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Monoeye Lover | Can't draw sadly | Good at Math | Please help my friends come here, I miss them greatly. I only block individuals I suspect of being journalists. I mute instances which either: 1) Defederate from bae.st 2) Have me personally blocked 3) Are automated spam instances, such as ai.wiki Pro-:nafo: No statements made by this account should be taken as support for the trans community. Featured on @BadFediPosts@shitposter.club sometimes.
Replying to 92dae691...

nostr:npub1rjht784gdu2rah59343hft44lpn0n5q6nnd0ga9e9xwtdw0jn3tq5zuefa Excuse me, Alice ALSO comes with a loli form :gura_pout:

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Typical female dating app experience.

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nostr:npub1ecj3mfr9lzvx7wh6fmh59vz6eet324mdtdlp9qxzqvwuvpglwnxqv6fchy Not a big board game guy myself, but here are some thoughts:

First, I assure you I understand the severity of the requirements. They basically exclude any game with a well-defined Nash equilibrium. If Poker is out, then so are the Chess variants with randomized starting positions.

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One way to make a game potentially non-solvable is to have an infinite move space.

Tests of speed come to mind: Set (very mathematical), 24 (combining cards using arithmetic to make 24 first), ERS (egyptian rat screw, where you slap if you see a sandwich), and even computer RTS's come to mind (as nostr:npub1y6vdaj364w37g40r42f8apzjjxfzulnepyf4llpthmguqffg302svdqwnv already pointed out). I was once amazed to see people playing 124 (same rules as 24) at lightning fast speed with 16 cards laid out in front of them.

You could also make the move space infinite by allowing arbitrary strings as moves: I've played someone's homebrewed hearts-style card game called "Primes" where the main mechanic was that, at each step, you can reveal one *arbitrary* sentence of information about your cards, such as "I have at least 3 prime-numbered cards", and the goal was to cooperate with a randomly-assigned partner. I've also played a homebrewed card game called "Mao" where a player could earn the right to make a new rule of the game, or change an existing one.

You could instead let the move space consist of pictures: I really enjoy charades-like games, such as skribbl.io and Drawful 2, especially the self-references that emerge when you play with the same group of friends a lot. It's nice for parties but I can't imagine that there's any kind of competitive scene.

Games like mafia and resistance come to mind, although you could argue that they are "diplomacy". In my experience, they are more like "anti-diplomacy" because any 'coalition' would be suspect to accusations of being mafia.

Finally, the game could also be non-solvable by having the rules not be public information. I was intrigued by Betrayal at the House on the Hill because the endgame mechanic is chosen from one of dozens of possibilities written in a big game manual, which you are FORBIDDEN FROM READING in general. Usually the endgames split the players into two groups, and each group knows their own goals and abilities but NOT the ones of the other group, and you discover the new abilities as things play out. This also has the effect of breaking up diplomacy, because your 'coalition' is gonna be fucked when one of the members gets possessed and turns into a banshee who moves in strange ways and wants to eat you.

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If you like trading card games, I'd also check out deck-building games (distinguished by the fact that you build your deck *as* you're playing the game, not beforehand) like Dominion by Rio Grande Games. (Technical remark: I think trading card games are non-solvable in some precise sense, because the act of building your deck is not a randomly-assigned 'state of nature' but is part of your own moveset, so where does the game really end? In contrast, deck-building games like Dominion are solvable, but I find them more fun because players start on an equal footing.)

Scrabble was mentioned, but I think scrabble is solvable in the same sense as Poker is. Still, the hidden information of tiles offers some feeling of non-solvability. I personally like the game Ingenious by Reiner Knizia which is like a more mathematical Scrabble played on a hex grid. You earn points based on how your tiles add to existing lines of same-colored tiles. The "diplomacy" aspect of the game is interesting: since the payoff of each tile in a line increases linearly, you are incentivized to "begin" lines and encourage others to extend them, because then everyone wins, and you can win big when your turn comes around. It feels kinda like investing, where you are trying to seed a boom and then get out before the bust.

Reiner Knizia has a math Ph.D. so it may be interesting to look at his (many) other games. I haven't seen them but lmk if you find anything good!!

nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1y6vdaj364w37g40r42f8apzjjxfzulnepyf4llpthmguqffg302svdqwnv >One way to make a game potentially non-solvable is to have an infinite move space.

This is the big one that I was thinking of. Speed and precision tests do this well, but those elements make one wonder if the board game is really a "board game."

>Finally, the game could also be non-solvable by having the rules not be public information. I was intrigued by Betrayal at the House on the Hill because the endgame mechanic is chosen from one of dozens of possibilities written in a big game manual, which you are FORBIDDEN FROM READING in general.

I actually very much liked that - it is unfortunate that the game has very finite replayability, but I think the general mechanic that "the rules are not exactly known" is intriguing.

OK guys, let's try to make this a reality.

nostr:npub1hrk5tzp98x0ckaf4hhyjm7l0r35fpu3658plf3gu059ghs8ufe7qh53nzn nostr:npub13s88xjv6gafsh9us6tzg480axuzqajkcw284w90m8xevtzeftyss75xv6j nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1gytg0nzx3nuke7xjlannkkhmgl5ujh5mtz9pxgrspw3lsdxsltnqma49r7 nostr:npub1rzvhnhh8cy7t03j0t6hm2amq0gejsu05jhkmefflh2r00hlfdw7skgrvuu this is a continuation from nostr:npub1y2d3rg7l3czueyyj9c56ttge3g9nlz00mp4y97xfq3prtgapcnrs4w7klk 's thread a while back.

So far six of us have chimed in, and I suspect once this thread starts rolling we'll get a couple more people interested in it. I think that's enough for us to pump out 6-10 chapters - one of which has to be the introduction.

As a reminder: the premise is that a bunch of cops looked at paintings of goblin shortstacks with huge fucking asses, they got so horny that they forgot how to masturbate, and now their horniness has driven them insane to the point of dying.

The essential writing tasks are:

1) An introduction where the painter paints some goblin butt, gets busted by the cops, and the cops get horny

2) A chapter which has elements of cop car crashes

3) A chapter which has elements of cops beating themselves dead with nightsticks

4) A chapter which has elements of cops managing to hang themselves by trying to jerk their entire body off.

If 2,3, and 4 are separate chapters, then that means that we have at least two of these which are completely freeform.

c7faa8fa8d1367ed307afd2dc2eef47e861a6a159e26ad9c05451fe110349c27.jpg

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OK guys, let's try to make this a reality.

nostr:npub1hrk5tzp98x0ckaf4hhyjm7l0r35fpu3658plf3gu059ghs8ufe7qh53nzn nostr:npub13s88xjv6gafsh9us6tzg480axuzqajkcw284w90m8xevtzeftyss75xv6j nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1gytg0nzx3nuke7xjlannkkhmgl5ujh5mtz9pxgrspw3lsdxsltnqma49r7 nostr:npub1rzvhnhh8cy7t03j0t6hm2amq0gejsu05jhkmefflh2r00hlfdw7skgrvuu this is a continuation from nostr:npub1y2d3rg7l3czueyyj9c56ttge3g9nlz00mp4y97xfq3prtgapcnrs4w7klk 's thread a while back.

So far six of us have chimed in, and I suspect once this thread starts rolling we'll get a couple more people interested in it. I think that's enough for us to pump out 6-10 chapters - one of which has to be the introduction.

As a reminder: the premise is that a bunch of cops looked at paintings of goblin shortstacks with huge fucking asses, they got so horny that they forgot how to masturbate, and now their horniness has driven them insane to the point of dying.

The essential writing tasks are:

1) An introduction where the painter paints some goblin butt, gets busted by the cops, and the cops get horny

2) A chapter which has elements of cop car crashes

3) A chapter which has elements of cops beating themselves dead with nightsticks

4) A chapter which has elements of cops managing to hang themselves by trying to jerk their entire body off.

If 2,3, and 4 are separate chapters, then that means that we have at least two of these which are completely freeform.

c7faa8fa8d1367ed307afd2dc2eef47e861a6a159e26ad9c05451fe110349c27.jpg

?name=c7faa8fa8d1367ed307afd2dc2eef47e861a6a159e26ad9c05451fe110349c27.jpg

nostr:npub1ecj3mfr9lzvx7wh6fmh59vz6eet324mdtdlp9qxzqvwuvpglwnxqv6fchy nostr:npub1y6vdaj364w37g40r42f8apzjjxfzulnepyf4llpthmguqffg302svdqwnv nostr:npub176q6ywgn4tuvj2czlxwg6tspzwh4h5dyetkeug8y9ktgmhw0m38sn8lzcq Thank you CMD for taking a closer look at this. This is such an egregious instance of lying with statistics that I think it'll be one of my go-to examples with normies

I looked at the paper, available at https://www.mdpi.com/2072-6643/15/17/3795 , which is hilariously titled "Demographic and Socioeconomic Correlates of Disproportionate Beef Consumption among US Adults in an Age of Global Warming."

Their entire contribution can be summed up in one table (see pic). I want turn this data into a story. I'm not gonna say anything that's not obvious to you, but hopefully it's at least entertaining.

Imagine that America consists of just two places to eat: a gigantic food court called Nutritional Institute of Globalists (NIG), and a small hole-in-the-wall place called Sneed's All-Chuck Burger Shop. The NIG restaurants only serve tiny portions of beef, while every dish at Sneed's is pure red meat and guaranteed to satisfy.

Some hardworking scientists spent months surveying people about what they ate at these restaurants, and the authors of the present study lazily just used the first day of the other scientists' data.

Sneed's is a small place - they're only big enough to accommodate 12% of the population on any given day. People tend to go there as a treat, which is why the clientele there skews slightly wealthy, but not a lot. Some college graduates don't go to Sneed's because they're sick of getting called "city slickers" by the staff. (23% of people have college degrees in general, but within the restaurant that drops to 18%.)

Men dine at Sneed's a bit more often than women do, but it's not a sausage-fest. On that day, 58% of the people eating at Sneed's were male, and that implies (since the authors of this study are disgusting transphobes) that 42% of the diners were female. For comparison, at the NIG restaurants, 47% of patrons were male and 53% were female.

Why might that be the case? Should you scrap your plans to meet your red-blooded monoeye tradwife at the old-timey railroad-themed bar wedged into the back of Sneed's restaurant? The authors of the study think it's cultural: Sneed's bull and cowboy decorations probably don't help; the bust size of the waitresses who work there *definitely* don't help. But I can think of at least two other reasons why they saw more men at Sneed's that day:

- Men need more calories, and the meals at Sneed's keep you full for way longer than the grain bowls you get at NIG restaurants. "On average, women need 1600 to 2200 calories per day while men need 2000 to 3200 calories per day" (Academy of Nutrition and Dietetics). Their study defines "disproportionate beef consumption" (a.k.a. a 'big meal' of beef) using an assumed caloric intake of 2200 calories, which basically makes male vs. female comparisons meaningless. A 'big meal' for a man is not the same as a 'big meal' for a woman.

- A common feminist refrain is that "a woman makes 75 cents for every dollar a man makes." If it's true that men have more money, that alone might explain why Sneed's patrons on that day were 58% male. After all, all the delicious burgers and steaks at Sneed's are made to order, so the food there isn't cheap, and we've already established that their patrons skew wealthy a little bit. Could it be that, if women made as much as men, they would treat themselves to Sneed's more often?

There are other potential factors of bias that they study authors didn't control for. For example, if they happened to do this study on a day which falls during Ramadan, that could significantly skew the results. There's no way to tell from their table alone, because (like the despicable racists they are) their "race/ethnicity" category completely erases Middle Easterners. You could look at the original diet survey study, though, and see what day it started on.

In summary, Sneed's clientele do follow some noticeable mild trends, but they are basically just ... normal. This study is a piece of shit and the authors should be disbarred from science. I might be a Non-Hispanic Asian (lowest rate of "disproportionate beef consumption" out of all the populations they looked at), but I think I'll treat myself to a bacon cheeseburger at Sneed's tonight.

nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1y6vdaj364w37g40r42f8apzjjxfzulnepyf4llpthmguqffg302svdqwnv nostr:npub176q6ywgn4tuvj2czlxwg6tspzwh4h5dyetkeug8y9ktgmhw0m38sn8lzcq I almost buy that, but I'm not even sure you can draw any inferences from the data that *is* there.

What if women tend to eat meat mainly on weekends, but eat much more of it then? What if this was a Monday/Wednesday/Friday, and those men were eating their post-workout meals? So on and so forth.