Avatar
Steam
111a1ae50a7e30a465126b0ab10c3eac6ddaa3cca016a4117470e6715a2dfdef
Steam, The Ultimate Online Game Platform. Unofficial RSS Feed.

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed an issue with Blazehattan contracts

Fixed an issue with Outburst contracts

Fixed an invalid Soul Gargoyle location on Mann Manor

Fixed players not being able to select a class and spawn after watching an intro video

Recompiled props_farm\box_cluster03.mdl to fix a problem with the material

Updated the Dusk Duster to adjust the rigging a bit to reduce distortion

Updated the Triboniophorus Gentlemannus

Fixed clipping

Updated texture to fix mipmapping

Added jigglebone

Added attachment for genteel smoke effect

Updated the Clue Hairdo to fix a rim mask problem with the 'Case Open' style

Updated the Fleet Commander

Fixed white seams when moving camera away from character

Improved position of Style Selection camera by deleting unused bones

Updated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered styles

Updated The Witch Doctor to fix a problem with the diffuse textures and normal maps

Updated Taunt: Commending Clap to fix some issues with sounds and timing

Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds

Adjusted Zombie Pyro's death explosion to briefly ignite players hit by the blast

Fixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)

Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)

Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to Heavy

Updated zi_blazehattan (additional changes)

Fixed top roof having no collisions, causing players to 'sink in'

Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easier

Removed some redundant clip brushes

Changed the round timer from 6 minutes to 3 minutes 30 seconds

Fixed missing textures behind the windows of the warehouse building

Fixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)

Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)

Fixed floodlight stuck spot near B Gate (Thanks Midnite!)

Fixed troll teleporter spots (Thanks Midnite!)

Fixed telephone pole collision (Thanks Midnite!)

Added no-build triggers on top of barrel clusters at the top of the containers for consistency

Added barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombies

Various small changes

Updated tow_dynamite

Doubled the chances of a Jump Spell drop

Fixed the main gates killing players when touched on the side

Fixed the main gates killing you prematurely before they are fully closed

Fixed HUD textures going missing on occasion (Thanks Aar)

Fixed the rooftop fire being too strong

Fixed multiple locations that allowed players to build out of bounds

Fixed an overly aggressive propfade in front of spawn

Fixed edge bugs on multiple roofs that allowed players to remain alive

Updated vsh_outburst

Improved performance

Fixed menu images

Fixed a minor visual issue

Fixed being able to stick to the invisible walls

Updated koth_sawmill_event

Reduced the amount of skeletons that spawn

Added a new pathway to the secret underworld exit

Redid some detailing near Reds base

Improved lighting near some shacks near mid

Fixed clipping for a shack

Reworked where Soul Gargoyles spawn, now favoring Mid more often

Made some new greener water for Mids lumber place

New spectator cams

Updated cp_freaky_fair

Fixed issues related to the gamemode logic

Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them

Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger

Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded

Fixed character upgrades being occasionally set to incorrect quantities

Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects

Fixed players being able to put a class into a massive debt

Several minor fixes

Merasmus is very talkative, so we asked him to talk a bit differently

Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time

Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now

Merasmus now has more things to say

Merasmus will now announce overtime, stalemate and last control point being captured instead of the Administrator

Made changes to the upgrades

Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu

Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)

Sentry Firing Speed: removed redundant 3rd level

Disposable sentry: Maximum amount reduced from 4 to 3

Crit boost on kill: Now disabled

Shield Recharge Rate bonus: Maximum level reduced from 4 to 2

Shield Recharge Rate bonus: Price increased from $150 to $250

Rocket Specialist: Price increased from $300 to $450

Rocket Specialist: Maximum level reduced from 4 to 3

Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)

Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)

Thermal Thruster impact stun: Price increased from $600 to $750

Explosive Headshot: Price increased from $350 to $450

Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%

Mark For Death: Price reduced from $500 to $300

Fixed several roof spots players were able to stand on (Thanks Midnite!)

Fixed several teleporter stuck spots (Thanks Midnite!)

Fixed floating pumpkins and planks (Thanks Midnite!)

Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)

Removed some visible dev textures (Thanks Midnite!)

Removed stool from the arcade that was blocking the path previously

Fixed being able to deal splash damage through metal grates

Clipped the attic in respawn room to prevent players from getting and building there

Clipped several beams in the lobby room

Fixed missing wooden board near Red respawn room door

Moved Merry-Go-Round sound source closer to make it louder

Brightened several dark spots

Closed the tree gap

https://store.steampowered.com/news/230932/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed broken path for community_maps_5 in the ConTracker

Renamed Team Blackout war paint to Blackout

Fixed the names of the Delightful Doves, Ravenous Ravens, and Vicious Vampires Unusual effects

Updated Toxic's second objective to be 'Collect a Halloween Pumpkin on Toxic'

Updated the School Nuisance to update the backpack icon and fix some clipping issues on the LODs

Updated the Sear Seer to fix a paintability problem with the 'Dusk - No Lenses' style

Updated the Heavy Rain Unusual taunt effect to improve visual quality of the effect in dark environments

Updated cp_darkmarsh to reduce fog intensity

Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

Fixed missing overlay material for Sniper's Spit ability

Fixed missing particle effects for Pyro's Dragon's Breath ability

Fixed a bug that would cause players to get stuck in spectate mode when attempting to join a game in progress

https://store.steampowered.com/news/230723/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated vsh_outburst to fix a problem with sounds not playing correctly

Added missing strings for the new Strange Filters

https://store.steampowered.com/news/230644/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XVI has arrived!

Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan

Added the Terrifying Trove Case

Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection

Has a chance to give a taunt Unusualifier as a bonus item

Added 4 new community-contributed taunts to the Mann Co. Store

Taunt: Crushing Defeat

Taunt: Peace Out

Taunt: Commending Clap

Taunt: The Punchline

Added 22 new community-created Unusual effects

12 new effects for Unusual hats

10 new effects for Unusual taunts

Added the Scream Fortress XVI War Paint Case

Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection

Has a chance to give a taunt Unusualifier as a bonus item

All players who launch the game will receive a Soul Gargoyle if they don't already have one

Grants access to Merasmissions and Halloween item transmutations

Tracks Merasmissions completed and souls collected

All Halloween Contracts have been reset, allowing them to be completed again

Added new Contracts for this year's featured community maps

Completing a Halloween Contract will give players a classic Halloween item and the chance for a Terrifying Trove Case

Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps

All cosmetic and taunt Cases will grant Halloween 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.

Join Halloween matches by using the Special Events category in Casual

Scream Fortress XVI runs through November 7th, 2024

General

Added UI scaling based on resolution for better HiDPI support

Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)

Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)

Fixed not being able to pickup currency in MvM if it's on a teleporter

Fixed Keyless Winter 2016 Case not playing the special winter case sound

Recompiled some skybox models to fix UV issues

Updated the Scariest Mask EVER to fix some issues with clipping

Updated Sapped Unusual effect to fix the animation playing at the wrong speed

Added check to prevent copying a disguise target's action slot item when disguised as them

Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users

Updated/Added some tournament medals

Updated Sapped Unusual effect to fix the animation playing at the wrong speed

Updated several maps to fix localization issues

Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium

General Changes

Zombies no longer spawn instantly- their respawn timer is now dependant on the map

Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")

Note: this change is only visible in casual mode or servers with mp_tournament set to 1

Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)

Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability

The Pomson 6000 now puts Zombie abilities on cooldown on hit

Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker

Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage

Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay

Added new kill icons for every zombie attack

Zombie Changes

Removed the out-of-combat speed buff from all Zombies

Zombie Pyro

Zombie Pyro has a new ability - "Dragon's Breath"

Fires a Dragon's Fury fireball

The initial cast of the fireball can reflect projectiles and airblast enemies

Zombie Pyro now deals mini-crits to burning players on melee hit

Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius

Zombie Pyro no longer emits a Gas Passer cloud on death

Zombie Demoman

Added new sound effects to telegraph Zombie Demoman's Blast Charge ability

Zombie Heavy

Zombie Heavy's health reduced to 450 (from 600)

Zombie Heavy now drops a Medium Health Kit on death

Zombie Sniper

Zombie Sniper's Spit damage vs buildables is now reduced by half

Zombie Sniper's Spit now applies a screen overlay to players standing in the pool

Zombie Medic

Zombie Medic now emits health like a dispenser to nearby Zombies

Zombie Medic can no longer attack while using Heal

Added a new sound effect for Zombie Medic's Heal ability

Zombie Spy

Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!

Zombie Scout

With other zombies getting slower, Zombie Scout's speed stands out more than ever before

Bug Fixes

Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)

Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge

Fixed a bug that caused Zombies to not gib correctly

Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts

Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances

Fixed a bug that caused players to have the incorrect player skin when respawning at round start

Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress

Fixed an issue with "game_text" entities not being correctly cleared after round reset

Updated zi_murky (additional changes)

Survivors now spawn across the map in multiple small groups instead of all at the sewage plant

Added a life preserver shop to connect to the lonely shack in the southern end of the map

Added a new dock network with a series of platforms leading to the roof of the central boathouse

Added a small ramp to the left-most sewer pipes

Removed some awkward ladder-ramps and replaced them with proper docks

De-cluttered the roofs across the map

Removed the floating large medkit

Removed expensive reflections from the water

Reduced color correction intensity

Clipping improvements

Updated zi_atoll (additional changes)

Set a culling distance to most props

Added occluders on the lighthouse to improve performance

Updated zi_woods (additional changes)

Fixed the announcer not being silenced when time is added

Updated zi_sanitarium (additional changes)

The roof is now accessible

Added several routes to the roof

Slightly reduced the intensity of the fog

Added more pumpkin bombs

Raised the skybox height

Updated cp_gravelpit_snowy

Improved performance by combining props

Improved clipping

Increased volume of laser gun finale

Miscellaneous improvements

Updated koth_sawmill_event

Fixed an overlay

Updated koth_undergrove_event

Fixed several out-of-bounds exploits in the Underworld (thanks MN!)

Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6

Fixed an incorrect texture on RED's side

Updated koth_synthetic_event

Moved spells away from mid

Detail adjustments

Clipping fixes

Very minor lighting changes

Updated pd_mannsylvania

Added even more Bats!

Added more spawnpoints for pumpkin-bombs

Added new nag voiceline for if Dracula does not receive any blood donations

Removed setup time, replaced it with a normal countdown instead

Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds

Decrease dropped blood bag timer from 15 -> 10 seconds

Decreased respawn wave times for the losing team from 4 -> 2 seconds

Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds

Changed the main spawn doors to have windows

Removed Rare Spell spawn by the graveyard area, replaced with Common Spell

Health and ammo pickup adjustments

Clipped stairs by the Castle's exit portal

Minor visual updates

Updated ctf_applejack

Fixed the projectile weapons from not working inside the buildings

Removed bullet collision from the intelligence room handrails

Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there

Removed the vents with missing textures

Fixed the bug with being able to get stuck in the blue shed

Fixed a stuck spot in mid shed (ty Midnite!)

Fixed a texture being weird in the intel rooms

Fixed a black displacement in the red intel yard

Removed the collision from the food in the red spawn table

Updated cp_ambush_event

Fixed exploit where players were able to build into RED 1st base (Thanks MN!)

Improved lighting at RED base in stage3

Fixed lantern being clipped into cliff wall in cavern at stage1

Fixed odd shadows cast by some props

Fixed coffin from being non-solid in stage2

Fixed spawncamping spot in stage2 at RED indoor exit

Fixed few hovering lamp props

Fixed some prop fading too soon

Fixed rare issue where players fell of directly to lava on underworld teleportation

Clipped few crates to make it easier to jump on them

Updated arena_lumberyard_event

Recreated the game mode in VScript

Significantly increased server performance

Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH

Updated the healing ghost appearance for RED team

Text pop-ups are now drawn in chat instead of in the middle of your screen

Reduced volume of the incoming spell

Removed the random Skeleton King and the Horseless Headless Horseman

Removed the rare spell given to the last player standing

Converted some medium health kits into small health kits

Removed small health kits from the second story of both churches

Fixed a pumpkin bomb that was stuck in the terrain

Updated pl_embargo

Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)

Fixed the lack of countdown at the end of the round

https://store.steampowered.com/news/230553/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed regression with some .mp3 files not playing

Updated description for the Backpack Expander

Updated some tournament medals

Updated the Desk Engineer cosmetic item

Fixed clipping with the Gunslinger

Fixed clipping with Engineer's buckle

Fixed rotation in the paint preview

Fixed skin parts being tinted green from texture compression

Updated the Daring Dell cosmetic item

Fixed rotation in the paint preview

Fixed shading artifacts on the helmet

Updated The Big Star cosmetic item

Fixed rotation in the paint preview

Fixed various instances of clipping with the player model

Updated mismatched backpack icon

Fixed parts of the textures

Updated koth_cachoeira

Players can no longer shoot through the metal fence

https://store.steampowered.com/news/227474/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Increased the maximum number of backpack slots to 4000 (from 3000)

Fixed record/stop .dem file exploit that was used to reveal cloaked Spies

Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot

Fixed regressed self-illum setting for the Earbuds

Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)

Fixed a problem with .mp3 sounds not playing if they were very short

Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)

Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)

Updated Taunt: Unleashed Rage to fix incorrect outro timing

Updated Taunt: Can It! to fix MvM bone

Updated koth_sawmill_event

Removed stray spell

Updated koth_megaton

Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)

Updated pl_cashworks

Updated menu photo to match map changes

Removed strange texture glitch at RED spawn 1

Added shutter for drop exit at RED spawn 1

RED spawn 2 big door can't be stickied anymore

Removed collision on some lamps

Added minor visual changes in BLU spawn and final cap side route

Fixed minor clipping issues

Updated koth_cachoeira

The sightline from the helicopter has been blocked off

Fixed missing door texture (Thanks Hoppkins!)

Various miscellaneous fixes (Thanks Midnite!)

https://store.steampowered.com/news/227323/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated Taunt: Can It! to fix missing flies particle effect

Updated the backpack image for the Impact Impaler

Updated Violent Viridian Unusual effect to fix a visual bug

Updated/Added some tournament medals

Updated cp_hadal

Fixed control point capture messages

Fixed door locking in RED spawn after C capture

Removed unintended buildable areas

Increased capture time on final point

Improved directions around the map

Updated pl_embargo

Reduced respawn time on Last for RED from 34 to 22 seconds

Asked Botlers to speak and explode more quietly

Minor visual fixes

Updated koth_megaton

Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)

Fixed the grates around the capture zone allowing blast damage to pass through

Fixed a few cases of alpha painted displacement seams

Improved lighting on several models, especially on the rocks throughout the map

Fixed surfaceprop on BLU's metal plates

Fixed several pixelwalks along thatch roofing and exteriors of the team buildings

Improved clipping throughout

Fixed a support beam intersecting with spawn doors

Fixed a few instances of visible displacement holes in the perimeter dropoff

Added a unique kill icon for the end of the round

Fixed floating spawndoor motors

Plus... all you need for a beach party!

Updated pd_atom_smash

Fixed the Casual Administrator overriding the Scientist

Fixed some floating lights

Updated koth_sawmill_event

Removed the spells in the underworld since players could spawn camp with them too easily

Increased the time players get crits and health from the underworld after leaving

Added some additional effects to the secret exit from the underworld

https://store.steampowered.com/news/226712/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated pl_embargo to fix visual glitches

https://store.steampowered.com/news/226055/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect

Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats

Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable

Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles

Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites

Updated the Desert Wind and Monsoon Season Unusual effects

Fixed the wind flickering on moving taunts

Fixed the tumbleweed having incorrect physics

Updated the wind and dust to trail slightly on moving taunts

Updated the Control Patrol cosmetic item

Reduced the size of the glasses

Lowered the hat slightly on Soldier's head

Fixed UV map issue with LODs

Updated the Justice Johns cosmetic item

Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs

Fixed rigging issue with boot laces

Updated the Pathfinder cosmetic item

Slimmed down the arms slightly

Adjusted shoulder and armpit rigging to reduce stretching of the vest

Adjusted mesh transition from forearms to hands

Fixed some clipping issues around where the shirt collar meets the zipper

Raised the zipper pull tab for better compatibility with other Soldier cosmetics

Updated ctf_doublecross

Fixed an incorrect team-colored material in the BLU base for real this time

Updated pl_enclosure_final

Fixed a clip wall blocking a dropdown in stage 3

Updated pl_embargo

Minor visual and clipping improvements

Fixed the cart's missing outline

Added an extra Botler to the playable space

Fixed the paint splat overlay not applying to players within the explosion range

The ambient music inside the casino now respects the music volume settings

Improved player visibility against certain walls (Thanks Arthur)

Added the kill icon to the helicopter blades

Fixed an override of a TF2's base texture

Fixed being able to block the cart shortly after point A (Thanks Aar)

Fixed getting stuck in a door near C while it closes

Fixed indoors fog sometimes getting applied outside (Thanks Phe)

Increased respawn time for RED on the last point

Fixed the client crash related to custom models

Improved performance on the last point

Updated koth_cachoeira

Engineers can no longer build inside the cliffs

Fixed teleporter stuck spot under the control point

Adjusted respawn waves

Minor visual improvements

Various clipping fixes

Improved performance

Updated ctf_applejack

Improved clipping

Brought some stairs

Improved tree collision

Added more chickens

Improved detail

Fixed Ol'Betsy (Thanks Aar!)

https://store.steampowered.com/news/226049/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Moved 64-bit Steam binaries to the correct folder

Updated the equip_region for the Free Mann's Fashion

Updated the Distant Drift Unusual effect to fix a visibility issue

Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails

Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements

Updated the Botler 2000 to fix problems with its positioning

Updated koth_megaton

Fixed the finale being cut off by a round ending too early

Fixed players not being blown to smithereens during the finale

Fixed players being able to get stuck in the edges of the thatch rooftops

Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.

Updated cp_canaveral_5cp

Fixed an out-of-bounds exploit

Fixed some stuck spots

Fixed some hovering props

Added some missing overlays

Updated cp_overgrown

Fixed being able to build in RED spawn

Adjusted clipping to fix a few perch points

Removed extra shadow_control entity (Thanks Lacry!)

Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)

Updated pl_odyssey

Fixed an exploit that allowed BLU players to enter RED spawn

Fixed lighting issues in BLU first spawn

https://store.steampowered.com/news/225689/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash

Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend

Updated the Treasure Trove Unusual taunt effect

Renamed to Bountiful Riches to fix a naming conflict

Updated the materials to fix a problem with the coins

Updated pd_atom_smash

Fixed missing UI elements for the capture zone

Increased rarity of The Scientist's idle chatter between capture zone availability

Updated koth_megaton

Fixed a missing material on the sandbags

Fixed clipping on an open crate

https://store.steampowered.com/news/225585/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2024!

Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen

Added the Summer 2024 Cosmetic Case

Contains 23 new community-contributed items

Added 4 new community-contributed taunts to the Mann Co. Store

Taunt: Taunt: Can It!

Taunt: Cremator's Condolences

Taunt: Straight Shooter Tutor

Taunt: Unleashed Rage

Added 38 new community-created Unusual effects

18 new effects for Unusual hats

20 new effects for Unusual taunts

All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.

The Summer event runs through September 15th, 2024

General

Security and stability improvements

Fixed Workshop sv_cheats exploit

Disallow aliasing any existing convars that are not movement commands

Added language support for Spanish - Latin America

Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items

Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category

Added missing 64-bit Steam binaries for the dedicated server

Added missing 64-bit versions of HLMV and HLFaceposer

Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team

Added missing menu_photos images for cp_powerhouse

Added missing default string for Player Destruction mode

Expanded VScript support

Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars

Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map

BaseEntity: AcceptInput, IsAlive

EconEntity: GetAttribute

TFPlayer: GetCustomAttribute, StunPlayer

TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint

Moved some of the Christmas maps to the normal rotation

Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF

Moved koth_probed out of the Misc matchmaking category and into KOTH

Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)

Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)

Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)

Fixed CTF HUD being visible when no flags are present (Community fix from fellen)

Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)

Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel

Fixed dropped weapons with custom decals not showing the correct decals

Fixed some unusual effects using the wrong orientation for The Head Hedge

Fixed Halloween transmutations being completed outside of the Halloween event

Fixed incorrect BLU material for the CLTF2 bronze medal

Fixed missing Spy audio when using the Taunt: Kazotsky Kick

Fixed missing sound for the Taunt: The Skating Scorcher

Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas

Fixed some clipping issues for the Mad Lad when using lod1 and lod2

Fixed missing polygons for the Stunt Suit when using the Roadworker style

Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal

Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time

Fixed console warning about unknown command 'eureka_teleport'

Fixed Vaccinator heal sound continuing to play after Medic's death

Fixed a problem with the Tiny Timber not displaying paint after being painted

Updated zi_intro.webm media file

Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active

Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations

Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)

Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)

Updated the material for The Law to fix an issue when the hat has been painted

Updated the equip_region for the Cleaner's Cap

Updated/Added some tournament medals

Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues

Updated ctf_doublecross

Fixed an incorrect team-colored material in the BLU base

Updated cp_brew

Fixed truck textures outside of BLU spawn

Fixed a few bumps in the road

Updated pd_selbyen

Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door

Minor detailing changes

Updated pl_hoodoo_final

Added func_noclip to BLU spawn in the third stage

Updated pl_corruption

Fixed handrail collision near the last point

Fixed lamp near BLU spawn

Fixed missing string for last point

Updated plr_hacksaw_event

Fixed broken areaportals

Updated pl_enclosure_final

[Stage 1] - Moved A point within the gate building

[Stage 1] - Added stairs for access to the balcony overlooking the final point area

[Stage 1] - Added more cover along the initial aviary area

[Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area

[Stage 1] - Tweaked the layout of the tunnel section

[Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building

[Stage 1] - Reworked RED spawn so it now has two exit doors

[Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked

[Stage 2] - Airboats and their dock are now accessible

[Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead

[Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit

[Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit

[Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within

[Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building

[All Stages] - Allowed building inside initial BLU spawns

[All Stages] - Visual improvements to a lot of places, a few new assets

Updated pl_cashworks

Area 1 / Loading Dock

BLU Spawn 1:

Solved several clipping issues at doors and stairs

Mitigated line of sight into spawn room

Added alternative exit from spawn room to the right

RED Spawn 1:

Reworked to have two exits

Area Changes:

Changed terrain around bridge to be easier to maneuver and to prevent getting stuck

Changed munition pack at building 01 to large

Possible spots beneath bridge for teleporter-traps eliminated

Shuffled some big rocks to block off Sniper lanes

Cut center building Sniper lane, left alley visually blocked off from dock area

Cut center building top Sniper lane, less easy to get a good view

Changed out of bounds building left of BLU spawn, added spinning sawblade

Opened up a third passage to allow for an additional flanking option for BLU and RED

Area 2 / Serpentines

RED Spawn 2:

Reworked 2nd RED spawn entirely

New spawn has two exits, locks and teleports after B is capped

Area Changes:

Balconies blocked off visually and physically

Additional visual blocker at the top of the serpentines to allow for a more secure crossing

Long tunnel leading through the RED building to a staircase at the foot of the hill

Added deadly and moving sawblade for spicy danger, with sparks and fumes

Closed off BLU balcony at the end of the hill

Changed raised platform to be only accessible from RED side

Reroutes:

Deleted BLU gates at flanking route after B is capped

Flanking route has an additional exit towards C, leading through BLU building

BLU building interiors reworked and expanded

Balcony-drop doesn't injure the player any more

Area 3 / Construction Site

BLU Spawn 2:

New stairway leading to balcony

Wider exit from big building after CP3 capture

Area Changes:

Widened area at the generators and on the 2nd level

Changed the direction of the drop-in to C, leading into the hydroelectric building

Widened exit from BLU spawn into Area 3

Area 4 / Vault

Area Changes:

Added gates opening at the gatehouse after CP3 is captured

Alternative passageway through gatehouse while gates are closed pre CP3

Rebuild bridge to be convex, obscuring a long Sniper lane

Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks

Global Changes

Solved a ton of clipping

Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay

Adjusted func_doors at spawn to span to every solid

Changed clipping on cart, now jumpable

Increased fog distance and lowered density

Exchanged glass-textures from the green to the clear version

Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces

https://store.steampowered.com/news/223066/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed a crash caused by using -dxlevel commands

Fixed some ABI compatibility regressions for server plugins/mods

Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman

Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)

Fixed the snd_cull_duplicates command not working

Fixed a hang when importing cosmetics into the Workshop tools to upload

Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)

https://store.steampowered.com/news/220641/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed an issue where the game would be falsely detected as malware by some anti-viruses

Fixed a crash relating to using some Unicode characters on Linux

https://store.steampowered.com/news/220446/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added 64-bit support for Windows/Linux client and server

Should include performance improvements for most users

Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues

Fixed an exploit related to uploading invalid custom decals that would crash other clients

https://store.steampowered.com/news/220436/

Now Available on Steam - The Universim

The Universim is Now Available on Steam!

Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.

https://store.steampowered.com/news/215594/

Now Available on Steam - The Universim

The Universim is Now Available on Steam!

Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.

https://store.steampowered.com/news/215594/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed a server crash related to PASS Time and the round timer at the end of a round

Fixed overlapping texture for the Panic Attack's kill icon

Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points

Updated cp_brew

Fixed missing textures on a truck

Fixed unintended sentry spot on top of the HVAC pipes at the Brewery

Updated pl_camber

Fixed respawn room exploit

Updated plr_hacksaw

Fixed teleporters being able to be placed in spawn

Removed hint nodes from the hacking sequence

Updated plr_hacksaw_event

Fixed teleporters being able to be placed in spawn

Updated to match layout changes to plr_hacksaw

Updated ctf_pelican_peak

Removed skybox bridge for dx8 users

Adjusted cow

Miscellaneous fixes

Updated pl_corruption

Fixed an issue with the 3D skybox

https://store.steampowered.com/news/215056/

Now Available on Steam - Cowbots and Aliens

Cowbots and Aliens is Now Available on Steam!

Cowbots and Aliens is a furious PvP Multiplayer VR brawl set in the Saloon-iverse! Free movement, laser precise gunplay, multiple competitive modes and a custom networked physics system that lets you use EVERYTHING as a weapon makes for an immensely satisfying VR ruckus!

https://store.steampowered.com/news/214495/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated cp_carrier

Fixed a clipping issue near the bell tower

Fixed the carrier being able to take teleporters

Fixed players dropping flags during waiting for players

Adjusted gravity and health formula for the carrier

Half-Zatoichi reverted back to restoring 50% of the carrier's health

The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts

Decreased size of the frog

https://store.steampowered.com/news/214407/