jME is a code-first 3D engine that gives developers full control over their projects. Unlike engines that hide the details, jME lets you shape every aspect of your game.
If you want flexibility, transparency, and like to code, jME is worth exploring.
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Check out August's Monthly WIP (Work-In-Progress) Thread to get a look at some games that jME devs have been working on:
https://hub.jmonkeyengine.org/t/august-2025-monthly-wip-screenshot-thread/48544

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jMonkeyEngine v3.8.1-stable has recently been released!
This version comes with improvements to our PBR shaders, a new API for custom render pipelines, and much more!
https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.8.0-stable
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The weekly Mythruna stream has just gone live!
Tune in now to get a look behind the development of Mythruna with one of jME's core developers Paul Speed!
https://www.youtube.com/live/GFMzCR60n1k?si=JWo_3gIfe4AZdKGb
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The jMonkeyEngine team is currently working on regaining access to our social media accounts and pages in an effort to revitalize our online presence.
Stay tuned for more updates about our engine as well as the projects that our skilled developers are working on!
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