Hey Jack, i love that vision as well. Open source projects are the best to build on top of. But the biggest problem i see is that, the devs don't know how to monetize open source projects. Do you?

The best example of a large scale open source project being monetized is Android. There are many versions by different phone manufacturers. But they all use Google Play Store, which rakes in billions for the Android core maintainer, Google.

We need to figure our monetization models. Yes, Bitcoin worked well because everyone contributing to Bitcoin owned a large chunk of it. Its a win win. How do we replicate this model for other open source projects? Say, Graphene OS, how can they monetize?

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Because it doesn't work for Graphene OS. There are so many important features missing in Graphene but who's gonna build those? I want to pay someone to build those, but I pay for it and thousands benefit from it, sure I can do that when i'm rich. But not now.

This thing has been puzzling me for a while.

Crowdfunding...?

But how will you sell the product after you have got the funds? Its open source and Graphene OS needs to be.

Nothing to buy or sell. You can have perks/rewards like merch or even devices with the OS installed but it still isn't a purchase.

There are a number open source projects that have crowdfunded successfully.

Still, it doesn't help them in rivaling Microsoft, Apple or Google. These companies have the advantage of building the best products because they have so much money.

Linux on laptops cant compete with Windows or MacOS in terms of UX, features and the ecosystem of apps. FOSS scales to only a certain degree. We need bigger and better open source projects.

One such project is DeFiLlama, an open source project that rivals VC funds projects in data dashboards. Have you checked it out?