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Raptor :gamedev:
7a40d836cc61458631b359dd89aa50e9e83ef672bac2686a7bf44825deb27bdf
Just making the games I want to, linux/gentoo enthusiast, addicted to C++. Every day is international "punch a nazi" day. I block stupid people, life isn't long enough to talk to a brick wall.
Replying to Avatar lashman

nostr:npub15lcwu7hqcyulkhs8ng4p93k3qfn7pmr5we8datmg3ppka0eksn6s5phwxl yes, exactly! it annoys me so much! especially since it's SO EASY to not do that

nostr:npub1463cytykcesu2zf48s3g3ps608fyfaz7ec2k2ec45x79rmhyet3smq00qn bonus points when a game has artwork with less detail than the sega genesis, (and it's glorious 320x224, 64 colors) yet is running at 4k resolution, 32bpp for absolutely no reason and managing to run poorly on a gf4090.

nostr:npub1463cytykcesu2zf48s3g3ps608fyfaz7ec2k2ec45x79rmhyet3smq00qn honestly i see stuff like that and it just strikes me as lazy, why not make a font consistent with the resolution and style of your game? I'm no artist but even I can whip out a good looking pixel font at this kind of resolution in like...an hour. It's the UI, something players will ALWAYS see! Plus it means the game is running at a FAR higher resolution than the artwork is unnecessarily, so I expect to see other weirdness from that. (scaling and translation artifacts)