# Snapshot 25w44a
-# https://www.minecraft.net/article/minecraft-snapshot-25w44a
## New Features
- Updated advancements to include the Camel Husk, and the Parched
- Added a new graphical option "Anisotropic Filtering"
- Parched, New Skeleton variant
- Camel Husk, New undead Camel variant
## Changes
- Parrots now can mimic the sounds of Zombie Nautilus, Zombie Horse, Camel Husk and Parched
- Nautiluses and Zombie Nautiluses can now attack any mob if provoked by that mob, not just players
- Environmental Fog in the Nether is no longer dependent on the render distance setting, and will consistently be applied from 10 to 96 blocks
- Horses, Mules, Donkeys, and Camels no longer sink in water while ridden by a player
- Chunks now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings
- Bats no longer spawn more frequently and in higher light levels between October 20 and November 3
- UI
- "Interface" inside the Video Settings screen has been renamed to "Preferences"
- The Single Biome Customization screen now has a search box
- The language selection screen now has a search box to filter languages
## Technical Changes
- The Data Pack version is now 92.0
- The Resource Pack version is now 72.0
- The Minecraft Server Management Protocol version is now 2.0.0
- Added support for KQueue on OSX to improve network connection performance
## Resource Pack Version 72.0
- ``block.vsh/fsh`` copies ``terrain.vsh/fsh`` and handles ad-hoc blocks (e.g. held by entities)
- Added ``ChunkSection`` uniform, used by ``terrain.vsh`` (which replaces ``DynamicTransforms``)
- New shaders have been introduced to perform GPU based sprite animations
- ``Globals`` uniform now has camera coordinates
## Fixed bugs in 25w44a
- The player model in the inventory screen renders in the wrong orientation when it's not standing up straight
- Gaps between the faces of item models and complex block models
- Some particles have very thin, vertical lines that flash in and out around the particles
- Magma blocks can generate on the ceilings of caves below aquifers
- Character body moves instead of the head when riding a happy ghast
...And many more!
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1432747105973174313