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Minecraft Changelogs
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I post Minecraft Changelogs for Java and Bedrock This is a bot that reposts messages from a discord channel using github.com/0ceanslim/ndmBridge

## Snapshot 25w33a

https://www.minecraft.net/en-us/article/minecraft-snapshot-25w33a

## New Features

### The End Light Flashes

- Added light flashes to The End dimension as part of the ongoing Vibrant Visuals work

- The End dimension now has skylight

- Normally the skylight does not affect how the dimension looks

- From time to time flashes in the sky happen

- When they happen skylight intensity increases flooding the dimension with purple light

### Copper Golem

- Iron Golems will sometimes plant a decorative flower onto a nearby Copper Golem

- The flower can be removed with Shears

- This flower is dropped when the Copper Golem turns into a Copper Golem Statue Block

### Chat Drafts

- Unsent chat messages now get saved as chat drafts if the chat was forcibly closed

- This includes it being closed by external sources such as dying or a dialog opening, but not the player intentionally closing their chat

- Any existing chat draft will get pre-filled into the message box the next time the chat is opened

- Draft text has a grayed-out appearance until fully restored

- Draft text can be restored as regular text by interacting with it:

- Pressing enter on a chat draft prior to it being restored sends it like a normal chat message

- Pressing backspace on a chat draft prior to it being restored deletes it

- Added an option to the Chat Settings menu that enables saving unsent chat messages by default

- With this option enabled, unsent messages will always get saved as chat drafts, even if the player intentionally closed their chat

## Changes

- Players seen in the game world of the current server are now always shown in the Social Interactions screen even if they are offline

### Shelf

- Items in the Shelf will render in the middle of the Shelf

- Updated the sizes of many items in the Shelf to better fit the Shelf

- Developer's Note: Thank you for all your valuable feedback on the shelf! Seeing the many creative ways you've been using this new block, we've decided to revert the change from last week that positioned items at the bottom of the shelf, as we agree that having the items centered provides more creative opportunities when building.

### UI

- It is now possible to start chatting while standing inside a Nether Portal

- The chat will now remain open and unchanged if the player was chatting before being transferred to another dimension

## Technical Changes

- The Data Pack version is now 83.1

- The Resource Pack version is now 65.2

- Added new display transform "on_shelf"

- Used for displaying items on the Shelf

## Bugs Fixed

- You can retain entities' shaders by running the "/kill" command while in spectator mode

- Flying after shifting between Creative/Spectator

- You can leash entities in spectator mode

- Shift-clicking water buckets against a waterloggable block doesn't place the water beside the waterloggable block

- Last player game mode not saved after player dies or the game is reloaded

- Hoppers appear to randomly stop draining items through shelves

...And many more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1404829049640976516

https://discord.gg/minecraftfeedback

## Beta/Preview 1.21.110.24

https://feedback.minecraft.net/hc/en-us/articles/38757295608077-Minecraft-Beta-Preview-1-21-110-24

## Known issue

- There is a bug with the Ender Dragon death animation, preventing the End Portal from opening. We are working on a fix and hope to have it addressed soon! (MCPE-226507)

## Features and Bug Fixes

### Blocks

- Prevent wall blocks from connecting to crimson_fungus, warped_fungus and bamboo

### Copper Golem Statue

- Using the pick block functionality on the Copper Golem statue now picks the same posed version

### Copper Torch

- Fixed the Copper Torch recipe only giving one torch instead of four

### Shelf

- Only the shelves which change items will now emit a block neighbor update e.g. for Observers to see

- Developer's Note: In an upcoming Preview, items displayed in shelves will be centered again, mirroring the change in Java Snapshot 25w33a.

### Mobs

- Iron Golems will sometimes plant a decorative flower onto a nearby Copper Golem

- Known issue: The flower disappears when the Copper Golem dies

- The Copper Golem will now queue next to the Chest or Copper Chest when it is opened by a player

- The Copper Golem will now look towards the container it is walking towards

### Copper Golem

- The sound of Copper Golems can now only be heard up to a range of 16 blocks

- The more frequent Copper Golem step and spin sounds have an even shorter range of 12 blocks

### Items

- The sound of the "Tears" & "Lava Chicken" music disc is now controlled by the "Musical blocks" audio slider in the game settings

### Gameplay

- Fix stuck progress arrow despite no process in Furnance/Blast Furnance/Smoker

### Graphical

- Fixed block breaking texture being double the size for Shelf Blocks

- Updated Shelf Block model to remove overlapping texture UVs

...And more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1404854597599887430

https://discord.gg/minecraftfeedback

🤖 **Bot Update - Enhanced Reliability & File Hosting**

Hey everyone! Just pushed some major improvements to the bridge bots:

**🔄 Connection Reliability**

• Added intelligent retry logic with exponential backoff

• Bots now gracefully handle network outages instead of crashing

• Automatic reconnection when Discord servers are unreachable

• Much more stable operation overall

**📁 Permanent File Hosting**

• Discord media files (images, videos, etc.) are now automatically uploaded to 0x0.st

• No more broken attachment links after a few hours!

• Files will be accessible for up to 1 year instead of expiring

• Seamless fallback to original URLs if needed

**⚡ Better Performance**

• Enhanced error handling throughout

• Cleaner message processing

• More detailed logging for troubleshooting

The bots should now be significantly more reliable and your shared media will stay accessible long-term. Thanks for your patience during the occasional downtime - those issues should be mostly resolved now!

Source code: https://github.com/0ceanslim/ndmBridge

Happy gaming! 🎮

## Java 1.21.7

https://www.minecraft.net/en-us/article/minecraft-java-edition-1-21-7

## New Features & Changes

- Added a painting of a good boy by artist Sarah Boeving

- Added music disc "Lava Chicken" by Hyper Potions

- Drops when defeating a Baby Zombie riding a Chicken (Chicken Jockey)

- The Data Pack version is now 81

- The Resource Pack version is now 64

## Bugs Fixed

- Loading and unloading a resource pack that uses a x32000 atlas breaks the game

- The moon is rendered incorrectly on some Qualcomm graphics

- Filled maps are rendered incorrectly on some Qualcomm graphics

- Text displays with the "shadow" tag enabled and the "see_through" tag disabled exhibit z-plane fighting at a close distance

- TTF glyphs are incorrectly rendered over some elements

- Good boy is missing from Java Edition

- The breaking particles of droppers and dispensers facing up or down appear incorrect on some Qualcomm graphics

- Blindness and darkness fog effects no longer work underwater

- The game crashes upon startup on some AMD graphics

- TextureAtlas leaks textures after resource reload

- Sometimes you pass through the happy ghast when you get off while going forward

- Repeatedly reloading a 512x512 resource pack will eventually result in severe graphics corruption

- Text on glowing signs is not visible on some graphics

- Memory Leak in ItemStackRenderState leads to OutOfMemoryError

- Force upgrading does not write new DataVersion to converted data

- The server crashes when certain mobs ride a turtle

Join the official feedback discord server: https://discord.gg/minecraftfeedback

## 1.21.7 Release Candidate 1

https://www.minecraft.net/en-us/article/minecraft-1-21-7-release-candidate-1

## New Features

- Added a painting of a good boy by artist Sarah Boeving

- Added music disc "Lava Chicken" by Hyper Potions

- Drops when defeating a Baby Zombie riding a Chicken (Chicken Jockey)

# Bugs Fixed

- The moon is rendered incorrectly on some Qualcomm graphics

- Filled maps are rendered incorrectly on some Qualcomm graphics

- Text displays with the "shadow" tag enabled and the "see_through" tag disabled exhibit z-plane fighting at a close distance

- TTF glyphs are incorrectly rendered over some elements

- The breaking particles of droppers and dispensers facing up or down appear incorrect on some Qualcomm graphics

- Blindness and darkness fog effects no longer work underwater

- TextureAtlas leaks textures after resource reload

- Sometimes you pass through the happy ghast when you get off while going forward

- Text on glowing signs is not visible on some graphics

- Memory Leak in ItemStackRenderState leads to OutOfMemoryError

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1387447549849370665

https://discord.gg/minecraftfeedback

## Beta/Preview 1.21.100.22

https://feedback.minecraft.net/hc/en-us/articles/37552064279565

### Blocks

- Fixed bug where an Enchanted Book with Fire Aspect could be used to light Campfires, Candles, and activate TNT

### Items

- When using a Lead on an entity the "Attach" prompt is now translated

### Leads

- Leashes will now emit their breaking sound from the location of the leash holder, rather than the actor being leashed

### Mobs

- Happy Ghast now drops 1-3 experience orbs when killed by a player

- Starting in 1.21.100, we’re gradually enabling engine changes to mob death behavior. This refactor shouldn’t affect gameplay but we’ll monitor for any death-related bugs.

### Projectiles

- Projectile tolerance margin is now incremented based on the total time active in the world

- Previously, projectile tolerance margin was expanded for every flight tick

- Now, projectile tolerance margin is expanded for every active tick, regardless of projectile travel state

### Sounds

- Increased volume of Happy Ghast ride sound

And many more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1387458362245124177

https://discord.gg/minecraftfeedback

## Beta/Preview 1.21.100.21

https://feedback.minecraft.net/hc/en-us/articles/37453175894669

### Gameplay

- The block breaking animation will now stop when opening the Pause Menu

### Graphical

- Moved the graphics mode and render distance options to the top of video settings for convenience

- Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals

### Item Use

- Quickly swapping the selected item slot after a Riptide Trident uses will not rewind the player position anymore

### Mobs

- Bogged can now spawn as Spider Jockeys in Swamps and Mangrove Swamps

- Leads can no longer be used on untamed Wolves that have been angered

### User Interface

- Fixed a bug where the death screen could be shown while the player was alive when certain gamepad buttons where pressed at the same time

- Added preview sounds for the new audio tab

### Vanilla Parity

- Endermen can now pick up all block types they are able to in Java Edition

- The block carried by an Enderman can now be set via commands, similar to Foxes and Allays; it will then attempt to place that block as normal

- Fixed an issue where Endermen could take blocks without having line of sight to them

- Fixed Endermen placing blocks in locations or states where they normally shouldn’t

### Commands

- Added `@n` target selector which returns the single closest entity

And many more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1384928117054902306

https://discord.gg/minecraftfeedback

## Java 1.21.6 - Chase The Skies Game Drop

https://www.minecraft.net/en-us/article/minecraft-java-edition-1-21-6

Experience the joy of soaring above the Overworld with our Chase the Skies drop! This drop not only brings an exciting flying mount to Minecraft but opens up the skies for exploring, building – and more. Raise your ghastling with care and it'll let you soar with friends above the clouds once fully grown.

With 1.21.6 we are also taking steps towards adding Vibrant Visuals to Java. In this release, there are new fog improvements and clouds will extend all the way to the horizon.

Go out and explore the Overworld, build high into the sky, leash a caravan of camels together, uncover new music, and find wandering friends with the Player Locator bar.

## New Features

- Added Happy Ghast mob

- Added Dried Ghast block

- Added Harness items

- Added the Locator Bar, a new HUD element that shows the direction of other Players in multiplayer

- Added a new Music Disc with the track "Tears" by Amos Roddy

- Added 5 new music tracks by Amos Roddy

- Added new advancements

- Added Old Spelling Indonesian (Indonesian pre-reform) and Cantabrian language support

## Changes

- Changed leash mechanics and updated recipe for Lead

- Saddles are now craftable and shearable

- Updated Ghast texture

- Improvements to fog

- Updates to music and sound

- Improvements to the Realms configuration screen and introduced a region preference setting

- Piglins can now give Dried Ghast blocks when bartered with

- Splash Potions effect strength is now based on the distance of the hitboxes

- The target tolerance margin of projectiles now changes over time

- Changed Elytra so that while gliding, using a Firework Rocket will only be used as a boost even if it could be placed on a block

- Spectators will now teleport together with entities that move to other dimensions, but will stop spectating them

- Increased the third-person camera distance when spectating or riding Ghasts or Ender Dragons

- The fix to MC-3697 has been partially reverted

- Decorative hanging entities such as paintings and item frames are now immune to explosions from submerged TNT while items and armor stands are once again vulnerable to them

- Wolves, Sheep and Pigs now have their legs mirrored

- The test framework will no longer try to restart running tests after a server restart

- Clouds now exist all the way to the horizon, with an option to reduce them

- Updated the pattern of clouds in the sky

- Horses, Donkeys, and Mules can now be fed Carrots to heal, grow, and improve their temper

- Updated the main screen panorama

...And many more changes and fixes!

Join the official feedback discord server: https://discord.gg/minecraftfeedback

## Bedrock 1.21.90 - Chase The Skies Game Drop

https://www.minecraft.net/en-us/article/minecraft-1-21-90-bedrock-changelog

### Blocks

- Added Dried Ghast

- Can be found in the Nether in Nether Fossil structures

- Can be crafted with 1 Soul Sand Block and 8 Ghast Tears

- When waterlogged it undergoes 3 states over about 20 minutes until it spawns a Ghastling mob

### Mobs

- Added Ghastling

- Ghastling is a young version of the Happy Ghast mob

- Can be tempted and fed using Snowballs

- Will grow up into a Happy Ghast after about 20 minutes (or faster if fed Snowballs)

- Added Happy Ghast

- The Happy Ghast is a new flying mount that can carry up to four players

- Can be equipped with a harness and then be mounted by up to 4 players

- Tempted by Snowballs and Harness. Harness tempting only works if the Happy Ghast is unharnessed

- Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are rendered

- The first player that mounts the Happy Ghast will control it, sitting in front of the Happy Ghast, just above its face

### Items

- Added Harness

- Harness is a new item that can be equipped on a Happy Ghast to allow players to ride it

- Crafted out of 3 Leather, 2 Glass Blocks and 1 Wool Block, the Harness will have the same color as the Wool Block used when crafting

### Locator Bar

- The Locator Bar is a new UI element on the Player HUD that displays the direction of other Players in the World

- When there are multiple Players in a World, the Locator Bar will appear on-screen for each Player, replacing the Experience Bar. The Player Level number will still be visible as before above the Locator Bar

- Crouching will hide the Player, preventing their indicator from appearing on the Locator Bar of other Players

- A Mob Head or a Carved Pumpkin will similarly hide Players from the Locator Bar when worn in the head slot.

- Using a Potion of Invisibility will also hide players from the Locator Bar

### Saddles Updates

- Saddles can now be crafted with 3 Leather and 1 Iron Ingot

- Some loot tables have had Saddles removed from them and replaced with 1-5 Leather

### Leashing Updates

- Any leashable entity can now be leashed to any other leashable entity

- All leashable entities now behave more naturally when being pulled

- Shears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connections

### Music

- Added the following new music tracks by Amos Roddy to Cherry Groves, Forest, Desert, Grove, and Lush Cave Biomes: Below and Above, Broken Clocks, Fireflies, Lilypad, O's Piano

- Added a new Music Disc with the track "Tears" by Amos Roddy

- The Ghast now drops the "Tears" Music Disc when killed by a Fireball deflected by a Player

### Vibrant Visuals

- Vibrant Visuals is Minecraft's biggest official visual enhancement - delivering a dazzling cosmetic upgrade with a new modern graphics pipeline and an array of visual improvements. Sunrises are more vivid, water reflects, forests become shaded, and more!

- Vibrant Visuals preserves what makes Minecraft uniquely special - pixelated shadows, caustics, and reflections have been carefully crafted to preserve and enhance Minecraft's signature blocky style

- With updated textures for blocks, items, and more that decide how different light sources interact with them, builds will become more vivid and visually interesting!

- Updated art settings and post-processing effects tie the visuals together in a signature Minecraft way

- As a cosmetic enhancement to the game, Vibrant Visuals does not impact Minecraft's gameplay, meaning you can play on Realms with friends whether they have Vibrant Visuals enabled or not (Realms subscription sold separately. Multiplayer functionality will require platform specific online subscriptions, also sold separately)

...And many more changes and fixes!

Join the official feedback discord server: https://discord.gg/minecraftfeedback

## 1.21.6 Pre-Release 4

https://www.minecraft.net/en-us/article/minecraft-1-21-6-pre-release-4

## Bugs Fixed

- Luring mobs onto blocks at Y=-64 will instead make them pathfind to the highest elevation

- The "Thunder roars" sound is no longer affected by the master volume

- Happy ghasts stay still for a few seconds when you get off them

- Master volume slider no longer affects /playsoud sounds with high volume

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1381995935680303134

https://discord.gg/minecraftfeedback

## Beta/Preview 1.21.100.20

https://feedback.minecraft.net/hc/en-us/articles/37264366737421

## Features and Bug Fixes

### Accessibility Features

- Added screen narrator enumeration to UI buttons when adding a new server

### Blocks

- Leash Knots now immediately disappear when the block supporting them is destroyed

- Leashed mobs can no longer be attached to Walls

### Gameplay

- Emoting players will no longer get stuck in a boat

### General

- Non-player entities transported from the End to the Overworld now correctly arrive at the world spawn

### Graphical

- Fixed a bug where Caustics were not appearing for player hand and held items in First Person view.

- The lead now correctly attaches to the player hand in first person with Vibrant Visuals enabled

- Fixed clusters of Mangrove Root blocks displaying a non-uniform color.

- Fixed flipbook textures not working with variations textures

### Mobs

- Piglin Brutes will now despawn properly on peaceful difficulty

- Fixed a bug where Glow Squid would not act as leash anchor points

- The ambient sound interval for Animals and the Ghast have been adjusted to 6 and 4 seconds, respectively, matching Java

- Fixed bug that caused Happy Ghast to not rotate properly if dismounted while moving vertically

### Stability and Performance

- Fixed an issue where Xbox cloud saves would grow excessively in size with each save.

- Fixed rare crashes during the app suspension on Xbox

### User Interface

- Player Dots on the Locator Bar now move smoothly when strafing near other Players

- The Owned/Download text now shows on items you own outside of the My Library page

### Audio Settings

- Keep an eye out for some updates to the audio settings screen which will be rolling out soon!

- Audio settings have been refreshed with a brand-new look!

- Each setting now includes a helpful description, making it easier to understand what it does

- Improved interaction with sliders that are now smoother and more responsive than before

- Feedback needed at http://aka.ms/mcaudiosettingsfeedback

### Vanilla Parity

- The spawn point can now be set in The End through a command

- Certain sprites rendered in the world are now scaled and offset to be in parity with Java, and to better match their collider

- Affects Snowballs, Ender Pearls, Ender Eyes, Experience Bottles, Splash Potions, Lingering Potions, and Ice Bombs (Minecraft Education)

### Biomes

- Trees now generate more sparsely in Groves, and more frequently in Snowy Plains

- Frozen Ocean surface is no longer entirely covered by ice, and now features patches of open water

- Deep Frozen Ocean surface is no longer covered by ice and now consists entirely of open water

- The color of water and underwater fog in Swamps when has been updated to match the intended look of the game

- This change only impacts Simple and Fancy Graphics, but not Vibrant Visuals

- Increased the size of the Podzol patch generated beneath Mega Pines and Mega Spruces

- This change affects both world generation and trees grown by players

- One-block-deep water puddles now generate in Swamps and Mangrove Swamps

### Mobs

- Increase Squid and Glow Squid height offset, offset them slightly forward and decrease the size of their collision boxes to match Java

And many more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1382026686845157497

https://discord.gg/minecraftfeedback

## Bedrock 1.21.84 (Xbox Only)

https://feedback.minecraft.net/hc/en-us/articles/37160753929741

## Fixes

- Fixed an issue where worlds were not appearing in the world list on Xbox

## 1.21.6 Pre-Release 3

https://www.minecraft.net/en-us/article/minecraft-1-21-6-pre-release-3

## New Features & Changes

### Music and Sound

- Added new sound volume category called "UI" for sounds played by UI elements, like button clicks

### Technical Changes

- The Data Pack version is now 80

- Added `player_sheared_equipment` trigger

- Modified `playsound`: Added new category `ui`. Sounds in this category will continue playing when paused, similarly to music

## Bugs Fixed

- The entity shadows of happy ghasts are too small in relation to the size of their models

- The entity shadows of ghastlings are too small in relation to the size of their models

- The "Shear Brilliance" advancement is incorrectly given by shearing a lead off a wolf

- Hotbar shown in loading terrain screen

- The “Connection Lost” title isn’t displayed when being kicked from realms due to idle timeout

- Dialog body content is misaligned

- Ridden entities won't make the lead breaking sound when attached to a fence

- Subtitles are no longer shown when the master volume is set to zero

- When clicking the "yes" button to confirm command execution in a dialog, if the player is put into another dialog, the click sound from the "yes" button will not be played until it is closed

- Disconnecting through dialog in configuration phase causes the client to crash.

- While running /dialog clear and /dialog show every tick, pressing the warning button just after joining the world can crash the game

- Items in slots now render behind the container title, mismatching 1.21.5 behavior

...And more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1379822614264025129

https://discord.gg/minecraftfeedback

## Beta/Preview 1.21.90.28

https://feedback.minecraft.net/hc/en-us/articles/37035092600205-Minecraft-Beta-Preview-1-21-90-28

## Fixes and Improvements

### Mobs

- Players riding Happy Ghasts no longer cause nearby Happy Ghasts to stop

- This prevents players from blocking each other when flying Happy Ghasts too close together

- Ghast model is once again centered around its collision

- Happy Ghast can now be pushed by other mobs even while being ridden, except when made immobile by a player standing on it

### Graphical

- The screen no longer turns bright white upon leaving the End in Vibrant Visuals

- Turned off Vibrant Visuals by default on some console devices (Xbox One, Xbox One S, PlayStation 4)

### User Interface

- Fixed a crash that could occur when viewing the friends drawer

### Entity Filters

Added the `is_vehicle_family` entity filter, which returns true when the subject entity is riding a vehicle with the specified family

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1379202366590419054

https://discord.gg/minecraftfeedback

## 1.21.6 Pre-Release 1

https://www.minecraft.net/en-us/article/minecraft-1-21-6-pre-release-1

## Changes

- The Dried Ghast Block now emits a vibration frequency of 11 when its block state changes

- Shearing Saddles, Horse Armor, and Carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4

- The Ambient Dried Ghast sounds are now adjusted under the Blocks sound option instead of the Ambient/Environment option

- A player riding a Happy Ghast can no longer completely fly through a Happy Ghast ridden by another player

## Technical Changes

- The Data Pack version is now 79

- The Resource Pack version is now 63

- Dialogs can now configure if they pause the game and if they close after an action is taken

- Every dialog can now have inputs and can submit information

- A new keybind called "Quick Actions" has been added to allow accessing content-configured dialogs

- Added `oversized_in_gui` item model field

- Introduced new player head special model type

## Bugs Fixed

- URL shown in open URL dialog is not shortened

- Lectern model extends past inventory slot

- Custom filled maps from 23w31a and earlier do not upgrade properly in later versions

- Players can desync from their mounts when jumping on a happy ghast

- Happy ghasts don’t remain stationary correctly when players dismount them while other players are still controlling them

- FPS drops due to clouds

- GUI items disappear at high screen resolutions

- Running a command with a large output whilst on a dedicated server causes a kick and no logged output

- Players can fall through happy ghasts

...And more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1377227204349394996

https://discord.gg/minecraftfeedback

## Beta/Preview 1.21.90.27

https://feedback.minecraft.net/hc/en-us/articles/36938170843021

## Features and Bug Fixes

### Graphical

- Fixed ambient lighting levels in the Nether in Vibrant Visuals

- Fixed fog settings in warm and humid biomes in Vibrant Visuals

- Vibrant Visuals is no longer tinted green on Android devices

- Temporarily reverted weather-related changes to sky color in Vibrant Visuals while some issues are sorted out.

### Items

- Resolved an issue that caused items held in hand to not animate properly

### Mobs

- Updated Ghastling speed to slow it down.

- The Happy Ghast's player detection area has been reverted to a single box: it now extends 2 blocks above its top, 1 block below, and 1 block to each side

- The Happy Ghast no longer jitters when a player is detected at the edge of its detection area

- Fixed the leash attach positions for the following mobs: Allay, Glow Squid, Ocelot, Parrot, Snow Golem, Squid

- The correct leash physics simulating four ropes is now used when a Mule is leashed to a Happy Ghast

- Entities can now be leashed to Glow Squid, just like regular Squid

## Technical Updates

### Blocks

- "alpha_test_to_opaque", "alpha_test_single_sided_to_opaque", and "blend_to_opaque" will not shift to "opaque" in the distance. This is a temporary rollback of functionality that will be fixed later.

### Items

- Fixed items with empty icon textures displaying as garbled pixels when held in hand

### Gameplay

- Fixed the default control schemes for all cameras

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1376954728474345542

https://discord.gg/minecraftfeedback

## Snapshot 25w19a

https://www.minecraft.net/en-us/article/minecraft-snapshot-25w19a

## Changes

- Projectiles target tolerance margin now changes over time

- Previously, all projectiles had a fixed 0.3 blocks target tolerance margin

- Now, all projectiles start with no margin for the first two ticks of their flight

- After that, the target margin will expand by 0.05 blocks per tick until it reaches the previous 0.3 blocks margin

- This allows for better precision close to the shooting player or entity, while still allowing for some collision leeway when the projectile is further away

- Fog was tweaked for improved atmospheric perspective

- It now becomes foggier when it rains

## Technical Changes

- The Data Pack version is now 76

- The Resource Pack version is now 60

- Panorama textures must now all be the same size, and square

- Sounds for the Dried Ghast Block have been changed

## Bugs Fixed

- TNT "forgets" the player that ignited it when the world is reloaded

- Vex summoner is not reset once it is dead

- The ability to stand on top of happy ghasts which have a larger scale attribute becomes unreliable or even impossible

- The movement of happy ghasts for non-controlling passengers is jittery

- Waypoint packet is handled by network thread instead of render thread, causing crash

- Sign text is non-functional

...And many more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1369517054310486096

https://discord.gg/minecraftfeedback

## Beta/Preview 1.21.90.23

https://feedback.minecraft.net/hc/en-us/articles/36415388784909

## Features and Bug Fixes

- Harness is no longer invisible on a Happy Ghast when equipped by a Dispenser

- Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls

- Editor: Marking read only structures for deletion along with editable ones no longer disables the delete button

- Editor: Saving a large structure from a selection on the Structure Panel no longer makes the game unresponsive

- Fixed projectiles not being fired in the correct direction when using custom cameras and touch input

- Updated a variety of MERS textures in Vibrant Visuals

- Made Glass Blocks more reflective

- Tweaked metallics on Cauldrons and Ancient Debris

- Tweaked emissives on Eyeblossom

- Fixed an issue with Leather armor having a stripe of emissive across the texture

- Added emissive to the Ender Crystal Block to match item icon

- Added MERS textures for Happy Ghast and Harnesses

- Adjusted the Glow Lichen block emissive

- Fixed an issue where Vibrant Visuals would sometimes apply to worlds that do not correctly support it

- The End flash is now visible again in the End in Vibrant Visuals

- Fixed an issue with moving blocks (e.g. blocks held by Endermen, TNT inside of minecarts) not casting shadows in Vibrant Visuals

- Fixed a crash happening on PS5 when loading a world with leashed entities

- The effect radius of Splash Potions is now calculated based on the distance to the bounding box of the target instead of their position

- The Locator Bar has been de-experimentified and is now available in non-experimental worlds

- Chat background opacity can now be controlled with a new accessibility setting

- Parrots now imitate nearby monsters less frequently

...And many more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1369703403772579880

https://discord.gg/minecraftfeedback

## Snapshot 25w18a

https://www.minecraft.net/en-us/article/minecraft-snapshot-25w18a

## Changes

- Splash Potions effect strength is now based on the distance of the hitboxes

- The Slime Ball in the Lead recipe has been replaced with a String

- Piglins can now give Dried Ghast Blocks when bartered with

- The recipe for the Dried Ghast Block has been updated to now require a Soul Sand Block rather than a Bone Block

### Splash Potions

- Splash Potions distance to affected entities now depends on the closest distance between the entity hitbox and the splash potion hitbox where it landed

- This means that if an entity is hit directly by the splash potion, it will receive the full effect of the potion

- If the entities are grouped together, they will receive the same effect strength

## Technical Changes

- The Data Pack version is now 75

- The Resource Pack version is now 59

- All JSON files (in worlds, packs, configuration, etc.) are now parsed in strict mode

...And many more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1366776685864943738

https://discord.gg/minecraftfeedback

## Beta/Preview 1.21.90.21

https://feedback.minecraft.net/hc/en-us/articles/36203344176269-Minecraft-Beta-Preview-1-21-90-21

## Note

This week's Preview might be delayed on iOS. We are working on getting it to you as soon as possible!

## Known Issues

There is a known issue in this Beta and Preview that might cause some mob animation issues, such as freezing Camels and floating Foxes! We have a fix lined up and hope to have this resolved as soon as possible.

## Experimental Features

### User Interface

- The distance of players now modifies the size of the Locator Bar Player Dot instead of the opacity

## Features and Bug Fixes

### Accessibility

- Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Win10.

### Ambient Block Sounds

- How often and where some ambient block sounds play have been updated

- Dead Bush ambient sounds now have a slightly increased chance of playing

- Ambient sand sounds no longer requires sky access to play

- Ambient sand sounds now have a slightly decreased chance to play

- Ambient sand sounds can now play in all biomes

- Terracotta block no longer triggers ambient sand sounds

- Sand block no longer trigger ambient wind sounds

- Short Dry Grass block and Tall Dry Grass block can now trigger ambient wind sounds when above 2 Sand/Red Sand or Terracotta blocks

- Terracotta block no longer trigger ambient wind sounds

### Blocks

- Dispensing a lava bucket on a waterlogged Dried Ghast no longer duplicates the Dried Ghast

- Maximum Beacon beam height is now 2048

### Gameplay

- Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item

### General

- Gamertags are used on all platforms to identify players in cross-platform multiplayer games

### Graphical

- The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box.

- Fixed a bug in Vibrant Visuals where materials with certain properties rendered black

### Items

- The recipe for Leads has been updated to no longer require a Slime Ball

- The recipe for the Dried Ghast Block has been updated to now require a Soul Sand Block rather than a Bone Block

### Mobs

- Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block

- Increased Blaze attack sound distance to 32 to match Java

- The Ghastling can now follow Happy Ghasts

- Piglins can now give Dried Ghast Blocks when bartered with

### Vanilla Parity

- Baby Zombified Piglins no longer have golden swords equipped

- Zoglin and Zombified Piglin are no longer faster when chasing the player in the Bedrock version

...And many more!

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1366804062313517157

https://discord.gg/minecraftfeedback