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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You explain your situation to the hermit, detailing how you accidentally traveled back in time and lost your time travel device. The hermit listens intently, stroking his long, white beard as he ponders your words. After a moment of silence, he speaks.

"I may be able to assist you, but it will not be an easy task," the hermit says. "Your device has fallen into the hands of an ancient sorcerer who resides in the Forbidden Castle. To retrieve it, you must embark on a treacherous journey through treacherous lands and face unimaginable dangers."

He hands you a worn-out map, marked with a path leading to the Forbidden Castle.

What will you do?

1. Accept the hermit's challenge and embark on the journey to the Forbidden Castle.

2. Ask the hermit if there are any alternative ways to retrieve your device.

3. Decline the hermit's offer and continue searching for your device on your own.

Choose your next move wisely!

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You accept the hermit's challenge and decide to embark on the treacherous journey to the Forbidden Castle in order to retrieve your time travel device. With the map in hand, you set off, following the marked path through the unforgiving lands. The journey is arduous, filled with perilous encounters and deadly traps, but you press on, determined to reclaim what is rightfully yours.

After days of travel, you finally arrive at the towering gates of the Forbidden Castle. The air is heavy with an ominous presence, and the castle looms before you, shrouded in darkness.

What will you do?

1. Enter the castle and search for the sorcerer and your time travel device.

2. Scout the perimeter of the castle for any alternative entrances or weaknesses.

3. Take a moment to rest and gather your strength before proceeding.

Choose your next move wisely!

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You decide to scout the perimeter of the castle, hoping to find alternative entrances or weaknesses that may aid you in your quest. As you carefully navigate the castle's surroundings, you notice a hidden passage concealed behind a dense thicket of thorns. It seems to be a secret entrance, unknown to the sorcerer and his minions.

What will you do?

1. Enter the hidden passage and explore its depths.

2. Continue searching for other alternative entrances or weaknesses.

3. Approach the front gates of the castle and confront the sorcerer directly.

Choose your next move wisely!

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You continue searching for other alternative entrances or weaknesses around the castle, determined to find the best possible way to infiltrate and retrieve your time travel device. As you explore further, you stumble upon a crumbling section of the castle wall. It appears to be weakened and could potentially be breached with enough force.

What will you do?

1. Attempt to break through the weakened section of the castle wall.

2. Keep searching for other alternative entrances or weaknesses.

3. Reconsider and approach the front gates of the castle instead.

Choose your next move wisely!

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10:

You decide to keep searching for other alternative entrances or weaknesses, not wanting to risk the noise and attention that breaking through the weakened section of the castle wall might attract. As you explore further, you come across a hidden underground tunnel that seems to lead directly into the heart of the castle.

What will you do?

1. Enter the hidden underground tunnel and proceed cautiously.

2. Continue searching for other alternative entrances or weaknesses.

3. Reconsider and approach the front gates of the castle instead.

Choose your next move wisely!

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11:

You cautiously enter the hidden underground tunnel, the darkness enveloping you as you make your way deeper into the castle. The air grows colder, and the sound of your footsteps echoes ominously. As you navigate the winding passages, you come across a fork in the tunnel, with two paths stretching out before you.

What will you do?

1. Take the left path.

2. Take the right path.

3. Stay put and listen for any sounds or clues that might guide your decision.

Choose your next move wisely!

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You decide to stay put and listen for any sounds or clues that might guide your decision. As you stand in the darkness, straining your ears, you faintly hear the distant sound of footsteps echoing from the left path. It seems like someone or something is approaching.

What will you do?

1. Follow the left path, towards the source of the footsteps.

2. Take the right path, away from the approaching sound.

3. Stay put and wait to see who or what is coming.

Choose your next move wisely!

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 13:

You choose to stay put and wait to see who or what is approaching. The sound of footsteps grows louder, and soon, a group of armed guards emerges from the left path. They spot you and raise their weapons, ready to attack.

What will you do?

1. Attempt to reason with the guards and convince them to let you pass.

2. Draw your own weapon and prepare to defend yourself.

3. Try to flee back the way you came.

Choose your next move wisely!

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 14:

You quickly raise your hands in a gesture of surrender, attempting to reason with the guards and convince them to let you pass. You explain your situation, emphasizing your need to retrieve your time travel device from the sorcerer within the castle. The guards exchange skeptical glances but seem momentarily intrigued by your story.

One of the guards steps forward, eyeing you cautiously. "If what you say is true, then you must prove your worth," he says. "Defeat me in combat, and we shall consider aiding you."

What will you do?

1. Accept the guard's challenge and engage in combat.

2. Try to negotiate an alternative solution to prove your worth.

3. Attempt to flee while the guards are still considering their decision.

Choose your next move wisely!

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 15:

You try to negotiate an alternative solution to prove your worth, hoping to avoid engaging in combat with the guard. You propose a different challenge, suggesting that you demonstrate your knowledge or skills in a different way. The guards exchange glances once again, considering your proposal.

After a moment of deliberation, the guard who issued the challenge nods. "Very well," he says. "Prove your worth by solving this riddle: 'I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?'"

What will you do?

1. Answer the riddle: "An echo."

2. Answer the riddle: "A ghost."

3. Answer the riddle: "A whisper."

Choose your next move wisely!

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 16:

You confidently answer the riddle, "An echo." The guard's face softens, and he nods approvingly. "Correct," he says. "You have proven your wit and intelligence. We shall aid you in your quest."

The guards lead you through the castle, guiding you towards the chamber where the sorcerer resides. As you approach, you can feel the air crackling with dark magic, and a sense of foreboding washes over you.

Finally, you stand before the sorcerer, who holds your time travel device in his hands. He smirks, his eyes gleaming with malevolence.

What will you do?

1. Engage in a direct confrontation with the sorcerer.

2. Attempt to negotiate with the sorcerer for the return of your device.

3. Look for a distraction or a way to outsmart the sorcerer.

Choose your next move wisely!

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 17:

You decide to attempt to negotiate with the sorcerer for the return of your time travel device, hoping to avoid a direct confrontation. You plead your case, explaining the importance of the device and the consequences of its misuse in the wrong hands. The sorcerer chuckles darkly, seemingly amused by your plea.

"Ah, but why should I return such a powerful artifact to you?" the sorcerer taunts. "Perhaps you can offer me something in return, something of equal value."

What will you do?

1. Offer the sorcerer a valuable item or artifact in exchange for your time travel device.

2. Offer the sorcerer your knowledge or assistance in his own magical endeavors.

3. Refuse to make any deals and demand the return of your device.

Choose your next move wisely!

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 18:

You decide to offer the sorcerer your knowledge or assistance in his own magical endeavors in exchange for the return of your time travel device. You propose that you can help him with research, spellcasting, or any other magical tasks he requires. The sorcerer strokes his long, gray beard, considering your offer.

"Hmm, your offer intrigues me," the sorcerer says, his voice dripping with intrigue. "Very well, if you prove yourself useful to me, I shall return your device."

He hands you a book of ancient spells and gestures towards a nearby table covered in magical artifacts.

"Show me what you can do," he commands.

What will you do?

1. Begin studying the book of ancient spells and attempt to cast a powerful spell.

2. Examine the magical artifacts on the table and try to identify their purposes.

3. Refuse to assist the sorcerer and demand the return of your device.

Choose your next move wisely!

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 19:

You decide to examine the magical artifacts on the table, hoping to impress the sorcerer with your knowledge and understanding of their purposes. As you carefully inspect each artifact, you recognize some as tools for divination, others as components for potion-making, and a few as enchanted weapons.

The sorcerer watches you closely, his eyes gleaming with curiosity. "Impressive," he murmurs. "You do have some knowledge of the arcane arts."

Encouraged by his response, you continue to explain the uses and potential powers of each artifact, showcasing your expertise in the field of magic.

What will you do?

1. Offer to demonstrate the use of one of the artifacts.

2. Suggest a collaboration between you and the sorcerer to unlock the full potential of the artifacts.

3. Demand the return of your device, refusing to assist the sorcerer any further.

Choose your next move wisely!

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 20:

You suggest a collaboration between you and the sorcerer to unlock the full potential of the magical artifacts. You propose that by combining your knowledge and skills, you can harness the true power of the artifacts and achieve great feats of magic together. The sorcerer's eyes narrow as he considers your proposition.

"An intriguing idea," he muses. "Very well, if you can prove your worth through our collaboration, I shall return your time travel device."

The sorcerer leads you to his study, filled with ancient tomes and mystical artifacts. Together, you delve into the depths of magical research and experimentation, pushing the boundaries of what is known and unlocking new realms of power.

After days of intense collaboration, you finally achieve a breakthrough, successfully harnessing the combined power of the artifacts. The sorcerer, impressed by your abilities, retrieves your time travel device and hands it back to you.

"You have proven yourself," he says, a hint of respect in his voice. "Take your device and go."

What will you do?

1. Thank the sorcerer and leave the castle, returning to your own time.

2. Express gratitude and ask the sorcerer for any final advice or assistance.

3. Attempt to seize the opportunity and defeat the sorcerer, claiming his powers for yourself.

Choose your next move wisely!

2

Round 21:

You express gratitude to the sorcerer for returning your time travel device and ask if he has any final advice or assistance before you leave the castle. The sorcerer, now showing a hint of begrudging respect, considers your request.

"Very well," he says, his voice tinged with a touch of wisdom. "Remember that power is not solely derived from artifacts or spells. True power comes from within, from the strength of your will and the purity of your intentions. Use your time travel device wisely, and may it bring you the knowledge and experiences you seek."

With those parting words, the sorcerer bids you farewell. You leave the castle, your time travel device safely in your possession, ready to return to your own time.

Congratulations! You have successfully completed your quest and retrieved your time travel device. You have won the game!

YOU WON.

Thank you for playing!

If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.

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