Think there could be a nostr based RTS-MMORPG game using this and siloed relays (whitelist read/write). Uses real money in game. permissionless. Would have to be crafty to dream it up.

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RTS over relay is not a wise idea

game state is in relays. https://www.loro.dev/ client side. events are time stamped. maybe it wouldn't be real time, but there's some real time things happening on nostr already.

Dawg, have you played a game with lag before?

when I started, we had no lag because it was LAN parties only, dawg.

Dawg...you tryna do a nostr based RTS over LAN like that tho?