replying to Avatar Lyn Alden

I’ve been putting some more thought into why villains tend to be more interesting and memorable than heroes.

Joker. Thanos. Vader. Hans Landa. Hans Gruber. Hannibal Lecter. And so forth.

I think part of it is intentional and part is unintentional.

An intentional reason is that a less dynamic hero gives the viewer or reader a simpler template in which to insert themselves, which is useful for certain types of stories, especially adventure-oriented ones. Like when we follow Luke Skywalker through the original Star Wars trilogy, in addition to following his development as his own character, the viewer is also kind of seeing the world through his eyes and thinking how cool it would be to be a jedi. Other characters with stronger personalities and screen presence are viewed more purely in external terms.

An unintentional reason is perhaps that more thought goes into villains. Creators put more conscious thought these days into making sure their villain is not tropey or one-dimensional. Like, you sprinkle a touch of good in with the bad. Or you give them good intentions for bad things they do. Something like that. People also did the same to heroes, by sprinkling in some bad with the good, and those tended to be more interesting and so anti-heroes became so common as to become overdone. But if you just want a hero, not an anti-hero, it can take more work to make them interesting and it often doesn’t get done.

Perhaps another -and super basic- reason could simply be average age. Heroes are often younger than villains. There’s less time and thus often less complexity for why they are the way they are. Like, Vader has just seen and done so much more than Luke. There are reasons for why Vader turned bad, but there aren’t really reasons for why Luke turned good. He just was a good kid raised by good adopted parents. Over time, he develops reasons to *stay* good, though, which is his character arc developing. By the third movie he’s older and thus a bit more complex of a character.

And perhaps yet another reason is instinct. Our brains are wired to respond faster and with more magnitude to threats than to good things. And so a character that embodies a threat of some type is more noticeable. And then often the character is doing things that stand out, or wearing things that stand out, or saying things that stand out, etc.

Often, it only takes one thing to make a villain interesting: just knowing why they’re the way they are. Evil is already interesting in a bad way, and so understanding why someone does evil things tends to interest us.

For example, we could pick some simplistic dark lords, which is a template that is known not to be very interesting. Sauron doesn’t really stand out to me other than visually. I don’t know anything about him, don’t know why he’s so mean, etc. It never really comes up in the trilogy, although he’s explored a bit more in Tolkien’s posthumously published worldbuilding lore.

How do we make that more interesting?

Well for example I think Brandon Sanderson does dark lords well. In his shared literary world that a lot of his books take place in, there was a god-like entity that was killed long ago, and shattered into 16 different shards, each representing a facet of its personality and power which people can obtain and become demigods. One of the shards is called Odium, which means hatred. He is described basically as God’s anger, separated from the context that would otherwise make that anger righteous. So it’s the hatred and anger of God, separated from the rest of God’s qualities. And he goes around killing the other shards to be the only one left. So with that basic setup or “why” answered, I’m like, “okay, I see what happened here,” and it pulls me in better even though the character itself is just… furiously evil with no redeeming qualities.

Anyway, part of why I’m thinking about this is because I’m thinking of more ways that creators could use to make heroes more interesting and memorable, without necessarily making them anti-heroes.

I think we also tend to empathize with flawed characters, and so often the hero lacks "charming" flaws. The villain on the other hand is almost always flawed by definition. Take Batman and the Joker for example.