It's more likely that it was created fully in #3D w/something like #Blender & styled using a cell-shading technique, while dropping the frame rate to traditional #animation thresholds. 💁‍♂️

I say this because I've experimented w/that technique before (wondering if I could create an a #anime where the characters/environments have actual physics-based attributes/interactions) & this is EXACTLY how it looks. 🤙

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