nostr:npub10ywglqvm7mntl4fnrp7z4jfhxf77dwa789f9vt64nujxhwupanwqd29zm7
Good morning! I am taking a small break, hoping I can still sleep a bit more afterwards. It was a tough week.
nostr:npub10ywglqvm7mntl4fnrp7z4jfhxf77dwa789f9vt64nujxhwupanwqd29zm7
I could not. Oh well. :)
nostr:npub10ywglqvm7mntl4fnrp7z4jfhxf77dwa789f9vt64nujxhwupanwqd29zm7
Good morning! I am taking a small break, hoping I can still sleep a bit more afterwards. It was a tough week.
nostr:npub1uzpk7c5ygyjuncnupw5ucuun0qm4usyg78asu78t2slrs9ttxj6sftknz4 Looks good from here!
nostr:npub1e3l9yxz58g0f08fy7nue7yuwla6pjyks3kejq5jwvhq752u8pgas3843lg Incredible 😀​
nostr:npub18gcrwqwmhysr7hkmuc04tkde3nmwm7wspq9qm732mhvxnlfy56tqhfv7cg actually, thinking back.. the only time I unreservedly enjoyed a competitive game has been when it was played with a goal of exploring either its mechanisms, or the kind of thematic implications we could draw from play.
Twilight Struggle for example was very entertaining as a "what if"-type of thought experiment. Talking about how to interpret the various events or even the ins and outs of the design space.
But my general uneasiness with competitive designs is probably the reason I don't play them with my partner either.
nostr:npub1yy5xcddnnqnj3jy7yyxfnhng0fe7a6de3ezm7mp0dn472cljxxlsv69kx0 I get this aspect and why it may be a draw for some people. The narrative one is not one I do intuitively, but some of my most memorable games were with people who really got into that aspect of it.