Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated Taunt: Can It! to fix missing flies particle effect

Updated the backpack image for the Impact Impaler

Updated Violent Viridian Unusual effect to fix a visual bug

Updated/Added some tournament medals

Updated cp_hadal

Fixed control point capture messages

Fixed door locking in RED spawn after C capture

Removed unintended buildable areas

Increased capture time on final point

Improved directions around the map

Updated pl_embargo

Reduced respawn time on Last for RED from 34 to 22 seconds

Asked Botlers to speak and explode more quietly

Minor visual fixes

Updated koth_megaton

Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)

Fixed the grates around the capture zone allowing blast damage to pass through

Fixed a few cases of alpha painted displacement seams

Improved lighting on several models, especially on the rocks throughout the map

Fixed surfaceprop on BLU's metal plates

Fixed several pixelwalks along thatch roofing and exteriors of the team buildings

Improved clipping throughout

Fixed a support beam intersecting with spawn doors

Fixed a few instances of visible displacement holes in the perimeter dropoff

Added a unique kill icon for the end of the round

Fixed floating spawndoor motors

Plus... all you need for a beach party!

Updated pd_atom_smash

Fixed the Casual Administrator overriding the Scientist

Fixed some floating lights

Updated koth_sawmill_event

Removed the spells in the underworld since players could spawn camp with them too easily

Increased the time players get crits and health from the underworld after leaving

Added some additional effects to the secret exit from the underworld

https://store.steampowered.com/news/226712/

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