🤓 My last cryptic post? I just figured out a way to create and run GLOBAL editor and project manager PLUGINS in Godot!
Limitations apply, but for editor and PM enhancements it's perfectly workable. This is mostly a proof-of-concept, but may grow into something, if there is any interest 👀
The hook that enables it all:
https://codeberg.org/YuriSizov/glad-hook
My playpad plugin adapted for this hook:
https://codeberg.org/YuriSizov/godot-playpad
Pretty cool stuff, I think!
#godot #godotengine

Still working on that GUI scaling in Godot piece, and improving the demo with new features and revised engine-related fixes!
The demo now also includes Control-based scaling, with all of its pros and cons. While the article still cooks, there are notes in the project 👀
https://github.com/YuriSizov/godot-gui-scaling-strategies

nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5y6x73rcu0867mulkdd7mdp28mrx6zlh6206suwsm3a7e7v5fsdqu5vpcu You know, I thought that icons would be a problem, but somehow it wasn't noticeable in Bosca, for me at least. Maybe it would help if you make sure they are high enough in resolution, so they get downscaled for the 1.0 UI scale.