MP's Heroes of Might and Magic VII (For Blood and Honor) Early Walkthrough & Guide.
Hello and welcome!
Heroes of Might and Magic VII - For Blood and Honori (not to be confused with the deliberately poorly named "Might & Magic Heroes VII", some recent Ubisoftii crapolade) came out in 1999, and I've been playing it ever since.iii
Let's then giddy upiv and run through the wonderful world of Enroth!
I. Picking a Party. First and foremost, let it be clearly stated that nothing but a team of three Sorcerers and onev Cleric is worth taking into battle.vi
These (and only these) classes can learn Dark or Light Magic. We'll be learning the first. Light Magic is only worth learning if your army consists of melee types with a single caster, who then will be a Cleric because the marginal value of someone to heal the three warriors exceeds the marginal value of one unsupported DPs caster who then is well served by learning the various blesses and auras of the Light line. But if you have more than one caster, Light Magic becomes redundant, as you don't need two people to cast the same bless (they don't stack) and it has no practically usable offense spells.
To settle the matter, here's a very simple calculation of D/MPvii : Sharpmetal (Dark Magic) spits out 7 fragments each doing 6 + 1d6 * Skill level and costs 30 mana ; Sunray (the best offense Light Magic spell) does 20 + 1d20 * Skill level, and costs 50 mana. Thus the Dark Path workhorse spits out a very credible 7viii * (6 + (1+6)/2 * 12ix) / 30 = 11.2 ; The Light Path alternative would give us (20 + (1+20)/2 * 12 / 50) = 2.92. Clear enough. (There's other arguments in favour, such as Armageddonx, Reanimatexi, Pain Reflection and especially Souldrinkerxii. Dragon Breathxiii seems useful superficially but in practice it's rarely actually used.)
Obviously there could be roleplay considerations that'd point you down a different path ; but in what regards raw player power, SSCS with Dark Magic is insuperable. That settled, you will evidently want three elves and perhaps a dwarf or human for the cleric. It doesn't make so much difference, but I still prefer to minimax their starting stats : take everything out of Might and Personality/Intelligence respectivelyxiv, pump up Personality/Intelligence respectively and Speed for whatever's left. I prefer to teach the Cleric Learning and Meditation ; and the Sorcerers Air Magic one, Water Magic another, Alchemyxv a third and that's that. It makes very little difference, a few hours in you have enough money to learn all the skills you can anyway.
II. My very first lordship! The game starts with a "scavenger hunt", basically a sort of Noob Island, inexplicably anticipating the meta-cognition arising a decade later out of the experience of multiplayer games. Here's what you do :
Recruit one Merchant and one Trader. They cost very little (3% of all gold found between the two of them) and deliver a lot (they pump up your Merchant skill, getting you much better shop prices). If they're not on the map, save and reload until they pop up. You will be playing with these two most of the game.
Touch the Day of the Gods pedestal, it's up on the hill next to that cannon - which you can fire by the way. This makes you hit very hard and also take a lot of punishment.
Go to the swamp northwest and lure the Dragonflies into town. Let them kill everyone and loot the bodies. You will get for your efforts, other than money - one Fireball wandxvi, one Lutexvii and optionally a Seashell if you're very thorough. There are no drawbacks to the carnage, you already got the people you wanted, just make sure you don't kill anyone yourself, the fines are hefty.
Go into the temple (entry is at the top of the hill, that tube with water coming out) and wipe it. It's not hard. I prefer to also kill the knights in there, because fuck 'em.
Enter the dragon cave with a Wizard Eye on, and eat all the blue dots.
Teach everyone the Bow skill (at the Weapons Shop) and have the Wand identified (so you know how many charges it has left).
Make sure you looted everythingxviii (there's a few chests scattered around), turn the items in, and take off. You will never be able to get back here so make sure.
That's it, you're a lord now!xix
III. The Elven Tour. You land in Harmondale, which is a charming little town. Your castle however is uniquely misplacedxx and quite infested. Here's what you do :
Check what monster bounty's on at the Town Hall, maybe you get lucky (you do this every time you land in a town, it's free money).
Talk to the Butler in the Inn and with the guy in the house behind the Inn looking for his lost son. Also make sure you take the Initiate promotion quest.
Go to the Tullarean Forest, either via Stables or on foot.
Get the quest to talk to the King of the Faeries in Avlee.
Go fight the treesxxi off the main road, pick up all the bows, also buy the best bows you can find. You want four good bows.
Go to Avlee, enter the Hall under the Hill, make sure you jump out of the lift and loot that box for the Air Skill ring. If you want you can also draw Wyverns into the town and get a bunch of those Lancers etc killed.
Return to Tullarean Forest, and train. Teach your Cleric Expert Merchant, teach the Sorcerers Expert magic skills if you can afford itxxii, and get them spells. Sparks and Fireball are most useful at this stage.
Go back to Harmondale, clear your Castle using as little wand as possible, then clear the goblin groups outside on the map (careful to not use the last charge in the wand).
Teach the Cleric Expert Body Building and get it a Regeneration spellbook.
Go south on the road, get off the road where you see that valley, follow it around, cross the bridge, enter the cave, clear the cave, get the Arcomage card set and report the find. You can and should play Arcomage in all taverns you run across - pretty much free money as it's really hard to lose.
IV. Gravediggin'. Our goal is to loot the Barrows, a complex subterranean complex of graves, catacombs, mausoleums etc. There's about 60-70k worth of freestanding goldxxiii in there, plus a lot of items and potions, so the Barrow Downs marks the inflection point of your finances - from now on you shall never again want for money.
Proceed on the road south and cross the map into Barrow Downs.
Head over the bridge to the Stone City fortress (kinda in the dead middle of the map).
Get the King's quest to rescue the dwarves in Bracada, get the quest to clear the tunnels.
Go and clear the tunnels. Just a few troglodytes, and the temple is nearby so no big deal at all. Once you complete this quest your reputation will be Liked, which significantly improves the shop prices (you should be able to get things pretty much at cost now), so go ahead and sell all that stuff you were hoarding for beaucoup gold pieces.
Fill your packs with food and make off for the Barrows.
The Barrows themselves are 16 different minimaps, connected as follows :
I connects to XI, V, VI, XV
II connects to XI, XIV, XIII, V
III connects to XII, X, VIII, IV
IV connects to XII, XV, III and the Meditation Spotxxiv.
V connects to II, IX, I, XII
VI connects to XIII, XI, I and the Meditation Spot.
VII connects to IX, X and the outside.
VIII connects to XIV, XV, III, XIII
IX connects to V, VII and the outside.
X connects to VII, III and the outside.
XI connects to II, I, XIII, VI
XII connects to XIV, V, IV, III
XIII connects to XI, VIII, II, VI
XIV connects to VIII, II, XV, XII
XV connects to VIII, IV, XIV, I
The three barrows that connect to the outside have a keyhole in the navigation panel. You loot the map, find the key, and it unlocks plates with useful navigational directions. They all connect to Barrow VII, which is why, no matter where you come in, first you look and unlock that Barrow, then you go to VII if not already there and loot/unlock that one as well, then you do the other two. If you do it this way you always know where you are and don't find yourself wandering aimlessly through unknown Barrows. Alternatively you could just build a fully-covering path here and follow that.
The monsters you run into aren't terribly hard, the worst you'll see will be some Wights and Revenants. Your Expert Air Magic caster with the Air Skill ring deals enough damage to flatten them in just a few turns.
Whatever you do - before you leave the Barrow Downs cross the bridge down south and open the chest with the golem chest in it! You can also buy glass bottles, then unload them in Avlee. You should be able to hold twenty-something, for a profit of about 10k or so if you want it.
This pretty much brings you to a point of independence, you should now fill up on spells and nice items, complete the promotion questsxxv.
Consider crossing into Nighon once your Water Magic is 7 (it's not that hard - get some bottles of Preservation, Stone Skin etc, and force past the Minotaurs) because you get Enchant which makes you rich (and powerful - an Alchemy bonus for instance, as well as Spell Regeneration etc are very useful). Master Alchemy allows you to mix (Green+Blue) + (Green+Yellow), which takes care of your Spell Points problems. Master Air Magic allows you to learn not just Fly but also Invisibility, which allows you to loot the Titan Fortress in Avlee as well as the Dwarves Treasury in Stone City if you feel like it.
As a final pro tip : the game has a hardcoded 50 day delay in between when you solve the Fort Riverstride Plans / Loren quests and when you get the Trumpet ; then another 50 days in between when you deliver the Trumpet to the Arbiterxxvi and when he dies (which allows you to choose Light or Dark). You probably want to delay your 2nd and 3rd training until then - training takes a week per level so seven levels twice just about does it.
Ah, PS : the magic lamps found in Deyja etc are probably most useful at the end of October (22nd, 23rd, 24th, 25th or 28th, for +8 skill points). The alternatives are pretty much bad jokes.
———By Jon Van Caneghem, as New World Computing (which technically was him and his wife, plus Mark Caldwell), published via 3DO (the misfortunate console player). [↩]They bought the franchise, and turned it into the exact equivalent of an Unilever product. Because they are the exact equivalent of Unilever. [↩]Most recently I did a runthrough in 2010, which resulted in a lengthy discussion and walkthrough in Romanian.
Here's a bit for flavour :
Dar sa nu o dam in depresii, mai bine cu veselie sa ne veselim, ca n-am ajuns inca in sicriu doara, ci suntem bine mersi, sanatosi-voiosi, fara credite, fara condamnari definitive, fara probleme, fara nevoi, doar noi intre noi. Timp avem, curent este, deci hai sa ne apucam de o partida de MM7.
Which says :
But let us not court depression, and rather joyously enjoy, because after all we're not in a casket just yet, quite the opposite, well and good, without debt, without convictions, without problems, without needs, just us among ourselves. Time we have, electricity there is, let's therefore play a game of MM7.
[↩]Wine 1.9.2 runs the GoG package splendidly. [↩]Theoretically it doesn't matter, you could have three Clerics and one Sorcerer - they all learn Dark Magic just as well. Practically however it matters a lot - you really only need one Cleric for the Body Magic healing school. Otherwise you want Water's Enchant Item for the free money - because a Cleric can become GM in Merchant which means you buy / sell at "cost", and so you buy plain items, enchant them, and sell them back for huge profits ; and Air for Fly. That's already two right there. You could make the third a Cleric and lose out on Fire (Meteor Shower, mostly) but it's not at all clear what'd make it worthwhile - neither Spirit nor Mind have any actually useful spells. [↩]Melee classes are not practically useful for two reasons. The least important is their very limited instantaneous damage potetial, which is to say that if your team of Knights / Paladins / Monks / whatever is ambushed, your heroes will be able to deliver about 50 to 100 damage in the first turn, for a total of maybe 3-400, generously. Meanwhile a team of Dark Casters can spit out 3-500 damage each without breaking a sweat. This makes a difference.
The most important however is the utility aspect of magic : Town Portal, Lloyds Beacon, Fly, these all come free to the casters. While the warrior team trudges on foot from town to kill zone and back, the caster team takes flight, gets to the kill zone four times as fast, drops sweet napalm from the very skies, far beyond the ability of most foes to seriously retaliate, and then flies right back to the temple. It can do a few full circuits in the time it takes the warrior team to just get situated on the map for chrissakes!
Palliative solutions where you have one cleric, one sorcerer and also various melee dead weights (such as the KTCS or KATS noobs generally play) pretty much reduce to a team of two people (the casters) by the time you're halfway through the game. "Not bad for a team of two" being the most that can be said about your efforts... isn't that sad ? [↩]Damage per mana point. [↩]It's trivial to make all 7 fragments land : go stand right in front of the enemy! [↩]Grandmaster level. [↩]Hurts everything on the map - supremely useful to deal with pesky monsters eg in Deyja, and definitely helpful once you're trying to wipe the Hydras. It's one thing to go around Flying and Meteor Showering groups of Hydras that have 1k HP versus 150 HP because Armageddon shredded them. [↩]If you kill a peasant, don't loot the body - Reanimate it, pay the fine, you'll be good as new. [↩]Sucks life out of everything in sight and heals you. Absolutely indispensable in the Arena. [↩]A sort of Fireball on steroids. [↩]Clerics don't use Int ; Sorcerers don't use Charisma. [↩]A superficial argument for including a Druid could be made, because Sorcerers can only reach Master level, whereas Druids can get Grandmaster. I say superficial because what the extra proficiency gets you is altogether dubious - you can make Black potions, fine, but they're single use and you can usually find them in shops ; what you really want and use from Alchemy is the mana replenishing White and that they both make ; whereas what it loses you is incredibly painful - Druids can't learn Dark Magic. [↩]The asshole carrying it tries to trick you. [↩]Needed for the quest, and the bitch wants 500 gold for it! [↩]You can mix Water Breathing potions if you picked Alchemy and explore the sea with them if you particularly wish. [↩]By the way if you ever manage to kill that dragon I want to hear from you! [↩]Who the fuck ever heard of building castles under a hillside ?! [↩]Earth protection helps, there's a well and a pedestal here. [↩]Do not sell the single-square high value items such as gems and rings if you can help it, you get significantly better prices in Stone City. [↩]For which reason it may seem like a good idea to ditch the Trader/Merchant combo and get a Banker/Factor combo. It produces maybe 10-15k extra gold, but in my eyes it does not justify the hassle of finding Traders and Merchants afterwards. 10-15k sounds like a lot early on when you're poor, but post Barrows it really makes very little difference. [↩]16th Barrow, technically. The place where Hume "contacts you telepathically". [↩]Avlee is easier than it seems, just move around until the nymphs leave the island. They can't hit you if you move perpendicularily. Go to Deyja early, get Learning Expert as well as the golem legs. [↩]Hey, not like you'd consider supporting the fiat empires, amirite ? [↩]
« Postcards from Nutland
Internet Census, 2016. »
Category: Trolloludens
Wednesday, 14 December, Year 8 d.Tr.
MP's Harem Level Black Russian
Let's make a Black Russian fit for the exacting standards of a Romanian's slave galley. So :
Making the Coffee Liqueur
You need (at least) one bottle of straight ethyl alcohol. Here in Argentina this is sold in the Pharmacy, a liter of 98%i corn distillate going for a pittance. If your place doesn't have it - fucking move.
You need (at least) one kilogram of fine coffeeii for ten liters of straight alcohol. The grind depends on how much patience you have versus how good filters you have. If your filters suck use a coarser grind and have more patience. This discussion will presume a medium-fine grind and a common reusable coffee filter, adjust accordingly.
You will need a kitchen robot, capable of making milkshakes ; as well as some sort of carafe. Put the reusable filter atop the carafe and you're good to go.
Once these collected, the procedure is relatively simple - but first, for the love of all that is holy, make sure you find yourself in a well ventilated room with no open flame nearby. Alcohol is extremely flammable. Burning three liters of alcohol puts out the same heat as burning two liters of gasoline ; that's a little over 17 MJ per liter.
Anyway, put the alcohol in the blender, dump the coffee grinds in, close the lid and set it to the lowest stir speed. Let it go like this for a few minutes, then turn it off for 10-15 minutes, then back on for a few minutes, then back off for 10-15. Do not overheat the engineiii ; do not start a fire ; do not forget about it and go shopping etcetera.
After sufficient passes (which in the case we're considering is about six) you're done : pour the resulting mess through the filter into the carafe, and bottle it. That's it and that's all, you now have coffee liqueur for the purpose of making Black Russians.
You do not add sugar. Not because it is illegal to add sugar, but because it is premature. You don't know yet how much sugar you actually want ; maybe it's hot one day so you'll want less ; maybe you finally decide to go on that diet (alcohol, as everyone knows, has no calories) ; maybe you start serving it to kids and they want more.
You do not add vanilla or whatever other flavouring. Stop being a Windows head. You want a few, simple tools that you can then combine and use as needed rather than a bulky monolith of everything that works for one thing that somebody thought someone may want at some point but meanwhile practice has thoroughly invalidated. There is no reason to have vanilla in your coffee liqueur ; if you want vanilla extract in your final product, add vanilla extract in your final product ; and if you have vanilla bean first extract it and then store the extract (the procedure is really not so different).
You do not "age" coffee grinds, what the everloving fuck nonsense is this. Coffee grinds do not age. The process through which things age involves molds. Cheeses age because they rot in a palatable way ; meats age because they rot in a palatable way. Aging coffee grinds is exactly equivalent to aging your bath water.
You do not use water to make liqueur. The reason is very simple : if your final product is going to be a mix of two different things, one being about 12 times a better solvent than the other, you will use the better solvent and dilute with the worse solvent ; not the other way around. Using water to extract the coffee and then dilute with alcohol is exactly like using your feet to push the car uphill. Use your brain instead of your feet.
Anyway, that's it, bottle in a tight locking glass bottle - straight alcohol escapes like Eau de Vie - and you're done. Do not use plastic, it's bad for the environment and worse for you.
Making the Cocktail
Use a quantityiv of the Coffee Liqueur from the above, along some sugar, some flavouring (vanilla extract ?) and ice cubes.
Simple! But since our version of Coffee Liquor is stiffer than Italian Ristretto you may want to tone it down with something else - such as for instance Havana Club Anejo 7 yo, or anything else you happen to have around the house.
Enjoy!
———That's about 171.5 / 196 "proof", for the weird schmucks that gotta multiply numbers with random parameters for no practical reason. [↩]I do mean fine - Costa Rica level fine, Sumatra level fine. If you buy your coffee by brand name rather than by origin appelation you're already doing it wrong. [↩]The grinds friction will provide enough heat to get the mixture to a very reasonable 30-40 degrees. This is safe - alcohol boils at 78.
The bottom of the pot should feel warm to the touch - but no more. If it heats past that you're - quite literally - playing with fire. [↩]About a spoonfull should do. [↩]
« How the other half lives - a very seriously funny article.
Who pops the largest pop ? »
Category: Lifespiel
Thursday, 22 December, Year 8 d.Tr.
MPIF (F.MPIF) January 2016 Statement
F.MPIF incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
--
--
Total
0
Total
0
F.MPIF assets
Account
01.01.2016
Net change
31.01.2016
Cash
384.47102929
1.27631211
385.7473414i
Tangibles
42.304006
2.0
40.304006 ii
Intangibles and goodwill
0
0
0
Total assets
426.0513474
F.MPIF liabilities
Account
01.01.2016
Net change
31.01.2016
Shareholder equity
426.77503529
0.72368789
426.0513474
Total liabilities
426.0513474
F.MPIF has a total of 1`986`753 authorised shares outstanding. The total assets per share implied value is thus 0.00021465 BTC. The cash+tangible assets per share implied value is thus 0.00021444 BTC.
Miscellaneous
Further losses in P4.
———40.59749439 PC4 + 17.27456032 PC5 + 327.87528669 unallocated reserve. [↩]6 BTC in bets made by PC4 ; 34.304006 BTC PC5. [↩]
« B,TMSR~ Block Cipher Competition
MPEx (S.MPOE) January 2016 Statement »
Category: F.MPIF
Saturday, 06 February, Year 8 d.Tr.
MPIF (F.MPIF) February 2016 Statement
F.MPIF incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
--
--
Total
0
Total
0
F.MPIF assets
Account
01.02.2016
Net change
29.02.2016
Cash
385.7473414
0.0
385.7473414i
Tangibles
40.304006
0.0
40.304006 ii
Intangibles and goodwill
0
0
0
Total assets
426.0513474
F.MPIF liabilities
Account
01.02.2016
Net change
29.02.2016
Shareholder equity
426.0513474
0.0
426.0513474
Total liabilities
426.0513474
F.MPIF has a total of 1`986`753 authorised shares outstanding. The total assets per share implied value is thus 0.00021465 BTC. The cash+tangible assets per share implied value is thus 0.00021444 BTC.
Miscellaneous
Nothing happened this month.
———40.59749439 PC4 + 17.27456032 PC5 + 327.87528669 unallocated reserve. [↩]6 BTC in bets made by PC4 ; 34.304006 BTC PC5. [↩]
« Qntra (S.QNTR) February 2016 Statement
Portrait of an adult woman »
Category: F.MPIF
Friday, 04 March, Year 8 d.Tr.
MPIF (F.MPIF) December 2015 Statement
F.MPIF incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
--
--
Total
0
Total
0
F.MPIF assets
Account
01.12.2015
Net change
31.12.2015
Cash
384.47102929
6.26426906
384.47102929i
Tangibles
42.304006
6.58387356
42.304006 ii
Intangibles and goodwill
0
0
0
Total assets
426.77503529
F.MPIF liabilities
Account
01.12.2015
Net change
31.12.2015
Shareholder equity
426.45543079
0.3196045
426.77503529
Total liabilities
426.77503529
F.MPIF has a total of 1`986`753 authorised shares outstanding. The total assets per share implied value is thus 0.00021465 BTC. The cash+tangible assets per share implied value is thus 0.00021465 BTC.
Miscellaneous
No movements whatsoever this month.
———39.32118228 PC4 + 17.27456032 PC5 + 327.87528669 unallocated reserve. [↩]8 BTC in bets made by PC4 ; 34.304006 BTC PC5. [↩]
« Is internet.bs getting sued ? Is anon chickenshit getting doxxed ? A drama of our times!
The big day. »
Category: F.MPIF
Saturday, 09 January, Year 8 d.Tr.
MPIF (F.MPIF) Closing Statement
Faced with the dissolution of the last Profit Center's venue, on a general trend of low activity, F.MPIF is left with little alternative than to liquidate.
A final dividend equal to the Fund's book value has been issued today. So ends "the wunderbar F.MPIF". Started in April 2014 with great enthusiasm and universal excitement at a book value of 0.00021315 BTC per share, it dissolves two years later at a 0.6% profit for the shareholders.
Was it worth it ? Enthusiasm never asks ; and so let us allow silence to cover in its warm, dark blanket yet another chapter of Bitcoin history. It, at the very least, outlasted "satoshi".
« Mr. Right
No Such lAbs (S.NSA), April 2016 Statement »
Category: F.MPIF
Thursday, 05 May, Year 8 d.Tr.
MPEx (S.MPOE) January 2016 Statement
Revenue : 118.28537229 BTC, of which :
Revenue from sales fee : 68.28537229 BTCi
Revenue from new accounts : 50 BTC
Expenditure : 25.07162998 BTC, of which :
Advertising, 0.1 BTCii
Tech, 24.87832294 BTC
Taxiii, 0.09330704 BTC
Profit : 93.21374231 BTC
Miscellaneous
Business as usual.
———Total trade : 34`142.68614657 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]
« MPIF (F.MPIF) January 2016 Statement
Major changes in Eulora ; Another auction. »
Category: MPEx
Sunday, 07 February, Year 8 d.Tr.
MPEx (S.MPOE) February 2016 Statement
Revenue : 158.67131979 BTC, of which :
Revenue from sales fee : 98.67131979 BTCi
Revenue from new accounts : 60 BTC
Expenditure : 25.11201593 BTC, of which :
Advertising, 0.1 BTCii
Tech, 24.87832294 BTC
Taxiii, 0.13369299 BTC
Profit : 133.55930386 BTC
Miscellaneous
Business as usual.
———Total trade : 49`335.65989972 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]
« What MP wants MP gets, the funarg problem and other Mecano considerations
MiniGame (S.MG), February 2016 Statement »
Category: MPEx
Tuesday, 01 March, Year 8 d.Tr.
MPEx (S.MPOE) December 2015 Statement
Revenue : 317.970618 BTC, of which :
Revenue from sales fee : 97.97061800 BTCi
Revenue from new accounts : 220 BTC
Expenditure : 25.27131523 BTC, of which :
Advertising, 0.1 BTCii
Tech, 24.87832294 BTC
Taxiii, 0.29299229 BTC
Profit : 292.69930277 BTC
Miscellaneous
Another year went over Bitcoin's oldest ventureiv. Still making most of the money, still calling all of the shots, still the king of the hill. That's about all.
———Total trade : 48985.30900099 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]Hey, anyone remember Bitcoinica, the wanna-be BTC derivatives trader that opened a week after MPEx, back in 2012 ? I... didn't think so. [↩]
« The unhappy new years, or look at the difference a decade makes!
Qntra (S.QNTR) December 2015 Statement »
Category: MPEx
Sunday, 03 January, Year 8 d.Tr.
MiniGame (S.MG), September 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
0.0
Game server
1.17415952
Loot pool provisioning
0.0
Payrolli
5.45
Total
0.0
Total
6.62415952
S.MG assets
Account
01.09.2016
Net change
30.09.2016
Cash
8`425.97528904
6.62415952
8`419.35112952
Tangibles
316.57766468
0.11586464ii
316.46180004
Intangibles and goodwill
71.87794048
0.11586464
71.99380512
Total assets
8`807.80673468
S.MG liabilities
Account
01.09.2016
Net change
30.09.2016
Player holdingsiii
49.01463514
0.17503768
48.83959746
Shareholder equity
8`765.41625906
6.44912184iv
8`758.96713722
Total liabilities
8`807.80673468
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009942 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
8
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
9
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
10
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
11
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
12
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
13
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
14
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
15
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
16
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
17
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
18
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
19
EA0FAD90985B3025576A5061454B0FC0BC07B87Ev
20`000
2
1
T
90`598`912
9`064.6605
1.00064
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
For months now, and for months if not years to come, we have been struggling to cut out a piece out of the software jungle and make ourselves a home. A home like we want it to be, not like the jungle permits.
Allow me to illustrate what jungle looks like, because it is altogether possible the cold realities of the matter escape most (if by no means all) commentators.
(gdb) bt
#0 0x002a1743 in ~TiDocumentAttribute (this=0xb48c3218)
at /home/mircea/dev/cs/libs/csutil/tinyxml.h:448
#1
csArrayElementHandler<CS::Implementation::TinyXml::TiDocumentAttribute>::Destroy
(this=0xb48c3218) at ./include/csutil/array.h:126
#2 csArray<CS::Implementation::TinyXml::TiDocumentAttribute,
csArrayElementHandler<CS::Implementation::TinyXml::TiDocumentAttribute>,
CS::Memory::AllocatorMalloc, csArrayCapacityLinear<csArrayThresholdFixed<4> >
>::DeleteAll (
this=0xb48c3218) at ./include/csutil/array.h:1017
#3 ~csArray (this=0xb48c3218) at ./include/csutil/array.h:590
#4 ~TiDocumentAttributeSet (this=0xb48c3218)
at /home/mircea/dev/cs/libs/csutil/tinyxml.h:511
#5 ~TiXmlElement (this=0xb48c3218)
at /home/mircea/dev/cs/libs/csutil/tinyxml.cpp:516
#6 CS::Implementation::TinyXml::TiDocument::ActualDeleteNode (this=0xb48c3218)
at /home/mircea/dev/cs/libs/csutil/tinyxml.h:833
#7 CS::Implementation::TinyXml::TiDocument::EmptyDestroyQueue (
this=0xb48c3218) at /home/mircea/dev/cs/libs/csutil/tinyxml.h:905
#8 0x002a1f0a in ~TiDocument (this=0xb48c3218,
__in_chrg=<value optimized out>)
at /home/mircea/dev/cs/libs/csutil/tinyxml.cpp:745
#9 0x002a1c58 in CS::Implementation::TinyXml::TiDocument::DeleteNode (
this=0x6e6f0d38) at /home/mircea/dev/cs/libs/csutil/tinyxml.h:947
#10 CS::Implementation::TinyXml::TiDocumentNode::DecRef (this=0x6e6f0d38)
---Type <return> to continue, or q <return> to quit---
at /home/mircea/dev/cs/libs/csutil/tinyxml.cpp:139
#11 0x00311f40 in csRef<CS::Implementation::TinyXml::TiDocument>::operator= (
this=0x6e6f0d38) at ./include/csutil/ref.h:304
#12 csRef<CS::Implementation::TinyXml::TiDocument>::Invalidate (
this=0x6e6f0d38) at ./include/csutil/ref.h:419
#13 csTinyXmlDocument::Clear (this=0x6e6f0d38)
at /home/mircea/dev/cs/libs/csutil/xmltiny.cpp:571
#14 0x00314364 in ~csTinyXmlDocument (this=0xb6d49300,
__in_chrg=<value optimized out>, __vtt_parm=<value optimized out>)
at /home/mircea/dev/cs/libs/csutil/xmltiny.cpp:565
#15 0x00313da2 in scfImplementation<csTinyXmlDocument>::DecRef (
this=0xb6d49300) at ./include/csutil/scf_implementation.h:295
#16 0x00313bb1 in ~csRef (this=0xa2114468) at ./include/csutil/ref.h:242
#17 csTinyXmlNode::DecRef (this=0xa2114468)
at /home/mircea/dev/cs/libs/csutil/xmltinyp.h:195
#18 0x0436248a in ~csRef (this=0xa09e1f38, __vtt_parm=0x43bde04,
__in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/ref.h:242
#19 ~TrivialLoadable (this=0xa09e1f38, __vtt_parm=0x43bde04,
__in_chrg=<value optimized out>)
at src/plugins/common/bgloader/loader.h:820
#20 0x0436ca28 in ~MeshFact (this=0xa09e1f38, __in_chrg=<value optimized out>,
__vtt_parm=<value optimized out>)
---Type <return> to continue, or q <return> to quit---
at src/plugins/common/bgloader/loader.h:1303
#21 0x0435e7fc in scfImplementation<csObject>::DecRef (this=0xa09e1f38)
at /home/mircea/dev/cs/include/csutil/scf_implementation.h:295
#22 0x0436878d in ~csRef (this=0x8df1a930, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/ref.h:242
#23 ~CheckedLoad (this=0x8df1a930, __in_chrg=<value optimized out>)
at src/plugins/common/bgloader/loader.h:393
#24 ~HashElement (this=0x8df1a930, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/hash.h:98
#25
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshFact>, csString> >::Destroy
(this=0x8df1a930, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:126
#26
csArray<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader::CheckedLoad<C
S::Plugin::bgLoader::BgLoader::MeshFact>, csString>,
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshFact>, csString> >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow>::DeleteAll
(this=0x8df1a930,
__in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:1017
#27 ~csArray (this=0x8df1a930, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:590
#28 csArrayElementHandler<csArray<CS::Container::HashElement<CS::Plugin::bgLoade
---Type <return> to continue, or q <return> to quit---
r::BgLoader::CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshFact>, csString>,
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshFact>, csString> >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow> >::Destroy
(this=0x8df1a930,
__in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:126
#29
csArray<csArray<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader::Check
edLoad<CS::Plugin::bgLoader::BgLoader::MeshFact>, csString>,
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshFact>, csString> >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow>,
csArrayElementHandler<csArray<CS::Container::HashElement<CS::Plugin::bgLoader::B
gLoader::CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshFact>, csString>,
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshFact>, csString> >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow> >,
CS::Memory::AllocatorMalloc, csArrayCapacityFixedGrow<16> >::DeleteAll (
this=0x8df1a930, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:1017
#30 ~csArray (this=0x8df1a930, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:590
#31 ~csHash (this=0x8df1a930, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/hash.h:130
#32 ~ObjectLoader (this=0x8df1a930, __in_chrg=<value optimized out>)
---Type <return> to continue, or q <return> to quit---
at src/plugins/common/bgloader/loader.h:920
#33 0x0436c403 in ~MeshObj (this=0x8df1a800, __in_chrg=<value optimized out>,
__vtt_parm=<value optimized out>)
at src/plugins/common/bgloader/loader.h:1426
#34 0x0435e7fc in scfImplementation<csObject>::DecRef (this=0x8df1a800)
at /home/mircea/dev/cs/include/csutil/scf_implementation.h:295
#35 0x0436129d in ~csRef (this=0x8ce71228, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/ref.h:242
#36 ~CheckedLoad (this=0x8ce71228, __in_chrg=<value optimized out>)
at src/plugins/common/bgloader/loader.h:393
#37 ~HashElement (this=0x8ce71228, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/hash.h:98
#38
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshObj>, csString> >::Destroy
(this=0x8ce71228, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:126
#39
csArray<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader::CheckedLoad<C
S::Plugin::bgLoader::BgLoader::MeshObj>, csString>,
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshObj>, csString> >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow>::DeleteAll
(this=0x8ce71228,
__in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:1017
---Type <return> to continue, or q <return> to quit---
#40 ~csArray (this=0x8ce71228, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:590
#41
csArrayElementHandler<csArray<CS::Container::HashElement<CS::Plugin::bgLoader::B
gLoader::CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshObj>, csString>,
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshObj>, csString> >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow> >::Destroy
(this=0x8ce71228,
__in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:126
#42
csArray<csArray<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader::Check
edLoad<CS::Plugin::bgLoader::BgLoader::MeshObj>, csString>,
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshObj>, csString> >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow>,
csArrayElementHandler<csArray<CS::Container::HashElement<CS::Plugin::bgLoader::B
gLoader::CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshObj>, csString>,
csArrayElementHandler<CS::Container::HashElement<CS::Plugin::bgLoader::BgLoader:
:CheckedLoad<CS::Plugin::bgLoader::BgLoader::MeshObj>, csString> >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow> >,
CS::Memory::AllocatorMalloc, csArrayCapacityFixedGrow<16> >::DeleteAll (
this=0x8ce71228, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:1017
#43 ~csArray (this=0x8ce71228, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:590
---Type <return> to continue, or q <return> to quit---
#44 ~csHash (this=0x8ce71228, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/hash.h:130
#45 0x04368cbc in ~ObjectLoader (this=0x8ce70ff0,
__in_chrg=<value optimized out>, __vtt_parm=<value optimized out>)
at src/plugins/common/bgloader/loader.h:920
#46 ~Sector (this=0x8ce70ff0, __in_chrg=<value optimized out>,
__vtt_parm=<value optimized out>)
at src/plugins/common/bgloader/loader.h:1597
#47 0x0435e7fc in scfImplementation<csObject>::DecRef (this=0x8ce70ff0)
at /home/mircea/dev/cs/include/csutil/scf_implementation.h:295
#48 0x04381f80 in ~csRef (this=0xb6e145cc, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/ref.h:242
#49 ~HashElement (this=0xb6e145cc, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/hash.h:98
#50
csArrayElementHandler<CS::Container::HashElement<csRef<CS::Plugin::bgLoader::BgL
oader::Sector>, CS::StringID<CS::StringSetTag::General> > >::Destroy (
this=0xb6e145cc, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:126
#51
csArray<CS::Container::HashElement<csRef<CS::Plugin::bgLoader::BgLoader::Sector>
, CS::StringID<CS::StringSetTag::General> >,
csArrayElementHandler<CS::Container::HashElement<csRef<CS::Plugin::bgLoader::BgL
oader::Sector>, CS::StringID<CS::StringSetTag::General> > >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow>::DeleteAll
(this=0xb6e145cc, __in_chrg=<value optimized out>)
---Type <return> to continue, or q <return> to quit---
at /home/mircea/dev/cs/include/csutil/array.h:1017
#52 ~csArray (this=0xb6e145cc, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:590
#53
csArrayElementHandler<csArray<CS::Container::HashElement<csRef<CS::Plugin::bgLoa
der::BgLoader::Sector>, CS::StringID<CS::StringSetTag::General> >,
csArrayElementHandler<CS::Container::HashElement<csRef<CS::Plugin::bgLoader::BgL
oader::Sector>, CS::StringID<CS::StringSetTag::General> > >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow> >::Destroy
(this=0xb6e145cc,
__in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:126
#54
csArray<csArray<CS::Container::HashElement<csRef<CS::Plugin::bgLoader::BgLoader:
:Sector>, CS::StringID<CS::StringSetTag::General> >,
csArrayElementHandler<CS::Container::HashElement<csRef<CS::Plugin::bgLoader::BgL
oader::Sector>, CS::StringID<CS::StringSetTag::General> > >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow>,
csArrayElementHandler<csArray<CS::Container::HashElement<csRef<CS::Plugin::bgLoa
der::BgLoader::Sector>, CS::StringID<CS::StringSetTag::General> >,
csArrayElementHandler<CS::Container::HashElement<csRef<CS::Plugin::bgLoader::BgL
oader::Sector>, CS::StringID<CS::StringSetTag::General> > >,
CS::Memory::AllocatorMalloc, csArrayCapacityVariableGrow> >,
CS::Memory::AllocatorMalloc, csArrayCapacityFixedGrow<16> >::DeleteAll
(this=0xb6e145cc,
__in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/array.h:1017
#55 ~csArray (this=0xb6e145cc, __in_chrg=<value optimized out>)
---Type <return> to continue, or q <return> to quit---
at /home/mircea/dev/cs/include/csutil/array.h:590
#56 ~csHash (this=0xb6e145cc, __in_chrg=<value optimized out>)
at /home/mircea/dev/cs/include/csutil/hash.h:130
#57 ~LockedType (this=0xb6e145cc, __in_chrg=<value optimized out>)
at src/plugins/common/bgloader/loader.h:410
#58 ~GlobalParserData (this=0xb6e145cc, __in_chrg=<value optimized out>)
at src/plugins/common/bgloader/loader.h:1699
#59 0x0438566e in ~BgLoader (this=0xb6e145b0, __in_chrg=<value optimized out>,
__vtt_parm=<value optimized out>)
at src/plugins/common/bgloader/loader.cpp:54
#60 0x04375168 in scfImplementation<CS::Plugin::bgLoader::BgLoader>::DecRef (
this=0xb6e145b4)
at /home/mircea/dev/cs/include/csutil/scf_implementation.h:295
#61 0x0036d27a in csObjectRegistry::Clear (this=0xb7f75810)
at /home/mircea/dev/cs/libs/csutil/objreg.cpp:141
#62 0x0047ffc1 in csInitializer::DestroyApplication (r=0xb7f7581c)
at /home/mircea/dev/cs/libs/cstool/initapp.cpp:562
#63 0x080e5475 in main (argc=1, argv=0xbffff464)
at src/client/psengine.cpp:2013
It may interest you to know that when I did the s/</</ no less than 177 instances were modified. Can you produce a similar piece of wonder from your own work ? Let me know below!
———Mostly technical work, some marketing. This will be a recurring charge. [↩]We've had worse. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]Better than last month! [↩]We're issuing shinohai some SSW in recognition of his noob interfacing work. [↩]
« The Grifters
A guide for torturing cats. Recently voted most likely to psychopath article on Trilema by anonymous and otherwise anodyne Romanian speaking derps. »
Category: S.MG
Sunday, 02 October, Year 8 d.Tr.
MiniGame (S.MG), October 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
0.0
Game server
1.17415952
Loot pool provisioning
0.0
Payrolli
5.45
Marketingii
3.11725
Total
0.0
Total
9.74140952
S.MG assets
Account
01.10.2016
Net change
31.10.2016
Cash
8`419.35112952
9.74140952
8409.60972
Tangibles
316.46180004
0.5171122iii
315.94468784
Intangibles and goodwill
71.99380512
0.5171122
72.51091732
Total assets
8`798.06532516
S.MG liabilities
Account
01.10.2016
Net change
31.10.2016
Player holdingsiv
48.83959746
0.38849545
49.22809291
Shareholder equity
8`758.96713722
10.12990497
8`748.83723225
Total liabilities
8`798.06532516
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009931 BTC.
S.MG has Special Stock Warrants outstanding, as followsv :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
8
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
9
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
10
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
11
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
12
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
13
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
14
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
15
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
16
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
17
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
18
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
19
EA0FAD90985B3025576A5061454B0FC0BC07B87E
20`000
2
1
20
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
21
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
T
90`918`912
9`096.6605
1.00052
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
Codebase rewriting continues at a pleasant clip. Exploration is already working on the new code (since Wednesday) without observed problems. We expect to complete this fundamental piece of work in the coming months. Other than the items already discussed there's a few other gameplay enriching items in the pipeline that honestly have me quite excited.
———Mostly technical work, some marketing. This will be a recurring charge. [↩]Campaign ongoing into November. [↩]We've had better. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]Starting next year we'll move to quarterly Stock Warrant issuance as this table is getting long. [↩]
« How to cut the wallet ?
The Jurors for the said Commonwealth, on their oath present that Lizzie Andrew Borden of Fall River in the County of Bristol, at Fall River in the County of Bristol, on the fourth day of August in the year eigtheen hundred and ninety-two, in and upon one Andrew Jackson Borden, feloniously, wilfully and of her malice aforethought, an assault did make, and with a certain weapon, to wit, a sharp cutting instrument, the name and a more particular description of which is to the Jurors unknown, him, the said Andrew Jackson Borden feloniously, wilfully and of her malice aforethought did strike, cut, beat and bruise, in and upon the head of him, the said Andrew Jackson Borden, giving to him, the said Andrew Jackson Borden, by the said striking, cutting, beating and bruising, in and upon the head of him, the said Andrew Jackson Borden, divers, to wit, ten mortal wounds, of which said mortal wounds the said Andrew Jackson Borden then and there instantly died. »
Category: S.MG
Friday, 04 November, Year 8 d.Tr.
MiniGame (S.MG), November 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
100.0i
Game server
0.78953ii
Loot pool provisioning
0.0
Payrolliii
5.45
Total
100.0
Total
6.23953000
S.MG assets
Account
01.11.2016
Net change
30.11.2016
Cash
8`409.60972
93.76047
8`503.37019
Tangibles
315.94468784
0.26976264iv
316.21445048
Intangibles and goodwill
72.51091732
0.26976264
72.51091732
Total assets
8`892.0955578
S.MG liabilities
Account
01.11.2016
Net change
30.11.2016
Player holdingsv
49.22809291
97.31063714vi
146.53873005
Shareholder equity
8`748.83723225
3.2804045
8`745.55682775
Total liabilities
8`892.0955578
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009927 BTCvii.
S.MG has Special Stock Warrants outstanding, as followsviii :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
8
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
9
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
10
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
11
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
12
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
13
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
14
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
15
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
16
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
17
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
18
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
19
EA0FAD90985B3025576A5061454B0FC0BC07B87E
20`000
2
1
20
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
21
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
22
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
23
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
T
91`238`912
9`128.6605
1.00052
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
Unexpectedly strong copper sales significantly bolstered our cash position (although not quite to the first report's post-IPO level of 8`799 BTC). We are however in a stronger position than at the end of November 2015 on a cash-only basis, and if cash equivalentsix are included then indeed we total 8829.05628736 BTC, which is an all-time high mark.x
Code refactoring is ongoing, and I estimate about 20% completion rate on the server side of things. Client code refactoring will begin once we get the server to a happiness point ; and together with a new, RSA-based authentication and server messaging paradigmxi, as well as a properly designed asset acquisition mechanismxii it will constitute the skeleton of the next (and hopefully, finalxiii) official client release. It would seem little has changed since this was first discussed months ago, and we're still on schedule to release this sometime during the Summer.
And now, let's look at some graphs!
Above, attendance in Eulora since inception measured in player daysxiv, which is to say that the May peak was about 640k seconds or roughly speaking 3-400 players doing the half hour stints typical these daysxv. It seems pretty evident that our adoption curve arced rather than increasing velocity or even simply continuing, and currently we're treading water. I have no idea what remedy to apply to this state of affairs besides patience, and will therefore apply patience.
Above, aggregate industrial productionxvi in Eulora since inception (measured in million ECu). The striking aspect would be the extreme stability of the curve - players play in environment-affectingxvii ways just as much throughout! Even the weeklong drop in August is quickly remedied by an explosion of activity soon thereafter. I have no idea what to make of this strange stability, so I guess patience is advisable on this score as well.
This completes our discussion for November - thanks for stopping by and see you in game!
———I bought all of it. [↩]We've entered into a more advantageous hosting arrangement. [↩]Mostly technical work, some marketing. This will be a recurring charge. [↩]Some months you win, some months you lose. This month we won. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]The significant difference between ECu bought and the player balance sheet even after goodwill adjustment is principally due to considerable trade in miner bundles. We expect this effect to accentuate over the coming months. [↩]After three and a half years of active development we're within three quarters of one percent of the original shareholder investment.
Notwithstanding how rarely such is seen in the fiat world for any values of "rare" meaning "never", I hold this is how investments are supposed to look. [↩]Starting next year we'll move to quarterly Stock Warrant issuance as this table is getting long. [↩]The separation between loot-provisioned BTC and cash-in-hand BTC is purely nominal, and entirely enforced by Minigame itself. [↩]This is a point of some academic interest in that it signals a change from the situation where Minigame has a runway extending many years into the future to the situation where Minigame has actually lifted off. [↩]Minigame also intends to purchase a number of FUCKGOATS units. [↩]The ideea is for the client to be capable of asking the server for any assets it may be missing, alleviating the need to bundle art and other data with client releases and allowing us to move into a flexible art production pipeline. Clients will be able to set the size of the local cache, and we intend to eventually introduce not just the art marketplace hinted at in previous reports, but also meaningful metering of client resource usage. [↩]We intend to enact this client into a V root ; as well as document it. Further development on the client after this phase will either happen as a community effort unmanaged by Minigame or else not happen at all. [↩]The in-house attendance measurement is "full time connections", or "how many people playing 24/7 does this translate to". [↩]Typical for everyone else ; in Eulora it's common for players to spend most of the day playing. [↩]Another in-house measurement, it is the total net value of things destroyed as part of an industrial process. This then includes all mining and a portion of crafting (overcrafting, in player parlance). [↩]This is the deep meaning of the industrial production indicator - how much environment impact do the players have ? [↩]
« Qntra (S.QNTR) November 2016 Statement
Esteemed James L. Caldwell... »
Category: S.MG
Friday, 02 December, Year 8 d.Tr.
MiniGame (S.MG), May 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
11.0
Game server
1.17415952
Loot pool provisioning
50.0
Total
11.00000000
Total
51.17415952
S.MG assets
Account
01.05.2016
Net change
31.05.2016
Cash
8`475.12192712
40.17415952
8`434.9477676
Tangibles
269.10626724
49.77064306
318.87691030
Intangibles and goodwill
69.349337927
0.22935694
69.578694867
Total assets
8`823.403372767
S.MG liabilities
Account
01.05.2016
Net change
31.05.2016
Player holdingsi
38.04805245
9.71564715ii
47.76369960
Shareholder equity
8`775.52947983
0.110193337
8`775.639673167
Total liabilities
8`823.403372767
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00010015 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
8
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
9
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
10
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
T
89`298`912
8`935.6605
1.00065
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
MPOE-PR aka hanbot retained to do marketing for S.MG ; we're working on a large scale project derived from discussion around The Eulora Millenium of Code Challenge.
Server and graphics work continues ; it's a slow, difficult process but nevertheless a lot of wunderbar items in the hopper.
Macroeconomically & financially Eulora just expanded a hefty 25.5% mom in "hard cash" / foreign reserve denominated terms, and probably 1-200% more on top of that on account of price reallignment driven by blueprint scarcity and other complexities in the supply chains. It is the single largest expansion to date, and signals quite strongly very promising fundamentals.
2016 should be a pretty good year for Eulora all told.
———The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]May auction sucked 62 mn ECu (0.62 BTC) out of the player's coffers. [↩]
« Aveam niste case...
My prophet and his fascinating prophecies »
Category: S.MG
Tuesday, 07 June, Year 8 d.Tr.
MiniGame (S.MG), March 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
0i
Game server
1.17415952ii
Loot pool provisioning
0.0
Total
0.00000000
Total
1.17415952
S.MG assets
Account
01.03.2016
Net change
31.03.2016
Cash
8`477.47024616
1.17415952
8`476.29608664
Tangiblesiii
269.01492023
0.27323497
269.28815520
Intangibles and goodwilliv
69.440684937
0.27323497
69.167449967
Total assets
8`814.75169180
S.MG liabilities
Account
01.03.2016
Net change
31.03.2016
Player holdingsv
40.82769099
2.23164918
38.59604181
Shareholder equity
8`775.09816033
1.05748966vi
8`776.15564999
Total liabilities
8`814.75169180
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009956 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
T
88`728`912
8`878.6605
1.00065
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
Business as usual.
———We're poor now! [↩]A stronger BTC and better resource utilization allowed us to significantly reduce expenditure on this line. As the game grows, further increases are however expected. [↩]Finally, we actually made gains in this chapter. To continue last month's snippet :
Mar 1th -- 26`902 ; Mar 2th -- 26`905 ; Mar 3th -- 26`904 ; Mar 4th -- 26`905 ; Mar 5th -- 26`905 ; Mar 6th -- 26`905 ; Mar 7th -- 26`903 ; Mar 8th -- 26`900 ; Mar 8th -- 26`893 ; Mar 9th -- 26`892 ; Mar 10th -- 26`891 ; Mar 11th -- 26`891 ; Mar 12th -- 26`891 ; Mar 13th -- 26`893 ; Mar 14th -- 26`897 ; Mar 15th -- 26`899 ; Mar 16th -- 26`902 ; Mar 19th -- 26`907 ; Mar 20th -- 26`912 ; Mar 21st -- 26`915 ; Mar 22nd -- 26`917 ; Mar 23rd -- 26`910 ; Mar 24th -- 26`906 ; Mar 25th -- 26`912 ; Mar 26th -- 26`918 ; Mar 27th -- 26`919 ; Mar 28th -- 26`921 ; Mar 29th -- 26`921 ; Mar 30th -- 26`923 ; Mar 31st -- 26`924
It's unstoppable! [↩]See January 2016 report for discussion on how this works.
The one important point is that we just debited a quarter BTC out of the goodwill line, and there's no bound to this in principle - Eulora could well run a goodwill deficit! [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]Apparently, the shareholders can make money even when we're poor! [↩]
« BitBet (S.BBET) March 2016 Statement
No Such lAbs (S.NSA), March 2016 Statement »
Category: S.MG
Monday, 04 April, Year 8 d.Tr.
MiniGame (S.MG), June 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
0.0
Game server
1.17415952
Loot pool provisioning
0.0
Total
0.0
Total
1.17415952
S.MG assets
Account
01.06.2016
Net change
30.06.2016
Cash
8`434.9477676
1.17415952
8`433.77360808
Tangibles
318.87691030
0.65382189
318.22308841
Intangibles and goodwill
69.578694867
0.65382189
70.232516757
Total assets
8`822.229213247
S.MG liabilities
Account
01.06.2016
Net change
30.06.2016
Player holdingsi
47.76369960
0.15012923
47.61357037
Shareholder equity
8`775.639673167
1.02403029
8`774.615642877
Total liabilities
8`822.229213247
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009960 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
8
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
9
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
10
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
11
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
12
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
T
89`618`912
8`967.6605
1.00064
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
To keep monthly reports hot, sexy and ever-interesting as well as in order to spice up the married life of them & you, dear reader, here's this month's extra special Official Auction announcement!
We shall meet in game Sunday, July the 17th at 17:00 ARTii to work together towards finding a new, loving home for the following items :
The Curious Cat of Journeys, consisting of :
16 Journeyman Bouquinist Considerations, q 100, BV ~500k ECu
The Differential Dog of Journeys, consisting of :
19 Journeyman Bouquinist Considerations, q 84, BV ~500k ECu
The Fantasmagoric Ferret of Journeys, consisting of :
23 Journeyman Bouquinist Considerations, q 69, BV ~500k ECu
As always each package will auction independently, the first to last. The starting bid will be half a million ECu for each. See you there!
———The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]Argentina time. Comes to 20:00 GMT, 16:00 New York time or 13:00 Frisco time. [↩]
« No Such lAbs (S.NSA), June 2016 Statement
On beatings »
Category: S.MG
Wednesday, 06 July, Year 8 d.Tr.
MiniGame (S.MG), July 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
0.0
Game server
1.17415952
Loot pool provisioning
0.0
Total
0.0
Total
1.17415952
S.MG assets
Account
01.07.2016
Net change
31.07.2016
Cash
8`433.77360808
1.17415952
8`432.59944856
Tangibles
318.22308841
0.14385146
318.07923695
Intangibles and goodwill
70.23251675
0.14385146
70.37636821
Total assets
8`821.05505372
S.MG liabilities
Account
01.07.2016
Net change
31.07.2016
Player holdingsi
47.61357037
0.09849984
47.71207021
Shareholder equity
8`774.615642877
1.27265936
8`773.342983517
Total liabilities
8`821.05505372
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009958 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
8
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
9
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
10
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
11
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
12
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
13
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
14
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
T
89`938`912
8`999.6605
1.00064
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
As previously discussed the new Eulora client is now available from Minigame's website. We expect server roll-over tomorrow, Wednesday the 3rd of August.
More generally, Eulora will continue to expand, improve and deliver on its promise of cool. Stay tuned!
———The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]
« Las Esquinas de Vidal (Cursos de Copulacion y Copizdacion a Domicilio)
You are not a person ; and you don't get a vote. »
Category: S.MG
Wednesday, 03 August, Year 8 d.Tr.
MiniGame (S.MG), January 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
7.00000000i
Game server
2.28232957
Loot pool provisioning
0.0
Total
7.00000000
Total
2.28232957
S.MG assets
Account
01.01.2016
Net change
31.01.2016
Cash
8`458.926735253
4.71767043ii
8`463.644405683
Tangiblesiii
269.29327995
0.10134682
269.19193313
Intangibles and goodwilliv
69.162325217
0.10134682
69.263672037
Total assets
8`802.10001085
S.MG liabilities
Account
01.01.2016
Net change
31.01.2016
Player holdingsv
23.38218852
7.05400847vi
30.43619699
Shareholder equity
8`774.0001519
2.33633804
8`771.66381386
Total liabilities
8`802.10001085
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009956 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
2
AE3A51FA6C038A5B4D3FE80FBD7C5558DD9EFA14
10`850`000
1`302.0
1.2
vii
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
T
99138912
10`136.6605
1.0224
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
CTO still on sick leave. Sadly, chetty passed away this month. In general, IT projects at this stage in their life do not survive the death of a founder, and in principle Eulora should be no different. While I do have a reputation of carefulness with resource deployment and for cutting losses early if painfully, nevertheless an exception seems to my eyes well warranted here. The game has a loyal if yet smallviii fanbase that is growing markedly and our first cashflow-positive month, not to mention it's absolutely great in terms of gameplay, metagaming and all that. So - Eulora will continue. I will endeavour to restructure its operations and carry on.
As promised before, we are issuing stock warrants to reward one particularly active mod developer, as follows :
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512
Under the terms of the S.MG Initial Public Offering Agreement is
hereby issued this
Special Stock Warrant #4
Today the 2nd of February, 2016 at 11:00 AM ART, stipulating that on
or after February 2nd, 2016 E72DCCB73A5E06694C5CD781D5196EE6390F999E
shall be issued 10`000 new S.MG shares upon payment of 1 BTC to S.MG
S.MG will not process or administer any assignments of this Warrant
by or among third parties. The administration of any such contracts
remains the sole responsibility of the respective parties involved.
S.MG will honor partial conversion into shares of this Warrant,
under the reservation that conversions of less than 1 million shares
will be charged a 1 BTC processing fee.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.10 (GNU/Linux)
iQIcBAEBCgAGBQJWsMZsAAoJEIpzbw4vt7RSQxsP/22vcWoNDrhRNzO4fl9yZddG
emYcqoogwUMmD33SHKtI3Ps7EzP8fm4sE9jE65NlJSYLT89YjnHZoHZfRwhWt7eA
935oeIQkFYlH1GUqfJeESbq89FIK/s085+t0QeSBk67/nDFxpvkWKOTp6ZEaZFyg
y5Ea3SpJMavRTzH/2REGRdiyyclz0I3ONofZVGqhqT9lolpTo+HIXZfzdCNyWlh8
WQ/1lRw4trxfnARqJlUTzdGTekOVkslrQ63X7r3vZzHoxcSbTDbwRYHzRq/6YOe4
j3kSpG0slVgxOcrOzOvP76x8bpiOEp6g7fTKw2+u9i5cn1oVaKSVG1SsQbC4mHVo
vi8Wcs+q+zAq9t1mXG+H5Tg0EC8ibnhaGVv6buJW9+bzsPd01km5oGDDgisjapOA
Keeeo8RbVPrOQa13avu2k/H8j0wZosBF7Wopv5bEw5x66kZlf8riIFXIem4XEKAl
xD83lLdUrBE1J5xbN1vYX+X5u4oJzdIQqkpgQD5u9Qw6ADu5QhN7/+onuvDmyOqo
cA9SjyYzN4/iShjR83l6/0ED1bgatlkUj5oEuV4e9TkU83q8kCkvW2goEj4q/E07
Fv3BK2ZDX/GDs7hhnq8vsil1MA1s05H6Mw3x/2N8uCscTv++MfbZTeU7XtQH9lHq
+j+y1A4KYzN2Vk3R4to7
=z8TW
-----END PGP SIGNATURE-----
This issuance will be reflected in the cap table in the coming month.
———5 of which via jurov. [↩]This, if memory serves, is a first. Congrats to the winners! [↩]Ten bitcents went away this month. [↩]Note that any player gains against the loot pools are reflected as debits against the Tangible Assets line, but must also be reflected as corresponding credits in the Intangible Assets line, while all player losses against the loot pools are reflected as credits towards the Tangible Assets line, but must also be reflected as corresponding debits in the Intangible Assets line.
To understand why this must be done, consider what happens otherwise if players gain 1 BTC through playing : the Tangible Assets section loses 1 BTC through the loot pool component that is reported in there. This reduces the Total Assets of S.MG by 1 BTC, and implicitly the Shareholder Equity by the same amount, since assets and liabilities match. If Player Equity is reported under Liabilities, then that gain of 1 BTC reduces the Shareholder Equity by 1 BTC further. It obviously makes no economic sense that S.MG would have lost the same BTC twice, once because it no longer has it and once more because now the players do.
To put the matter in stark contrast, should all S.MG's capital be placed in the loot pool, and should players gain through playing half of it, the Shareholder Equity would figure as 0, the half of their capital remaining being negated by the half of their capital the players now own. This obviously makes no sense economically. Moreover, it is fair to say that the more S.MG loses to players, the better it's liked, and vice-versa.
Through oversight reporting was incorrectly on this point before. The sums involved aren't considerable and for the sake of simplicity I will not be remedying the error. Can't believe nobody spotted it before, either! [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]Players made money this month. Everyone wins in January! Well... almost everyone, anyway. [↩]This block of stock warrants has expired together with its owner, as per our agreements. Unfortunately. [↩]Smallness is relative. We added 12`452`593 play-seconds this year, sixth month after release. I doubt there exist 100 games released in 2015 that can boast that figure, and in fact the count may well be as short as 10. (This alone should make Eulora the talk of everyone in gaming - but of course "everyone in gaming" everyone posturing on social media about being in gaming has other concerns. Then again, everyone in cryptography posturing on social media about being in cryptography has other concerns, just like everyone in lisp is blesfully unaware of how lisp matters today and everyone in everything else etc etc. Not that it matters - but just in case you come years later to this and wonder as to the why and wherefores - it's not luck, and it's not skill. It's almost always everyone else being a pompous idiot and missing out.)
If no further growth happens we're on our way to get those 100 to 200k players Dave said RealTime Wolrds needed to "do ok financially" in about 80 years or so. Comparing the balance sheets of the two ventures should be a very instructive exercise to anyone seriously dedicating themselves to understanding what Bitcoin is disrupting : RealTime Worlds owed 104.5 mn in dollars, MiniGame owes 8`797.38234042 in Bitcoin (about 3.5 mn in dollars at current prices). RealTime Worlds couldn't have survived 8 months due to that burden, let alone 8 years. Meanwhile cashflow projections show 80 years is perfectly feasible for MiniGame - yes, I'll die before that too, but hopefully someone who comprehends how to run Bitcoin businesses from having followed the example can be found to replace me by then.
You think you want to take dollar investment, you think you want to make a non-Bitcoin company ? Think again. Think long, think hard, and start with this : what makes you think a fiat company is even possible anymore ? [↩]
« The necessary prerequisite for any change to the Bitcoin protocol
Qntra (S.QNTR) January 2016 Statement »
Category: S.MG
Tuesday, 02 February, Year 8 d.Tr.
MiniGame (S.MG), February 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
15.00000000i
Game server
1.17415952ii
Loot pool provisioning
0.0
Total
15.00000000
Total
1.17415952
S.MG assets
Account
01.02.2016
Net change
29.02.2016
Cash
8`463.64440568
13.82584048iii
8`477.47024616
Tangiblesiv
269.19193313
0.17701290
269.01492023
Intangibles and goodwillv
69.263672037
0.17701290
69.440684937
Total assets
8`815.92585132
S.MG liabilities
Account
01.02.2016
Net change
29.02.2016
Player holdingsvi
30.43619699
10.391494vii
40.82769099
Shareholder equity
8`771.66381386
3.43434647viii
8`775.098160337
Total liabilities
8`815.92585132
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009956 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
T
88`478`912
8`853.6605
1.00065
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
We've recruited/promoted long term player and noted client mod and bot author Diana Coman for the CTO position. We are issuing a warrantix for 170`000 shares as compensation for her work in the current month, and intend to continue issuing warrants for blocks of 250`000 shares per month going forward under this agreement. I am confident that her talents and dedication will benefit both game and publisher sensibly over the coming years.
We are also issuing a warrant for a block of 10`000 shares to recognize the sustained effort of Juraj Variny, who most recently has started work on a CL version of the Eulora client, but throughout the years has contributed in numerous ways.
There were some significant additions to the game during February, including a new and significantly more complex blueprint production mechanism. The broad plan is to release a new version of the game client - including more graphics and assorted player experience improvements - sometime around the end of the quarter (late April - early May) as well as periodicx server-side patches, fixes and improvements as they become available.
Eulora seems set on a very nice growth curve - the economy shows definite signs of strength, while the playerbase is increasing at a faster rate than in any previous month. I am happy - and I wish every Euloran out there the best of luck!
———I was saying before that I contributed barely 2 out of 17 BTC foreign capital influx into Eulora "this month". As 5 BTC worth of trade in copper happened right on the cusp of the new month and was reported as part of last month's filings, that statement may be misleading. Meanwhile I added another 5, shoring up my position some - it's still weak (7/20 or about a third), but at least no longer catastrophically so. We could correctly say that of the 20 Bitcoin added in the past 30 days, I contributed 7, or else that out of the 15 reported in fiscal February, I contributed 5.
This of course all sums up to a record month for foreign investment in Eulora. [↩]A stronger BTC and better resource utilization allowed us to significantly reduce expenditure on this line. As the game grows, further increases are however expected. [↩]If last month was a first, this one's a total blowout. [↩]We lost ~70% more to the players than last month. Luck's a bitch.
Here's a snippet of the evolution of the loot pools over time, for the curious (in million coppers, or Bitcents) :
Feb 13th -- 26`907 ; 14th -- 26`909 ; 15th -- 26`910 ; 16th -- 26`912 ; 17th -- 26`909 ; 18th -- 26`905 ; 19th -- 26`903 ; 20th -- 26`902 ; 21st -- 26`902 ; 22nd -- 26`901 ; 23rd -- 26`903 ; 24th -- 26`908 ; 25th -- 26`912 ; 26th -- 26`906 ; 27th -- 26`903 ; 28th -- 26`905 ; 29th -- 26`905 ; Mar 1st -- 26`901 ; 2nd -- 26`904
Sometimes - it jumps. [↩]See last month for discussion on how this works. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]That's right - of the 1.5 bn ECu bought, merely 1 bn and some change found its way into the player's coffers. The rest disappeared, part as payment for official auctions (which were extremely successful this month), part as mark-up for the large and very popular mining bundles shipment from Europe, part for skill buying and other such expenditure. [↩]Win. [↩]See respective deed. [↩]In general this should mean Wednesday evenings from 8 to 9 pm GMT, except of course in the case of emergencies, which are by their nature impredictable. [↩]
« MPEx (S.MPOE) February 2016 Statement
Qntra (S.QNTR) February 2016 Statement »
Category: S.MG
Wednesday, 02 March, Year 8 d.Tr.
MiniGame (S.MG), December 2015 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
0.0
Game server
2.28232957
Loot pool provisioning
0.0
Total
0.0
Total
2.28232957
S.MG assets
Account
01.12.2015
Net change
30.12.2015
Cash
8`461.209064823
2.28232957
8`458.926735253
Tangiblesi
269.27399680
0.01928315
269.29327995
Intangibles and goodwill
69.162325217
0
69.162325217
Total assets
8`797.38234042
S.MG liabilities
Account
01.12.2015
Net change
30.12.2015
Player holdingsii
23.34083424
0.04135428iii
23.38218852
Shareholder equity
8`776.3045526
2.3044007
8`774.0001519
Total liabilities
8`797.38234042
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009962 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
2
AE3A51FA6C038A5B4D3FE80FBD7C5558DD9EFA14
10`850`000
1`302.0
1.2
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
T
99138912
10`136.6605
1.0224
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
CTO still on sick leave.
———We profited about 2 Bitcents' worth off the gameplay this month. The total risked value was something to the tune of 1.32 BTC during the interval. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]Player holdings can improve even in the absence of a positive luck as reflected in the loot pool section of Tangibles above, through the arcana of how crafting works (specifically, if a player crafts low quality material his craft will produce an increase of player holdings through a riskless process that is therefore not captured in the loot pool reporting). [↩]
« BitBet (S.BBET) December 2015 Statement
Let's continue with the okcupid duality. Today, idiot.png and lesbian.png. No, these aren't the same thing. »
Category: S.MG
Friday, 08 January, Year 8 d.Tr.
MiniGame (S.MG), August 2016 Statement
S.MG incoming and outgoing
Incoming
Outgoing
Description
Value
Description
Value
Copper sale
0.0
Game server
1.17415952
Loot pool provisioning
0.0
Payrolli
5.45
Total
0.0
Total
6.62415952
S.MG assets
Account
01.08.2016
Net change
31.08.2016
Cash
8`432.59944856
6.62415952
8`425.97528904
Tangibles
318.07923695
1.50157227ii
316.57766468
Intangibles and goodwill
70.37636821
1.50157227
71.87794048
Total assets
8`814.4308942
S.MG liabilities
Account
01.08.2016
Net change
31.08.2016
Player holdingsiii
47.71207021
1.30256493
49.01463514
Shareholder equity
8`773.342983517
7.926724457iv
8`765.41625906
Total liabilities
8`814.4308942
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009958 BTC.
S.MG has Special Stock Warrants outstanding, as follows :
#
Fingerprint
Shares
BTC
Par
1
6160E1CAC8A3C52966FD76998A736F0E2FB7B452
88`096`605
8`809.6605
1
3
5015BD3D0AE659C8B8632F31CF2950F23C844002
192`307
25
1.3
4
E72DCCB73A5E06694C5CD781D5196EE6390F999E
10`000
1
1
5
BBB0A99950037551F533850A677ABD62D0AEE7D7
10`000
1
1
6
E72DCCB73A5E06694C5CD781D5196EE6390F999E
170`000
17
1
7
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
8
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
9
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
10
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
11
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
12
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
13
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
14
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
15
E72DCCB73A5E06694C5CD781D5196EE6390F999E
250`000
25
1
16
EA0FAD90985B3025576A5061454B0FC0BC07B87E
70`000
7
1
T
90`258`912
9`031.6605
1.00064
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Miscellaneous
Let's look through Eulora's retention stats :
the average time played of the least active half of the population is 4 3/4 hours, with a median of 2 2/2 hours!
nobody who made a character played less than 1k secondsv ;
not all the people who made an account actually made a charactervi ;
not all the people who managed to find their way to IRC ever managed to get pgp running, or for that matter even make contact at all.vii.
This makes it plain, at least to me, that the product is extremely solid ; and that long term, sustainable market domination entirely depends on protecting its strengths while exposing selected demographics to its wonder. We have a working mouse trap, as it were, all that remains is to put it where the mice go while preventing random idiots from "improving" it into dysfunctionality.
From a design perspective, we will be pursuing the goals set out in the recently released Forward Looking Statement : PILviii + RSAix + GMPx.
From a technical perspective, we will continue the recently completed 64 bit migration of our codebase with large scale refactoring - the ultimate goal here being an eventual CMP of sorts, as there's absolutely no reason you should have to play your favourite TCGxi / MOBAxii / Bonbonsxiii / whatever else you like outside of Eulora.xiv
From a marketing perspective we are commiting significant resources to both market research and market communication. Informed by the utter failure of "traditional" channels in practicexv, we will be pursuing "hacking" and direct marketing to the exclusion of any media buys, or generally interacting with the "online advertising" ecosystem/septic tank in any manner.
See you next month!
———Mostly technical work, some marketing. This will be a recurring charge. [↩]There were some major pops this month : both Daniel P. Barron's #1 all-time pop of 81.44 mn ECu and my own 2nd all time pop of 56.14 mn ECu happened in August, as well as a 12.48, 6, four 2s etc. Exceptional month for the players so far. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]One of the worst months for shareholders' immediate cash value. Even so, at the current burn rate Minigame has 1105.8 month worth of runway remaing, or roughyly speaking enough to last us until the year 2108. [↩]The bottom most two values are 1`085 and 1`086. [↩]A very strange thing, to my eyes, perhaps best typified by player DicePower, who for some reason (self reported as a desire to not potentially miss out on something) created thousands and thousands of characters, but never much played them - the fact remains that in order to get an account you need a pgp key which is registered with deedbot and to ask me ; whereas to get a character you just need to click a coupla buttons. [↩]For some "Why is IRC so hard ?" fodder :
02:27:18 * hello (4b86712c@gateway/web/freenode/ip.75.134.*.*) has joined #eulora
02:27:25 Anyone here?
02:34:09 * hello has quit (Quit: Page closed)
06:43:15 * Alexxx (5989731e@gateway/web/freenode/ip.89.137.*.*) has joined #eulora
06:43:46 salut
06:44:04 aici trebe sa cer cont?
06:56:47 * Alexxx has quit (Quit: Page closed)
03:23:49 * nikko (2d2008ef@gateway/web/freenode/ip.45.32.*.*) has joined #eulora
03:24:26 * nikko has quit (Client Quit)
18:31:10 * Carni (02ab6a09@gateway/web/freenode/ip.2.171.*.*) has joined #eulora
18:31:29 hi
18:31:40 why is creating an account so hard o.O
18:37:53 How do i get an account ?
18:46:01 * Carni has quit (Quit: Page closed)
11:48:50 * Ciechom (5947e16c@gateway/web/freenode/ip.89.71.*.*) has joined #eulora
11:49:14 hello
11:54:21 * Ciechom has quit (Quit: Page closed)
02:37:05 * cipslim (5eceb106@gateway/web/cgi-irc/kiwiirc.com/ip.94.206.*.*) has joined #eulora
02:38:32 wa do?
02:41:06 * cipslim has quit (Client Quit)
There's no patience in modernity! [↩]Practically Infinite Landscape. [↩]The Rivest-Shamir-Adleman cryptosystem. Because "login" bullshit is for venture capitalists, children and idiots. [↩]Graphics Marketplace Pipeline. It will support Blender initially. It will never support proprietary bullshit natively. [↩]Trading Card Game. [↩]You know, those capture-the-flag things with three lanes and two bases. [↩]This is an in-house term, denoting that mobile game especially popular in the East where the player controls a team of five (always) heroes selected from a pool of dozens. The specificity of details in spite of very numerous reimplementations is astounding : stamina is always a food item (chicken drum, bread loaf usually), is regenerated at the rate of 6 an hour (always), and it is consumed at the rate of 6 per attack on "normal" maps and 12 per attack on "elite maps" - the difference between these being that the latter can drop "soul shards", which are used to level the star rating of heroes. Specifically : 10 to summon a 1 star hero, 30 for 2 star heroes, and 70 for 3 star heroes. Then once summoned : from 1 to 2 stars you need 20 of the shards ; from 2 to 3 40 (notice how this checks out with the summon costs) ; from 3 to 4 80 etc. Heroes are also promoted by collecting a set of six (always!) equipment items, which are color coded (white-yellow-blue-purple-orange) and can be either looted directly or in shards (20 for purple etc). There's some more mechanics (guilds, tower-of-loot, arena - always limited to 5 attacks per day - etcetera) and occasional slight variation on the theme. The game is played in series (usually called "servers") because evidently late starters have a major disadvantage ; and is heavily micropayment reliant with very complicated bonification structures. [↩]Which should clarify why we've not been pursuing the development of other titles - corporate notions of Eulora are more as a definitive competitor, not just to the obvious Steam / GoG etc, but outright to all walled gardens, be they Apple's Appstore just as well as the entire Windows desktop or console ecosystem. There are significant potential synergies to be leveraged (the experience of GamerGate conclusively shows the kabuki of USG.Corporate offerings in the gaming space is not even tolerable, let alone acceptable, and consequently fragile to the point only absence of competition allows it to shamble along ; Bitcoin and cryptography evidently offer advantages no outsiders can match ; etc), which is exactly what we intend to do. [↩]In other lulz : after we produced in-house an exhaustive list of gaming-oriented PR agencies and contacted them, exactly one of the derps bothered to answer. They wanted to Skype.
Ain't nobody got time for that.
But think of this for a second if you will, these idiots apparently think money walks into their shop to walk out of the rain. If there's one thing to "make America great again", it's an Alec Baldwin in every workplace. [↩]
« Introducing the Negro Mate
The Bickening »
Category: S.MG
Thursday, 01 September, Year 8 d.Tr.