Guys 3D media is so weird. Like how the fuck do you design an application for a 3D space? I don’t mean a 2D monitor floating around in a 3D space, I mean an app designed FOR 3D

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I don't really know what your going on about but Dragon age Origins had a smooth system. Maybe emulate that to start?

Dragon Age was designed to be projected onto a 2D screen.

I’m talking about apps that are designed primarily for virtual reality. Why emulate floating 2D windows in a virtual space for user interfaces? Apps will look very different in the future.

I’m just wondering how

The menu being quick to come up with left trigger and quick to go down by releasing trigger with just direction of left thumb stick when releasing left trigger for the different options was extremely smooth. Being able to rotate while in the left trigger menu made it feel immersive. I'd imagine your 3d apps would need a control system and if it isn't smooth like DA was it'll feel like a gimmick

My idea is that MENUS are an artifact of our use of 2D screens. Maybe something else.

Or just a 3D menu. But most menu popups are just 2D screens

There are 3D apps all around you, right now. Just saying.

You mean the real world right?

That’s what I’m thinking. How can you design something like a web browser, or photoshop as if it’s the real world, with a 3D interface and stuff

Correct. Obviously I have no idea how to make a 3D native app. But I also don't really get the draw for 3D virtual environments in general.

Touching grass is the best 3D app I can think of. How would you replicate that experience virtually? I don't think you can. Plus why would you when anyone can literally just go outside and just actually touch grass?