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8Bit | :linux: :godot: | 🍢🦊
ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484
Game developer / Untitled Marble Game / #DDGravityDive / jammin with Terrible Posture Games / DRM-Freedom fighter / Drinker of lotsa coffee / Onions are my own / Made in Germany, 1982

I'm now 60 hours into #Xenoblade DE on the Switch 2 and performance is just amazing. Not a single hitch. And backwards compability is fantastic. But had 2 instances where the screen FX used for flashbacks disappeared for a single frame (quick color image flicker). Did that ever happen on Switch 1?

I was a bit unfair to GDScript the other day. The documentation of the project is very much open about the limits of the language concerning heavy duty stuff. And me blaming it for something I was aware of AND prepared for (porting the procgen stuff to C++ was always a consideration), was dumb of me.

https://mastodon.gamedev.place/@memoriesin8bit/112077471626391619