see, i'm too old to even have wasted my time watching that shit

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I never watched it either. But my neighbor's little sister loved that movie, and as a kid we had to compete with her for that TV to play on the Sega Genesis or whatever it was at that particular moment

yeah i'm the next generation before you

my sega was the Master System 2

Never even heard of it

oshit it was the first one

https://en.wikipedia.org/wiki/Master_System

the master system 2 was more curvy like the Genesis

/500px-Sega-Master-System-Set.jpg

yeah, Genesis was called "megadrive" in australia

not long after was the Nintendo 64 IIRC

i was in my early 20s by that point

Dang... That thing looks like one of my diy projects 😅

yeah i never even had anything that used that compact slot in the front... it was also used for the LCD flicker glasses you could get for "3d" games - what that actually meant in practice was side scrolling parallax was more displaced when "closer" and less when "further" away, there was no actual 3d, in those days there was a few 3d games at all in the whole world, most of them were wireframe or super simple polygons with flat color shading.

the Amiga was the most advanced computer for gaming at that time and i had some 3d games, they were cartoony by modern standards, i always find it funny the whole "pixel graphics" and "lowpoly" game genres now, i'm like damn bro that was our life you fuckers

They don't go far enough with the pixel graphics games! There's always some kind of shading that wouldn't have been there 30 years ago

yeah, Kingdom Two Crowns has ridiculous tilted pixels and multiple pixel scales all over the place, it's hilarious

also Valheim uses pixelated textures everywhere, which is all fully 3d

i kinda get why they are doing it though, it lets them focus on the game mechanics and input interfaces more, visuals are very expensive, time consuming things to make, and the more detailed they are, the worse it gets

i have ideas about making pixel games for this reason but personally i'd probably rather do SVG based 2d games instead, and rather than pixels it's just simplified, linear shapes and bezier curves and simple shading descriptors, and simple stuff like blur and shadows

i think that would be fine, simple 2d vector graphics style would still be nice, and would be more honest, and actually require less fucking storage space in the app binaries