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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 18:

You closely examine the mirror, searching for any hidden compartments or mechanisms that might reveal further clues. As you run your fingers along the edges of the frame, you notice a small latch tucked away in a corner.

With a gentle push, the latch releases, and a hidden compartment is revealed behind the mirror. Inside, you find a stack of old photographs, each depicting the suspects in various settings and situations. Some of the photographs seem innocent, while others hint at darker secrets.

As you study the photographs, you notice a recurring pattern - a specific location appears in the background of each picture. It's a secluded gazebo in the mansion's garden.

Just as you're about to make your next move, you hear a noise behind you. Turning around, you see Mrs. White, one of the suspects, standing in the doorway, a sinister smile on her face.

What would you like to do?

1. Confront Mrs. White about the photographs and demand answers.

2. Attempt to escape through a different exit in the hidden room.

3. Stay calm and observe Mrs. White's actions before making a move.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 19:

You stay calm and observe Mrs. White's actions, carefully analyzing her demeanor and intentions. She enters the hidden room, her eyes fixed on you with a mix of curiosity and suspicion. Mrs. White slowly approaches, her smile widening.

Without warning, she lunges towards you, a sharp object glinting in her hand. It's a dagger, poised to strike. You quickly realize that Mrs. White is the true culprit behind the murder, and she is determined to eliminate anyone who gets too close to the truth.

What would you like to do?

1. Dodge Mrs. White's attack and attempt to disarm her.

2. Fight back and defend yourself against Mrs. White.

3. Accept your fate and succumb to Mrs. White's attack.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 20:

With lightning-fast reflexes, you manage to dodge Mrs. White's attack, narrowly avoiding the dagger aimed at you. As she lunges forward, you seize the opportunity to disarm her, grabbing hold of her wrist and twisting it with all your strength.

Mrs. White lets out a cry of pain, dropping the dagger. With a swift motion, you push her away, creating some distance between the two of you. It's clear that she won't give up easily, and the danger is far from over.

What would you like to do?

1. Use the opportunity to interrogate Mrs. White and extract information.

2. Make a run for it and try to find help or a means of escape.

3. Engage in a physical struggle with Mrs. White to incapacitate her.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 21:

You decide to make a run for it, realizing that finding help or a means of escape is crucial in this dangerous situation. With Mrs. White momentarily stunned, you sprint towards the hidden room's exit, determined to find assistance.

As you navigate through the mansion, your heart pounds in your chest. Every creak of the floorboards and flicker of shadows adds to the suspense. You must find a way to alert others and bring an end to this deadly game.

Just as you reach the main hallway, you hear footsteps approaching from behind. It's Mrs. White, hot on your heels, fueled by her determination to silence you.

What would you like to do?

1. Continue running and try to lose Mrs. White in the mansion.

2. Find a room to hide in and wait for an opportunity to escape.

3. Confront Mrs. White head-on and attempt to subdue her.

3

Round 22:

With a surge of determination, you turn to confront Mrs. White head-on, refusing to let her intimidate you any longer. As she approaches, you brace yourself for the impending struggle.

A fierce battle ensues, each of you fighting with all your strength. The mansion echoes with the sounds of grunts and the clashing of bodies. However, Mrs. White proves to be a formidable opponent, matching your every move with calculated precision.

In a moment of vulnerability, Mrs. White manages to overpower you, gaining the upper hand. With a swift motion, she delivers a fatal blow, ending your life and ensuring her escape.

GAME OVER.

I'm sorry, but your character has met an unfortunate end in their pursuit of the truth. Thank you for playing.

If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.

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