Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XVI has arrived!

Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan

Added the Terrifying Trove Case

Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection

Has a chance to give a taunt Unusualifier as a bonus item

Added 4 new community-contributed taunts to the Mann Co. Store

Taunt: Crushing Defeat

Taunt: Peace Out

Taunt: Commending Clap

Taunt: The Punchline

Added 22 new community-created Unusual effects

12 new effects for Unusual hats

10 new effects for Unusual taunts

Added the Scream Fortress XVI War Paint Case

Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection

Has a chance to give a taunt Unusualifier as a bonus item

All players who launch the game will receive a Soul Gargoyle if they don't already have one

Grants access to Merasmissions and Halloween item transmutations

Tracks Merasmissions completed and souls collected

All Halloween Contracts have been reset, allowing them to be completed again

Added new Contracts for this year's featured community maps

Completing a Halloween Contract will give players a classic Halloween item and the chance for a Terrifying Trove Case

Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps

All cosmetic and taunt Cases will grant Halloween 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.

Join Halloween matches by using the Special Events category in Casual

Scream Fortress XVI runs through November 7th, 2024

General

Added UI scaling based on resolution for better HiDPI support

Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)

Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)

Fixed not being able to pickup currency in MvM if it's on a teleporter

Fixed Keyless Winter 2016 Case not playing the special winter case sound

Recompiled some skybox models to fix UV issues

Updated the Scariest Mask EVER to fix some issues with clipping

Updated Sapped Unusual effect to fix the animation playing at the wrong speed

Added check to prevent copying a disguise target's action slot item when disguised as them

Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users

Updated/Added some tournament medals

Updated Sapped Unusual effect to fix the animation playing at the wrong speed

Updated several maps to fix localization issues

Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium

General Changes

Zombies no longer spawn instantly- their respawn timer is now dependant on the map

Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")

Note: this change is only visible in casual mode or servers with mp_tournament set to 1

Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)

Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability

The Pomson 6000 now puts Zombie abilities on cooldown on hit

Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker

Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage

Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay

Added new kill icons for every zombie attack

Zombie Changes

Removed the out-of-combat speed buff from all Zombies

Zombie Pyro

Zombie Pyro has a new ability - "Dragon's Breath"

Fires a Dragon's Fury fireball

The initial cast of the fireball can reflect projectiles and airblast enemies

Zombie Pyro now deals mini-crits to burning players on melee hit

Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius

Zombie Pyro no longer emits a Gas Passer cloud on death

Zombie Demoman

Added new sound effects to telegraph Zombie Demoman's Blast Charge ability

Zombie Heavy

Zombie Heavy's health reduced to 450 (from 600)

Zombie Heavy now drops a Medium Health Kit on death

Zombie Sniper

Zombie Sniper's Spit damage vs buildables is now reduced by half

Zombie Sniper's Spit now applies a screen overlay to players standing in the pool

Zombie Medic

Zombie Medic now emits health like a dispenser to nearby Zombies

Zombie Medic can no longer attack while using Heal

Added a new sound effect for Zombie Medic's Heal ability

Zombie Spy

Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!

Zombie Scout

With other zombies getting slower, Zombie Scout's speed stands out more than ever before

Bug Fixes

Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)

Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge

Fixed a bug that caused Zombies to not gib correctly

Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts

Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances

Fixed a bug that caused players to have the incorrect player skin when respawning at round start

Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress

Fixed an issue with "game_text" entities not being correctly cleared after round reset

Updated zi_murky (additional changes)

Survivors now spawn across the map in multiple small groups instead of all at the sewage plant

Added a life preserver shop to connect to the lonely shack in the southern end of the map

Added a new dock network with a series of platforms leading to the roof of the central boathouse

Added a small ramp to the left-most sewer pipes

Removed some awkward ladder-ramps and replaced them with proper docks

De-cluttered the roofs across the map

Removed the floating large medkit

Removed expensive reflections from the water

Reduced color correction intensity

Clipping improvements

Updated zi_atoll (additional changes)

Set a culling distance to most props

Added occluders on the lighthouse to improve performance

Updated zi_woods (additional changes)

Fixed the announcer not being silenced when time is added

Updated zi_sanitarium (additional changes)

The roof is now accessible

Added several routes to the roof

Slightly reduced the intensity of the fog

Added more pumpkin bombs

Raised the skybox height

Updated cp_gravelpit_snowy

Improved performance by combining props

Improved clipping

Increased volume of laser gun finale

Miscellaneous improvements

Updated koth_sawmill_event

Fixed an overlay

Updated koth_undergrove_event

Fixed several out-of-bounds exploits in the Underworld (thanks MN!)

Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6

Fixed an incorrect texture on RED's side

Updated koth_synthetic_event

Moved spells away from mid

Detail adjustments

Clipping fixes

Very minor lighting changes

Updated pd_mannsylvania

Added even more Bats!

Added more spawnpoints for pumpkin-bombs

Added new nag voiceline for if Dracula does not receive any blood donations

Removed setup time, replaced it with a normal countdown instead

Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds

Decrease dropped blood bag timer from 15 -> 10 seconds

Decreased respawn wave times for the losing team from 4 -> 2 seconds

Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds

Changed the main spawn doors to have windows

Removed Rare Spell spawn by the graveyard area, replaced with Common Spell

Health and ammo pickup adjustments

Clipped stairs by the Castle's exit portal

Minor visual updates

Updated ctf_applejack

Fixed the projectile weapons from not working inside the buildings

Removed bullet collision from the intelligence room handrails

Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there

Removed the vents with missing textures

Fixed the bug with being able to get stuck in the blue shed

Fixed a stuck spot in mid shed (ty Midnite!)

Fixed a texture being weird in the intel rooms

Fixed a black displacement in the red intel yard

Removed the collision from the food in the red spawn table

Updated cp_ambush_event

Fixed exploit where players were able to build into RED 1st base (Thanks MN!)

Improved lighting at RED base in stage3

Fixed lantern being clipped into cliff wall in cavern at stage1

Fixed odd shadows cast by some props

Fixed coffin from being non-solid in stage2

Fixed spawncamping spot in stage2 at RED indoor exit

Fixed few hovering lamp props

Fixed some prop fading too soon

Fixed rare issue where players fell of directly to lava on underworld teleportation

Clipped few crates to make it easier to jump on them

Updated arena_lumberyard_event

Recreated the game mode in VScript

Significantly increased server performance

Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH

Updated the healing ghost appearance for RED team

Text pop-ups are now drawn in chat instead of in the middle of your screen

Reduced volume of the incoming spell

Removed the random Skeleton King and the Horseless Headless Horseman

Removed the rare spell given to the last player standing

Converted some medium health kits into small health kits

Removed small health kits from the second story of both churches

Fixed a pumpkin bomb that was stuck in the terrain

Updated pl_embargo

Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)

Fixed the lack of countdown at the end of the round

https://store.steampowered.com/news/230553/

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