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Paul
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Associate Chair, Animation ArtCenter College of Design I’m a bitcoiner. I zap ⚡️daily on Nostr. I believe in freedom and creating the world I want to live in. When you hold fiat, you work for them. When you hodl ₿itcoin, they work for you. $ell & ₿uy⚡️ ₿uying ₿itcoin ₿eats ₿elieving ₿ankster’s ₿ullshit.

If you channel your inner Sean Connery, it’s possible. Still hard, but possible.

What are you using for your lnurl, if you don’t mind me asking?

Remember when dads used to fold the leather belts over, grab either side with both hands and make that loud crack with it!?!

Ah, the good ‘ole days.

Stick with ₿eetcorn. ₿uttcoin is a shitcoin, I hear. 🌽

Shortly after I realized I was a financial illiterate, I realized I was also an energy illiterate. Sigh.

I consider myself an avid gamer, but Nostr/Damus is giving me the dopamine drip so good that I haven’t played a game in over a month! 🤯

They are all capable and hardworking. It would be more up to matching an artist’s particular style up with the look you’re after for the book.

For example Kotta, a former student of mine’s style would be perfect for a children’s book, IMHO.

https://www.kottakatsuda.com/

ArtCenter graduates have gone on to work for industry giants like: Disney, Dreamworks, Riot Games, Naughty Dog, Sony Pictures, Pixar, ILM, Insomniac Games, Warner Brothers, Marvel, Aardman, Nickelodeon, Fox Pictures, LAIKA, Universal, Blur Studio, Blizzard/Activision, etc.

So grab them before they’re scooped up! 🤣😂🤣😂

Very cool. We just graduated 307 amazing artists this Spring:

https://gradshow.artcenter.edu/

I run the Animation Track in Entertainment Design:

https://gradshow.artcenter.edu/2023-spring/entertainment-design

You can find anything from illustrators, concept artists, animators, game designers, fine artist, filmmakers, graphic designers, industrial designers, graphic designers, interactive designers, media designers, product designers, photographers, spacial experience designers, transportation designers, etc.

I have a few guesses.

1. Hair is difficult in VFX

2. Humans have less hair than apes. We see ourselves as more advanced than apes, therefore if aliens are more advanced than humans, they might have less hair than us.

3. Following 2.’s logic, aliens are less corporeal in general. Their design is typically focused on mind and not body. Thus the big heads and skinny bodies.

4. They could be subconscious projections of our inner selves or our early newborn memories when our brains were not fully formed and the is an emphasis on mommies eyes, hands, head.