# Beta/Preview 26.0.27

-# https://feedback.minecraft.net/hc/en-us/articles/42482730418445

## Experimental Features

### General

- Added experimental toggle for Drop 1 of 2026

### Items

- Name Tags are now craftable, using paper and any metal nugget

### Baby Mobs

- Updated the models and textures of the following Baby Mobs:

- Cow

- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model

- Mooshroom

- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model

- Pig

- Wolf

- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model

- Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update

- Rabbit

- Both adult and baby Rabbits also received new animations

- Tweaked the bounding box to align with the new model

- Cat

- Tweaked the baby's bounding box to align with the new model

- Ocelot

- Chicken

- Tweaked the bounding box to align with the new model

- Sheep

- Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob

### Sounds

- Baby Pigs, Cats, and Wolves, now have a unique set of sounds

- Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release

## Features and Bug Fixes

### Sounds

- Saddle equip sound is no longer played twice

- Added underwater saddle sound for the Nautilus and the Zombie Nautilus

### Accounts

- Fixed player data becoming disconnected from account for Xbox players in split-screen mode

### Android

- Fixed a bug preventing on-screen keyboard from closing in certain UI screens

### Blocks

- Rotated Y axis orientation of blocks in hand rendered in third person to match Java

### Dressing Room and Character Creator

- Fixed upgrade from UWP to GDK causing corrupt skin states

- While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing

### Graphical

- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu

- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.

### Items

- Carried item models will no longer be larger when using a HD texture pack

- Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.

### Mob

- Wolf Armor is now aligned to the Wolf when it has the Armor equipped

- Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including:

- Baby Drowned

- Baby Husk

- Baby Zombie Villager

- Baby Zombified Piglin

- These now have the random ability to sometimes mount the following mobs:

- Cat

- Cave Spider

- Chicken

- Cow

- Donkey

- Horse

- Husk

- Mooshroom

- Mule

- Ocelot

- Panda

- Pig

- Spider

- Wolf

- Zombie

- Zombie Horse

- Zombie Villager

- Zombified Piglin

- Improved swimming animations for all three Nautilus variants:

- The head now slightly retracts into the shell while swimming, creating a propelling motion

- This only occurs when the Nautilus is moving and not being ridden

### Packs

- Fixed issue on Windows where skin_packs and custom_skins weren't migrated

- Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage

- Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage

### Projectiles

- All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit

...And many more changes and fixes!

Join the official feedback discord and discuss these changes here: https://discord.com/channels/1138536747932864532/1458606320969322657

https://discord.gg/minecraftfeedback

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