I'm now 60 hours into #Xenoblade DE on the Switch 2 and performance is just amazing. Not a single hitch. And backwards compability is fantastic. But had 2 instances where the screen FX used for flashbacks disappeared for a single frame (quick color image flicker). Did that ever happen on Switch 1?
nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 WAIT YOU CAN DO THAT? HOW???
nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 If I could turn depression into funding, I could keep such a collective alive until the end of the universe!
I was a bit unfair to GDScript the other day. The documentation of the project is very much open about the limits of the language concerning heavy duty stuff. And me blaming it for something I was aware of AND prepared for (porting the procgen stuff to C++ was always a consideration), was dumb of me.
https://mastodon.gamedev.place/@memoriesin8bit/112077471626391619