nostr:npub1x58klwt0fa03s6mpqxvz35dd53m42qfhfnzwuytl7qe8mv3ac58skz9qac I did some java in school but I'm rusty with it. I mean whatever works for each person is the best tool imo.
nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 yeah, I haven't programmed it in a while, but it's pretty idiot proof. I abstracted away my sprite drawing class and audio handling, so now I'm mostly dealing with my own code and the basic language features, which just suits me.
I've been considering C (I might still port it later), but with pointers and memory management, there's just too much overhead and risk for quickly programming/prototyping when doing solo dev.
nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 I picked olde unsexy Java for my 2D game. It includes an accelerated canvas and runs on multiple platforms. Maybe not as portable as C but it's a bit quicker for prototyping and trying things out
