# Java 26.1 Snapshot 3
-# https://www.minecraft.net/en-us/article/minecraft-26-1-snapshot-3
## Changes
- Additional tweaks to JVM configuration
- The Tripwire texture is now rendered as alpha cutout instead of transparent
### Debug Screen
- A day_count debug entry has been split from local_difficulty
### Game Rules
- The Game Rules screen is now accessible in-game through a new World Options screen in the pause menu
- A search bar has been added to the top of the Game Rules screen, both in-game and in the world creation menu
### World Options
The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options.
- The World Options screen contains the difficulty button as well as a button for changing Game Rules
- The Game Rules screen is available for all operators and otherwise disabled
## Technical Changes
- The Data Pack version is now 97
- The Resource Pack version is now 78
...And many more changes and fixes!
Join the official feedback discord server and discuss these changes here:
# Beta/Preview 26.0.28
-# https://feedback.minecraft.net/hc/en-us/articles/42634616536589
## Features and Bug Fixes
### Gameplay
- Fixed a rare crash when trying to breed animals
### Realms
- Fixed a freeze that could happen when buying a Realm on Nintendo Switch
### Sound
- Players can now hear the Nautilus riding sound at 16 blocks distance, and the sound volume is now lower
### User Interface
- Fixed a bug where global resource packs did not apply after leaving the settings screen.
- Fixed a bug where the social settings screen softlocks the game upon any dropdown selection.
### Settings
- Our settings have been been rebuilt using Ore UI and we are getting ready to ship these changes
- Some settings are still in JSON UI and will be converted at a later stage
- While most of our work is just visual, we are making some smaller changes:
- For example, keybindings for macros and coordinates are now shown by default for all supported platforms under the keyboard and mouse settings tab
- Please provide your feedback regarding this work by heading over to [this feedback thread](https://feedback.minecraft.net/hc/en-us/community/posts/36960637452557-Let-s-talk-about-our-updated-settings-Bedrock)
### Worlds
- Fixed issue where worlds in the "Shared" folder could not be duplicated or exported.
## Technical Updates
### Blocks
- Custom blocks intersecting with other blocks will have a better ambient occlusion
### Editor
- Added Chunk Management panel to World menu for regenerating or deleting chunks
- Adds a dynamic limit for selection volumes that limits the volume to 1,000,000 blocks. This allows for non-cube rectangular volumes larger than the previous 100x100x100 cube limit. A larger cube limit is still present at 1024x1024x1024
- Added Cinematic Tool for creating camera animation paths:
- Create paths using control points with spline interpolation (Catmull-Rom or Linear)
- In-game visualization of control points and spline paths with interactive gizmos
- Play/stop animation preview for camera movement along the spline path
- Export TypeScript code with validation for duplicate timestamps
- Added Flood Tool to Editor - a new tool for efficiently flooding or draining water and lava across large areas
- The Vibrant Visuals Settings panel now supports editing settings for each biome
- Blocks that leverage the `minecraft:connection` block trait now will connect when used in the Editor
### Graphical
- Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window
## Experimental Technical Updates
### Graphical
- Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment
- Fixed a brief flash when removing lights when using static colored lighting
- Added Android/Playstation support for colored block lights in preview for Vibrant Visuals when "Render Dragon Features for Creators" experiment is enabled on world
- Baby tamed Wolf now has MERS maps
### User Interface
- When you're disconnected from a server, third-party and external servers will use the same design as the screen for other types of servers. The screen shows the message sent by the server more prominently
Join the official feedback discord and discuss these changes here: https://discord.com/channels/1138536747932864532/1460989279474941966
# Beta/Preview 26.0.27
-# https://feedback.minecraft.net/hc/en-us/articles/42482730418445
## Experimental Features
### General
- Added experimental toggle for Drop 1 of 2026
### Items
- Name Tags are now craftable, using paper and any metal nugget
### Baby Mobs
- Updated the models and textures of the following Baby Mobs:
- Cow
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Mooshroom
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Pig
- Wolf
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
- Rabbit
- Both adult and baby Rabbits also received new animations
- Tweaked the bounding box to align with the new model
- Cat
- Tweaked the baby's bounding box to align with the new model
- Ocelot
- Chicken
- Tweaked the bounding box to align with the new model
- Sheep
- Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
### Sounds
- Baby Pigs, Cats, and Wolves, now have a unique set of sounds
- Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release
## Features and Bug Fixes
### Sounds
- Saddle equip sound is no longer played twice
- Added underwater saddle sound for the Nautilus and the Zombie Nautilus
### Accounts
- Fixed player data becoming disconnected from account for Xbox players in split-screen mode
### Android
- Fixed a bug preventing on-screen keyboard from closing in certain UI screens
### Blocks
- Rotated Y axis orientation of blocks in hand rendered in third person to match Java
### Dressing Room and Character Creator
- Fixed upgrade from UWP to GDK causing corrupt skin states
- While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing
### Graphical
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
### Items
- Carried item models will no longer be larger when using a HD texture pack
- Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.
### Mob
- Wolf Armor is now aligned to the Wolf when it has the Armor equipped
- Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including:
- Baby Drowned
- Baby Husk
- Baby Zombie Villager
- Baby Zombified Piglin
- These now have the random ability to sometimes mount the following mobs:
- Cat
- Cave Spider
- Chicken
- Cow
- Donkey
- Horse
- Husk
- Mooshroom
- Mule
- Ocelot
- Panda
- Pig
- Spider
- Wolf
- Zombie
- Zombie Horse
- Zombie Villager
- Zombified Piglin
- Improved swimming animations for all three Nautilus variants:
- The head now slightly retracts into the shell while swimming, creating a propelling motion
- This only occurs when the Nautilus is moving and not being ridden
### Packs
- Fixed issue on Windows where skin_packs and custom_skins weren't migrated
- Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage
- Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage
### Projectiles
- All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit
...And many more changes and fixes!
Join the official feedback discord and discuss these changes here: https://discord.com/channels/1138536747932864532/1458606320969322657
# Java 26.1 Snapshot 2
-# https://www.minecraft.net/en-us/article/minecraft-26-1-snapshot-2
## Changes
- Name Tags are now craftable and can be crafted with 1 Paper and 1 of any Metal Nugget
- Zombie Horses no longer panic when hurt
- Tweaked default JVM options
- Added new baby sounds for Wolf, Cat and Pig
- Revamped the visuals of several baby mobs
- The programmer art rabbit textures have been removed following the re-modelling of the rabbit
### Baby Mobs
- Updated the models and textures of the following baby mobs:
- Cow
- Sheep
- Pig
- Cat
- Ocelot
- Mooshroom
- Wolf
- Chicken
- Rabbit
- Both adult and baby Rabbits also received new animations
- Armor on baby Wolves and saddles on baby Pigs will no longer render
### Default JVM Options
- The game now allocates 4 GB of RAM by default (up from 2 GB)
- Garbage collection has been changed from G1GC to ZGC for compatible devices
- **Developer's Note**: The default memory allocation has been bumped from 2GB to 4GB to make the game run smoother and reduce stutters. Furthermore, with generational ZGC, you should see a more stable framerate – especially when operating memory heavy tasks. If you're running Minecraft on a machine with less than 4GB of RAM – please refer to [this help article](https://help.minecraft.net/hc/en-us/articles/39083573916941-Fix-Minecraft-Java-Edition-Game-Crashes-by-Checking-Memory-Allocation). If you want to change the garbage collector – please refer to [this help article](https://help.minecraft.net/hc/en-us/articles/41950300066573-Change-the-Garbage-Collector-for-Minecraft-Java-Edition). Third-party launchers may not support these changes.
## Technical Changes
- The Data Pack version is now 96
- The Resource Pack version is now 77
...And many more changes and fixes!
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1458478862777454625
# Beta/Preview 26.0.26
-# https://feedback.minecraft.net/hc/en-us/articles/41819389887373
## Notes
- This Preview is rolling out for Xbox, Windows, and servers, addressing some backend fixes.
- This update will be multiplayer compatible with 26.0.25.
Join the official feedback discord and discuss these changes here: https://discord.com/channels/1138536747932864532/1450999895723868220
# Bedrock 1.21.131
-# https://feedback.minecraft.net/hc/en-us/articles/41979788279181-Minecraft-1-21-131-Bedrock
## Fixes
### General
- The Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC
### Mounts of Mayhem
- Increased the duration during which a Spear can apply knockback while charging
- Charge attack animations now align more closely with the Spear's gameplay phases (Engaged, Tired, Disengaged) for improved visual feedback
### Marketplace
- Fixed a bug that could cause the Escape key to not return to the main menu after searching the Marketplace
## Technical Updates
### API Infra
- Fixed a bug that could trigger a 'Block' error code during level load or world creation when using multiple add-ons
### Graphical
- Fixed UI textures looking incorrect on Switch when loading add-ons or connecting to servers
# Java 26.1 Snapshot 1
-# https://www.minecraft.net/article/minecraft-26-1-snapshot-1
## Changes
- What trades are unlocked by villager professions are now determined using deterministic random sequences
- The algorithm that maps block and sky light levels to how bright things appear on screen has been fully rewritten
### Lightmap Algorithm Changes
- The new algorithm is supposed to mostly provide the same overall results as before, but:
- It is simpler and more straightforward, and fixes multiple issues of the previous one
- The Darkness effect and world darkening effect of the Wither fight now works the same way in all dimensions
- The Night Vision effect now simply adds ambient light instead of scaling the resulting colors
### Lightmap Debug Renderer
- A new debug renderer for the lightmap was added, which can be enabled using the `F3 + 4` keybind
- It shows the lightmap texture in real-time in the bottom right corner of the screen
- The vertical axis of the texture represent sky light levels (0-15 from bottom to top)
- The horizontal axis of the texture represent block light levels (0-15 from left to right)
- The color of each pixel represents the resulting color that will be applied to blocks and entities lit with the corresponding block and sky light levels
## Technical Changes
- The Data Pack version is now 95
- Trades offered by Villagers and Wandering Traders are now data-driven and can be customized by datapack developers. For more details, refer to the blog post
- If a server's disk space is low, a toast will now be shown to server operators
- The game now requires Java 25
- The included Java distribution is now the Microsoft build of OpenJDK 25
- Added `swing` command that enables swinging of entities arms
...And many more changes and fixes!
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1450507863037444127
# Java 1.21.11 | Mounts of Mayhem Release
https://www.minecraft.net/en-us/article/minecraft-java-edition-1-21-11
Today Mounts of Mayhem charges into Minecraft, bringing a new weapon to wield, mounts to tame, foes to face, and strategies to master! Challengers await beneath scorching suns, night skies, and deep in the ocean's depths - and each clash will demand a fresh strategy. Fight back with the spear, a new tiered weapon which deals damage based on your precision and the speed of your trusted steed. So, riders of the Overworld - mount up and lead the charge in the Mounts of Mayhem drop!
# New Features
## Mount improvements
- Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming
- Added Netherite Horse Armor
- Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade
- Provides 19 armor points
## New Mobs
### Nautilus
New neutral aquatic mob!
- Attacks using a Dash attack if provoked
- Spawns in all ocean biomes
- Tamed using Pufferfish or a Bucket of Pufferfish, and when tamed can be mounted by a saddle
- Adds "Breath of the Nautilus" effect to mounted player
- Has a Dash skill similar to Camels, used by pressing Jump button
### Zombie Nautilus
Another new neutral aquatic mob!
- Spawns with a Drowned rider wielding a Trident
- Attacks using a Dash attack
- Neutral without a rider
- Tamed using Pufferfish or a Bucket of Pufferfish, and when tamed can be mounted by a saddle
- Cannot be bred
### Zombie Horse
- Spawns naturally at night in Plains and Savanna biomes
- Spawns with a Zombie rider wielding a Spear
- Is hostile if the rider is a hostile mob
- Neutral without a rider
- Tamed like normal Horses
- Tamed Zombie Horse can be mounted using a Saddle
- Cannot be bred
- Zombie Horses avoid areas with sunlight
### Parched
- New Skeleton variant
- Spawns at 0 light level in Deserts, replacing some of the regular Skeletons
- Does not burn in sunlight
- Shoots Arrows of Weakness
- Has a slower rate of fire compared to normal Skeletons, similar to Bogged
- Parched have a chance of spawning riding Spiders and Cave Spiders in Deserts, instead of regular Skeletons
### Camel Husk
- New undead Camel variant
- Spawns at 0 light level in Deserts
- Does not burn in sunlight
- Is hostile if the rider is a hostile mob
- Spawns with two riders: A Husk wielding a Spear and a Parched
- Does not spawn in caves, following the Husk's spawning rules
- Passive without a rider
- Despawns like other hostile mobs, but becomes persistent when ridden by a - player
- Cannot be bred
## New Items
### Spear
New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite versions!
- Each material has different stats for timing, influencing how fast they are to use
- Has a minimum reach for damage, being too close to a target will yield no damage
- Has extended maximum reach compared to other tools and weapons
- Zombies and Piglins can spawn with the Spear
- Has two attacks: Jab and Charge
-# More information can be found in the linked feedback article!
### Nautilus Armor
- Equipable on Nautilus and Zombie Nautilus
- Comes in Copper, Golden, Iron, Diamond, and Netherite versions
- Using Shears on a Nautilus will first remove its armor, and then its Saddle
# ... and more!
There are a whole host of bug fixes, changes, and additions included in this update, too many to include within this post. Please view the full change log using the link at the top of this post to view them all! ❤️
Join the conversation and discuss these changes here: https://discord.com/channels/302094807046684672/1447987234023411834
# Bedrock 1.21.130 | Mounts of Mayhem Release
Today Mounts of Mayhem charges into Minecraft, bringing a new weapon to wield, mounts to tame, foes to face, and strategies to master! Challengers await beneath scorching suns, night skies, and deep in the ocean's depths - and each clash will demand a fresh strategy. Fight back with the spear, a new tiered weapon which deals damage based on your precision and the speed of your trusted steed. So, riders of the Overworld - mount up and lead the charge in the Mounts of Mayhem drop!
# New Features
## Mount improvements
- Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming
- Added Netherite Horse Armor
- Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade
- Provides 19 armor points
## New Mobs
### Nautilus
New neutral aquatic mob!
- Attacks using a Dash attack if provoked
- Spawns in all ocean biomes
- Tamed using Pufferfish or a Bucket of Pufferfish, and when tamed can be mounted by a saddle
- Adds "Breath of the Nautilus" effect to mounted player
- Has a Dash skill similar to Camels, used by pressing Jump button
### Zombie Nautilus
Another new neutral aquatic mob!
- Spawns with a Drowned rider wielding a Trident
- Attacks using a Dash attack
- Neutral without a rider
- Tamed using Pufferfish or a Bucket of Pufferfish, and when tamed can be mounted by a saddle
- Cannot be bred
### Zombie Horse
- Spawns naturally at night in Plains and Savanna biomes
- Spawns with a Zombie rider wielding a Spear
- Is hostile if the rider is a hostile mob
- Neutral without a rider
- Tamed like normal Horses
- Tamed Zombie Horse can be mounted using a Saddle
- Cannot be bred
- Zombie Horses avoid areas with sunlight
### Parched
- New Skeleton variant
- Spawns at 0 light level in Deserts, replacing some of the regular Skeletons
- Does not burn in sunlight
- Shoots Arrows of Weakness
- Has a slower rate of fire compared to normal Skeletons, similar to Bogged
- Parched have a chance of spawning riding Spiders and Cave Spiders in Deserts, instead of regular Skeletons
### Camel Husk
- New undead Camel variant
- Spawns at 0 light level in Deserts
- Does not burn in sunlight
- Is hostile if the rider is a hostile mob
- Spawns with two riders: A Husk wielding a Spear and a Parched
- Does not spawn in caves, following the Husk's spawning rules
- Passive without a rider
- Despawns like other hostile mobs, but becomes persistent when ridden by a - player
- Cannot be bred
## New Items
### Spear
New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite versions!
- Each material has different stats for timing, influencing how fast they are to use
- Has a minimum reach for damage, being too close to a target will yield no damage
- Has extended maximum reach compared to other tools and weapons
- Zombies and Piglins can spawn with the Spear
- Has two attacks: Jab and Charge
-# More information can be found in the linked feedback article!
### Nautilus Armor
- Equipable on Nautilus and Zombie Nautilus
- Comes in Copper, Golden, Iron, Diamond, and Netherite versions
- Using Shears on a Nautilus will first remove its armor, and then its Saddle
# Bug Fixes
There are a whole host of bug fixes included in this update, too many to include within this post. Please view the full change log using the link at the top of this post to view them all! ❤️
Join the conversation and discuss these changes here: https://discord.com/channels/302094807046684672/1447987234023411834
## Java 1.21.11 Release Candidate 1
-# https://www.minecraft.net/en-us/article/minecraft-1-21-11-release-candidate-1
### Changes to Spear Weapon
- Increased the duration during which the Spear can deal knockback while charging
- The Charge Attack animations now better correspond to the different phases of the Spear
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1446283594434875422
# Beta/Preview 26.0.23/24
-# https://feedback.minecraft.net/hc/en-us/articles/41627058435213-Minecraft-Beta-Preview-26-0-23
## Features and Bug Fixes
### Accessibility
- Added a setting to show gameplay subtitles
- Known issue: This feature is currently not working as expected and we aim to have it fixed in an upcoming preview release.
### Creator
- Added command macro support
- Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed
- Commands can only be run while in game
- All re-mappable keys are chords of Alt plus the chosen key
- Added guard to prevent mapping a command macro key to Alt, as Alt is the chord key already
### Graphical
- Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals
- Fixed an issue that caused lighting on End Portals to render incorrectly if a resource pack defined a Portal block as a point light in Vibrant Visuals
### Input
- Fixed an issue where pressing the Alt key would cause the game to freeze display
- Fixed not being able to type into a text box when hovered
### Items
- Diamond and Netherite Horse Armor now provide toughness values of 2 and 3, respectively
- Diamond and Netherite Nautilus Armor now provide toughness values of 2 and 3, respectively
### Mobs
- Improved movement logic for Nautili and other underwater mobs
### User Interface
- Cancelling during transfer between servers will no longer softlock players
- Fixed a bug where the Escape key would not open the game menu when on the death screen
- Fixed various interactions not swinging the player's hand
...And many more!
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1445921411997761588
# Java 1.21.11 Pre-Release 5
-# https://www.minecraft.net/en-us/article/minecraft-1-21-11-pre-release-5
## Bugs Fixed
- The enchantment glint is extremely bright on items with animated textures
- Charge attacks from spears held in the off hand can disable shields when holding an axe in the main hand
- Dolphins no longer follow players in boats
- Zombified piglins stop sprinting after some time while chasing
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1445801077927837819
# Java 1.21.11 Pre-Release 4
-# https://www.minecraft.net/en-us/article/minecraft-1-21-11-pre-release-4
## Changes
- The attack range extension for players in Creative Mode is once again set to 2 blocks
- This reverts an accidental change that increased the range to 4 or 6 blocks in certain cases
### Nautilus
- Dispensers can now equip Saddles and Nautilus Armor on tamed Nautiluses and Zombie Nautiluses
- Dismounting a Nautilus or Zombie Nautilus while on land no longer places the player inside the Nautilus
- This works given that there is a valid block to place the player on
- If there is no valid block, the player will be placed inside the Nautilus as before
## Technical Changes
- The Data Pack version is now 94.1
### Changes to minecraft:attack_range
- Added fields:
- min_creative_reach: float, the minimum distance in blocks from the Creative Mode attacker to the target to be considered valid
- max_creative_reach: float, the maximum distance in blocks from the Creative Mode attacker to the target to be considered valid
## Bugs Fixed
- Boats and rafts can break off paintings and item frames
- Waypoint modifications reset upon death
- Music stops and restarts when trying to connect to a server when the music frequency is set to constant
- Zombie villagers spawn as the variant matching the biome at 0, 0, 0
- Dismounting a nautilus always places you inside the nautilus
- Spears held in the off hand play the charging animation when using items in the main hand
- Zombie nautilus drops are not affected by Looting
- Item frames and paintings pop out when in the same space as a stationary happy ghast
- Items in the crafter's slots aren't visible
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1445098238041395210
# Java 1.21.11 Pre-Release 2
-# https://www.minecraft.net/en-us/article/minecraft-1-21-11-pre-release-2
## Changes
- When the "See-Through Leaves" video setting is disabled, the gaps between leaves are now dark green instead of black
- Turning the "See-Through Leaves" video setting off now gives a bigger performance boost than before
## Bugs Fixed
- The "minecraft:block.chest.locked" sound cannot be heard by other players when attempting to open locked blocks
- The "options.cutoutLeaves.tooltip" string is missing the word “you” making it grammatically incorrect
- The "minecraft:block.chest.locked" sound plays at the player position, not the chest's
- Redundant level data fixer files are saved in worlds' "data" folder
- Crash when loading the game without an existing options.txt file
- Non see-through leaves look different compared to the previous snapshot
- "attack_range" component breaks hit result
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1441436317782114345
A new Bedrock Edition update has been released to address issues discovered in the 1.21.120 release. The update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you. Learn more here: https://feedback.minecraft.net/hc/en-us/articles/41224903492621
# Java 1.21.11 Pre-Release 1
-# https://www.minecraft.net/en-us/article/minecraft-1-21-11-pre-release-1
## Changes
### Nautilus Textures
- The heads of the Nautilus and Zombie Nautilus now clip less through their shells
### Texture Filtering
- Added a new graphical option "Texture Filtering" - controls whether or not Anisotropic Filtering is used
- Available values are "None", "RGSS", and "Anisotropic"
- The default depends on your graphics preset and hardware
- "RGSS" (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance cost. This is available on all hardware
- "Anisotropic" is a hardware-based filtering method that provides the best texture clarity. The maximum anisotropy may be "2x", "4x", and "8x", controllable by a separate slider. If your hardware does not support it, Anisotropic Filtering will do nothing. This significantly impacts video memory usage (especially combined with a high mipmap count)
### Spear Weapon
- Golden Spear is considered a preferred weapon by Piglins
- You can now continue to deal damage to the target if you keep charging at it after the initial hit, and mobs can do the same
- Skeleton variants and Drowned can no longer pick up Spears
- Zombified Piglins now also know how to charge with a Spear
- Spears are now placed after Swords in the creative inventory
### Advancements
- The "Mob Kabob" advancement is no longer a challenge advancement
### Technical Changes
- The Data Pack version is now 94.0
- The Resource Pack version is now 75.0
## Bugs Fixed
- Leather horse armor leggings & helmet parts are untextured
- The attack indicator does not respect spears' reach
- Spears' reach overrides the player's entity interaction range
...And more!
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1440695918524498071
# Beta/Preview 1.21.130.28
-# https://feedback.minecraft.net/hc/en-us/articles/41193948702733-Minecraft-Beta-Preview-1-21-130-28
## Features and Bug Fixes
### Mount Improvements
- Netherite Horse Armor now provides 0.1 points of knockback resistance
### Nautilus Armor
- Netherite Nautilus Armor now provides 0.1 points of knockback resistance
### Zombie Horse
- The Zombie Horse no longer spawns on Peaceful mode
### Profile
- Removed unexpected Sign Out button on the user profile screen on Windows. Players should sign out via the Xbox app
### Text Input
- Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field
## Technical Updates
### Editor
- Fixed an issue when trying to move blocks outside of the bounds of the world, the Editor would freeze
### Graphical
- Updated supported devices for Vibrant Visuals on iOS and Android including additional support for the Adreno 700 series
- Fixed an issue where Improved Input Latency Response toggle would cause a crash at startup
### World Generation
- Blocks with the tick component tick when placed by Jigsaw Structure during world generation
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1440699695549906944
Hey all, just wanted to send out a quick message letting you all know there's no Snapshot today but stay tuned!
# Beta/Preview 1.21.130.27
-# https://feedback.minecraft.net/hc/en-us/articles/41048727929101
## Features and Bug Fixes
### Breath of the Nautilus
- Breath of the Nautilus buff effect no longer stops air from replenishing when a player is out of water
### Camel Husk
- Zombie Husks that spawn riding a Camel Husk now have a 50% chance of dropping a Rabbit Foot
### Coral Zombie Nautilus
- Coral Zombie Nautilus now actually replaces the normal Zombie Nautilus in Warm Oceans
### Parched
- Parched now deals a base damage amount of 1 heart instead of 1.5, matching Java
### Spear
- Enchantment effects are once again applied only when the player’s and target’s speeds are sufficient for the spear to deal damage
- Spear attack range is now increased by 3 blocks in Creative Mode, matching the behavior of other weapons
### General
- Added splash text "One does not simply walk to the Far Lands"
- Developer's Note: This statement was proven false on October 4, 2025.
### Items
- Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:
- Overworld
- Farm Animals
- Mounts
- Pets
- Wild Animals
- Aquatic
- Miscellaneous
- Golems
- Villagers
- Undead
- Spiders
- Monsters
- Illagers
- Nether
- The End
### Text Input
- Fixed IME input when application lost and regained focus (switching from the app and back while editing)
### Experimental Technical Features
- Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle
- Temporarily disabled on Android and PlayStation due to technical issues
- Learn more at https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1437847522491236503
# Snapshot 25w44a
-# https://www.minecraft.net/article/minecraft-snapshot-25w44a
## New Features
- Updated advancements to include the Camel Husk, and the Parched
- Added a new graphical option "Anisotropic Filtering"
- Parched, New Skeleton variant
- Camel Husk, New undead Camel variant
## Changes
- Parrots now can mimic the sounds of Zombie Nautilus, Zombie Horse, Camel Husk and Parched
- Nautiluses and Zombie Nautiluses can now attack any mob if provoked by that mob, not just players
- Environmental Fog in the Nether is no longer dependent on the render distance setting, and will consistently be applied from 10 to 96 blocks
- Horses, Mules, Donkeys, and Camels no longer sink in water while ridden by a player
- Chunks now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings
- Bats no longer spawn more frequently and in higher light levels between October 20 and November 3
- UI
- "Interface" inside the Video Settings screen has been renamed to "Preferences"
- The Single Biome Customization screen now has a search box
- The language selection screen now has a search box to filter languages
## Technical Changes
- The Data Pack version is now 92.0
- The Resource Pack version is now 72.0
- The Minecraft Server Management Protocol version is now 2.0.0
- Added support for KQueue on OSX to improve network connection performance
## Resource Pack Version 72.0
- ``block.vsh/fsh`` copies ``terrain.vsh/fsh`` and handles ad-hoc blocks (e.g. held by entities)
- Added ``ChunkSection`` uniform, used by ``terrain.vsh`` (which replaces ``DynamicTransforms``)
- New shaders have been introduced to perform GPU based sprite animations
- ``Globals`` uniform now has camera coordinates
## Fixed bugs in 25w44a
- The player model in the inventory screen renders in the wrong orientation when it's not standing up straight
- Gaps between the faces of item models and complex block models
- Some particles have very thin, vertical lines that flash in and out around the particles
- Magma blocks can generate on the ceilings of caves below aquifers
- Character body moves instead of the head when riding a happy ghast
...And many more!
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1432747105973174313
## Beta/Preview 1.21.110.25
https://feedback.minecraft.net/hc/en-us/articles/38927463808269-Minecraft-Beta-Preview-1-21-110-25
## Features and Bug Fixes
### API
- Moved LootTableManager API from beta into 2.2.0
## Biomes
- Custom Biomes are now out of experimental
- Added `underwater_music` parameter to `minecraft:biome_music` client biome component that enables the underwater music for the biome
- Fix issue where a default surface builder was not chosen leading to bare surfaces in some biomes
- Fixed a bug where setting the precipitation of a biome to 0 in `biome.json` files would not stop rain from occurring in the biome
### Blocks
- Fixed Paintings from breaking when loading into a world or teleporting
- The Copper Golem Statue no longer has z-fighting with certain block when they are placed on top of it
- Shelves now produce the same particles as their Stripped Log counterparts when they break
- The Copper Chest icon is no longer missing its handle in the inventory
- Double Chests now visually open when a Copper Golem opens the second half
- Copper Doors can now be opened by Villagers and Copper Golems
### Iron Bars, Copper Bars
- Fixed Iron and Copper Bars connection pattern
### Lightning Rods
- Removed a white line of pixels on the edge of Exposed and Weathered Copper Lightning Rods
### Shelf
- Items in the Shelf will render in the middle of the Shelf
- Updated the sizes of many items in the Shelf to better fit the Shelf
- Walking on the Shelf now produces the same sound as walking on the Chiseled Bookshelf
- Blocks requiring support can now be placed on the back of the Shelf regardless of its facing direction
### Commands
- Fixed hidden commands (`getlocalplayername` and `geteduclientinfo`) showing into the autocomplete options in the chat
- Fixed issue where command selector `c=-1` would not return the furthest matching entity
### Editor
- Fixed a bug in the Vibrant Visuals Settings pane which caused incorrect file paths
- The Line Tool's performance when moving a gizmo with thickness applied to the Line now runs smoother
### Gameplay
- Fixed a bug where putting items in a Bundle as it is being transferred from one Hopper to another would delete the item
- Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world
### General
- The game will no longer crash when loading a world with a corrupted Copper Chest
### Graphical
- Fixed an issue that caused certain mobs to display incorrectly when using the Minecraft Classic Texture Pack
### Mobs
- Copper Golems no longer get stuck under Shelf blocks
- Copper Golems can now pathfind through 1 block high passages
- The Copper Golem will no longer interact with Chests and Copper Chests that it cannot see
- Chests now close immediately when a Copper Golem starts panicking while looking inside
- Copper Golems now drop their Poppy Flower on death
- It is possible for Zombies and Skeletons to spawn with diamond tier armor again
### Music
- Music in Forest biome will no longer get stuck to the position it started playing at
...And many more!
Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1407392811246157865