# Beta/Preview 26.0.27
-# https://feedback.minecraft.net/hc/en-us/articles/42482730418445
## Experimental Features
### General
- Added experimental toggle for Drop 1 of 2026
### Items
- Name Tags are now craftable, using paper and any metal nugget
### Baby Mobs
- Updated the models and textures of the following Baby Mobs:
- Cow
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Mooshroom
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Pig
- Wolf
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
- Rabbit
- Both adult and baby Rabbits also received new animations
- Tweaked the bounding box to align with the new model
- Cat
- Tweaked the baby's bounding box to align with the new model
- Ocelot
- Chicken
- Tweaked the bounding box to align with the new model
- Sheep
- Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
### Sounds
- Baby Pigs, Cats, and Wolves, now have a unique set of sounds
- Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release
## Features and Bug Fixes
### Sounds
- Saddle equip sound is no longer played twice
- Added underwater saddle sound for the Nautilus and the Zombie Nautilus
### Accounts
- Fixed player data becoming disconnected from account for Xbox players in split-screen mode
### Android
- Fixed a bug preventing on-screen keyboard from closing in certain UI screens
### Blocks
- Rotated Y axis orientation of blocks in hand rendered in third person to match Java
### Dressing Room and Character Creator
- Fixed upgrade from UWP to GDK causing corrupt skin states
- While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing
### Graphical
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
### Items
- Carried item models will no longer be larger when using a HD texture pack
- Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.
### Mob
- Wolf Armor is now aligned to the Wolf when it has the Armor equipped
- Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including:
- Baby Drowned
- Baby Husk
- Baby Zombie Villager
- Baby Zombified Piglin
- These now have the random ability to sometimes mount the following mobs:
- Cat
- Cave Spider
- Chicken
- Cow
- Donkey
- Horse
- Husk
- Mooshroom
- Mule
- Ocelot
- Panda
- Pig
- Spider
- Wolf
- Zombie
- Zombie Horse
- Zombie Villager
- Zombified Piglin
- Improved swimming animations for all three Nautilus variants:
- The head now slightly retracts into the shell while swimming, creating a propelling motion
- This only occurs when the Nautilus is moving and not being ridden
### Packs
- Fixed issue on Windows where skin_packs and custom_skins weren't migrated
- Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage
- Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage
### Projectiles
- All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit
...And many more changes and fixes!
Join the official feedback discord and discuss these changes here: https://discord.com/channels/1138536747932864532/1458606320969322657