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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11:

You express your gratitude to Nerida for the information and request her assistance in devising a strategy to shatter the Minotaur's amulet. She ponders for a moment and suggests that you seek out the ancient Hammer of Sundering, a legendary weapon capable of breaking even the strongest enchantments.

Nerida informs you that the Hammer of Sundering is hidden within the Chamber of Trials, a series of perilous tests designed to challenge the courage and skill of those who seek it.

What will you do?

1. Thank Nerida for her guidance and make your way towards the Chamber of Trials.

2. Request Nerida's assistance in navigating the Chamber of Trials.

3. Ask Nerida if there are any specific challenges or puzzles within the Chamber of Trials.

Choose wisely, for the Chamber of Trials will test your mettle, and the Hammer of Sundering is crucial in shattering the Minotaur's amulet.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You thank Nerida for her guidance and make your way towards the Chamber of Trials, determined to acquire the Hammer of Sundering. As you enter the chamber, you are greeted by a series of daunting challenges, each more difficult than the last.

The first challenge is a riddle inscribed on a stone tablet:

"I am taken from a mine, and shut up in a wooden case, from which I am never released, and yet I am used by almost every person. What am I?"

What will you answer?

1. "A pencil."

2. "A book."

3. "A secret."

Choose wisely, for the correct answer will lead you closer to the Hammer of Sundering, while the wrong answer may result in dire consequences.