yeah, Move is definitely better than solidity and has strong enforcement of correctness, especially the Sui implementation
and yes, these things are generally too powerful for what they really do, sui Move is probably the most sane one i have seen so far, it even has a base logic for algorithm correctness, idk what they call it "proving" some retarded analytical shit that can't possibly be used for anything more complicated than a retarded database script
you can probably win more money by learning solidity than Move but Move is by far a better one to work with and you will have less psychotic loons telling you what to do with it
idk! shitcoins, i hate them, and i especially hate how all this "fancy shit" is actually like, basically a step backwards and they pimp it like it's the future
it's not the future, and what i do with Go is 1000x more advanced shit than they do but never mind these clowns
no coincidence that the major preferred language base for all this shit is Rust
literally, they say "woo rust is so much better for servers" and then deploy them on database script DSLs and pretend that is consistent
it makes me sad
So this isn't used in Taproot then
no, as far as it goes with taproot, all they have is some vague specification of "tweaks" that let you associate, from the server (smart contract) side that various addresses are connected to the same "contract address" while hiding that fact from the network
from a cryptographic perspective, they are literally just an on-chain HD wallet scheme, there's nothing more to it, it's precisely the same, address + arbitrary string, hash, and voila, new public key that can't be seen as linked to the old one... so it gives you many "slots" to accept payments from the same base and your server can scan the mempool by iterating the allowed "tweak values"
literally just the same shit as HD keychains, which is like 201 5 technology, and actually the theoretical principle dates back way further than that, and yeah while i'm talking about AI, the principle behind AI symbol graphs is literally exactly a form of hash tweak shit like taproot addresses, that they call "proximity hash" and they use different bit scrambling algorithms to achieve the actual "proximity" between two similar inputs
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