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Robert Kist πŸ‡¦πŸ‡ΉπŸ‡ΈπŸ‡¬
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I'm a Technical Art Director / Technical Director in the video games industry. I play obscure games, mostly RPGs and try to make one myself in a Sisyphusian effort. I've also got a soft spot for indy games and the amazing people that make them. πŸ‡¦πŸ‡Ή β†’ πŸ‡ΊπŸ‡Έ β†’ πŸ‡¬πŸ‡§ β†’ πŸ‡³πŸ‡΄ β†’ πŸ‡¨πŸ‡³ β†’ πŸ‡ΈπŸ‡¬ :amiga: #Amiga :mac: #VintageMac :msdos: #RetroComputing :unreal: #UnrealEngine :houdini: #Houdini :maya: #Maya :aseprite: #Aseprite :linux: #Linux :blender: #Blender #Cpp #C #Python
Replying to Avatar David Amador

nostr:npub1x58klwt0fa03s6mpqxvz35dd53m42qfhfnzwuytl7qe8mv3ac58skz9qac I did some java in school but I'm rusty with it. I mean whatever works for each person is the best tool imo.

nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 yeah, I haven't programmed it in a while, but it's pretty idiot proof. I abstracted away my sprite drawing class and audio handling, so now I'm mostly dealing with my own code and the basic language features, which just suits me.

I've been considering C (I might still port it later), but with pointers and memory management, there's just too much overhead and risk for quickly programming/prototyping when doing solo dev.

nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 I picked olde unsexy Java for my 2D game. It includes an accelerated canvas and runs on multiple platforms. Maybe not as portable as C but it's a bit quicker for prototyping and trying things out