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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated koth_krampus

Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes

Fixed players dropping flags during waiting for players

https://store.steampowered.com/news/214327/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed a regression with the Clue Hairdo where the smoke attachment was missing

https://store.steampowered.com/news/214279/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated the Carry-Van to fix a problem with the LOD files

Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style

Updated main menu background to fix missing nomip/nolod settings

Updated pl_camber to fix a crack in the forward spawn

Updated the Cozy Coverup

Fixed backpack icon

Fixed broken paint region

Fixed jigglebones

Fixed Scout's headphones being hidden for style 3

Fixed Soldier's lod0 for style 3 not matching style 1

Updated the Clue Hairdo

Updated to fix issues with shading on maps

Updated to fix the clipping of the loose hair strand with the forehead

Updated the Sleuth Suit

Updated all models to fix issues with shading on maps

Fixed clipping/changed rigging in some poses

Fixed the fourth style having only one material, which caused the problems

Fixed parts of the textures

Changed the backpack icon to reflect the changes in the item

https://store.steampowered.com/news/214217/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed the Pyro's right hand c_model not drawing correctly

Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)

Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)

Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings

Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style

Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer

Updated the Strasbourg Scholar cosmetic item

Fixed cross-cosmetic clipping

Fixed triangulation mismatch on pants and resulting rig issue

Fixed LOD bone collapse error

Fixed minor UV stretching on LODs

Updated pl_frontier_final

Fixed Engineers being able to build in Red's final spawn room

Updated plr_hacksaw

Fixed non-zero roll on spectator cameras

Fixed Erroneous clip brushes

Simplified and merged door frames across the map to have fewer obstructions

Removed some cover on each team's balconies that preventing being able to spam sentries

De-cluttered finale roof so that you can travel from balcony-to-balcony

Lowered rocks between middle and the finale

Adjusted prop fades

Updated ctf_turbine_winter

Fixed issue with teleporters exploding when players used them in the vents

Added extra ammopacks in the intel hallways

Fixed cubemaps having odd reflections in the center area

Adjusted clipping in the center area

Added neutral Train Camera so you can enjoy the Slay Ride

Added small details

Updated pl_emerge

Fixed some malformed geometry in Blu's first spawn

Fixed unintentional perch point just outside Blu's first spawn

Updated pl_camber

Clipped sewer grate

Disabled rock collision

Increased Red respawn room

Improved clipping

Blocked off a sightline on the final point

Updated cp_brew

Fixed missing collision on red arrow outside Red's first spawn

Fixed missing flatbed truck trailers outside of the diner

Updated koth_snowtower

The control point is now more closed-off

Slightly extended the cover on the lower balconies on both sides

Moved the ammo from the control point to the higher platform of the central tower

Fixed z-fighting on the lower ramps on both sides

Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing

Updated menu photos

Updated koth_krampus

Fixed minor visual issues

Fixed Krampus' unique boss bar randomly getting replaced with the default one

Fixed people getting stuck or telefragged when taking the Krampus portal

Krampus' landing sound is now more audible

Krampus now correctly destroys all buildings in his way

Updated cp_carrier

Adjusted fade distances of some areaportals

Adjusted Blu team's respawn times

Extended Blu team's respawn room

Fixed hud text overlapping

Fixed soundscapes not working correctly

Fixed objective text not displaying properly

Fixed the ability for the carrier to pick up restricted weapons

Fixed players not becoming the carrier while standing on the platform as it resets

Announcer's bomb voice lines no longer play after the bomb has been deployed

Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%

Added 25% crit resistance to the carrier

Added overtime while there is a carrier

The carrier's health bar now displays their class icon

Decreased size of the frog

https://store.steampowered.com/news/214110/

Now Available on Steam - Kodon

Kodon is Now Available on Steam!

Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.

https://store.steampowered.com/news/213793/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added missing 'No Glasses' style for The Dapper Dickens

Added missing strings for koth_krampus

Fixed name typo in map credits for koth_krampus

Fixed the Wanderer's Wool not being paintable

Updated cp_carrier to fix some visual issues

Updated Selfless Sensation to fix a rendering/brightness problem

Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas

Updated pd_galleria to fix broken cube maps

Updated pl_camber to fix a problem with RED spawn camping

Updated pl_emerge to fix missing .nav file

Updated cp_gravelpit_snowy to fix missing custom sounds

Updated pl_phoenix

Reduced Blu respawn wave time on A and C from 5 to 4

Increased Red respawn wave time on A and C from 6 to 7

Rollback zone on C now reduces the payload push speed by 50%

Locked door connecting B and C now opens when A is captured instead of B

Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale

Various visual fixes and adjustments

Various pickup size adjustments

Various clipping adjustments

Performance improvements

Updated checkpoint names

https://store.steampowered.com/news/213753/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2023!

All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.

Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber

Added the Winter 2023 Cosmetic Case

Contains 23 new community-contributed items

The Festivizer can be found as a bonus drop when opening the case

Added 3 new community-contributed taunts to the Mann Co. Store

Taunt: Cheers!

Taunt: Mourning Mercs

Taunt: Foul Play

Added 31 new community-created Unusual effects

17 new effects for Unusual hats

14 new effects for Unusual taunts

All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.

Mann Co. Store winter sale!

Smissmas runs through January 7th, 2024

General

Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)

Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)

Fixed missing BLU team skin for the B.A.S.E. Jumper

Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped

Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute

Updated pl_corruption to fix trigger_teleports not enabling correctly

Updated koth_sawmill_event to fix missing material

Updated cp_gravelpit_snowy to improve performance

Updated several maps to fix localization issues

https://store.steampowered.com/news/213565/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Updated koth_sawmill_event

Fixed missing model and material

Updated pd_farmageddon

Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)

Added custom announcer lines for gargoyle spawn

Updated zi_atoll

Significantly reduced strength of trigger_push in water

Adjusted trigger_push entities on trees

Improved clipping/collision on wood plank structures

Adjusted distribution of health and ammo pickups to make structures easier for Red to hold

Reduced file size of map

https://store.steampowered.com/news/211619/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)

Fixed using the extendfreeze client command to continue spectating enemy players after being killed

Fixed Arena mode player count HUD layout problem (community fix from Funicular)

Updated zi_atoll to sync the particles file with other the Zombie Infection maps

Updated zi_woods

Added props to aid scouts in getting up to the roof on the boathouse

Added trigger_push entities to the tops of trees

Implemented an optimisation pass

Updated koth_sawmill_event

Added spells to the Underworld Forest to encourage players to travel there

Added trigger_hurts to prevent spawn camping in the Underworld Forest

Added the Skeleton King to randomly spawn after cap

Added an additional Skeleton Consort for him as well

Reduced the amount of particles in the Underworld Harvest

Removed a custom texture since it wasn't needed

Minor clipping changes

Added an ammo pack to the cave

Removed a few pumpkin bombs since they hurt player movement too much

Added a loss-coverage program for Red team

Cleaned up some waste

https://store.steampowered.com/news/211509/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts

Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region

Updated the Celestial Summit Unusual effect to reduce the particle count

Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect

Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)

Updated the Carry-Van

Fixed the rigging on the straps to avoid clipping when running

Fixed misplaced ambient occlusion on the material

Fixed rim mask being black in places it wasn't supposed to

Fixed a hole in-between the window and top of the van

Fixed LODs to represent above changes

Updated the Dead Man's Party Unusual taunt effect

Added fades to hand sprites

Improved effect composition on fast-moving taunts

Fixed some particle sorting issues

Updated cp_lavapit_final

Fixed a skybox exploit in the underworld

Updated pl_spineyard

Fixed an exploit that allowed players to get outside of the map

Fixed missing cubemaps

Updated pl_corruption

Replaced some of the materials and models

Adjusted collisions near some wooden beams by point A

Adjusted prop fades

Fixed some minor texture issues

Fixed teleport trigger in one of the spawn rooms being too late to activate

Minor adjustments to improve your sanity

Updated cp_degrootkeep_rats

Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player

Fixed a hidden perch in the balcony overlooking C

Updated arena_perks

Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)

Fixed missing barricades in the voting area

Fixed certain items having missing textures on the map

Removed crumpkins (with help from LizardOfOz)

Fixed stalemates causing extra rounds where no perks would appear

Added a new HUD, with an alive player counter

Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium

If a game is in progress and there are no players on BLU team or RED team the game will now end

Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss

Fixed a bug that caused Zombies to not see combat text correctly

Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo

Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)

Fixed an issue with missing particle effects for Medic's Heal ability

Adjusted the number of Zombies selected at round start for low player counts

Corrected unintended changes in the last update

Changed the damage dealt by Zombie Soldier's Stomp

In the previous update, Soldier would instantly kill his stomp target. This was not intended.

The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.

Changed the Sentry Gun to deal 40% damage to Zombies

In the previous update, this was 35%. This was not intended.

Added a sound effect to Pyro's explosion of flames on death

Removed some debug print statements

Reworked Demoman's Blast Charge to fix several exploits and bugs

These changes should also make Blast Charge more reliable and less frustrating to use

Blast Charge is now triggered based on the player's velocity

When player's speed drops below a threshold while charging, they explode

Additionally, anything that would usually interrupt a shield charge will now trigger the explosion

Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended

Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed

Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation

Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge

Fixed many bugs that caused Blast Charge to fail to detonate

Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie

Updated zi_atoll (additional changes)

Fixed the missing texture on the turbine building's roof

Added areaportals and occluders in and around buildings

Added extra nodraw brushes under the level and buildings to improve vis calculations

Added prop fades on bushes and rocks

Adjusted push triggers on trees

Minor clipping adjustments

Changed func_brush on roofs to func_movelinear so that corpses don't fall through

Added soul gargoyle spawns

Added a santa hat that spawns on the anchor when smissmas holiday is enabled

Fixed cubemap reflection issues

Fixed the seam between the 3D skybox and the playable level

Aar fed the spinning cat

Updated zi_devastation_final1 (additional changes)

Replaced sewer exit to the 2nd floor with a ladder

Changed sewer exits to no longer require crouching/prop jumps

Fixed missing respawn trigger in the sewers

Adjusted spawn positions of Zombies and Survivors

Fire now ignites players

Adjusted lighting in sewers to be slightly brighter

Reduced round timer to 3 minutes

Lit up 2nd floor car corner

https://store.steampowered.com/news/211041/

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed the Clown's Cover-Up always showing the Red team skin

Fixed hiding the Pyro's head when using the Friendly style for the Fiercesome Fluorescence

Fixed the Grounded style of the Power Spike using an incorrect LOD model

Fixed Celestial Summit and Stellar Ascent Unusual effects not following moving players

Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon

Fixed missing prefix when the Strange Filter: Lava Pit (Community) item is applied to a weapon

Updated The Masked Fiend to fix a problem with the materials

Updated the Dell Dynamic to fix issues with the materials, rigging, and LODs

Updated the Sapped Unusual effect to fix visibility issues in bright environments

Updated Blastphomet cosmetic to fix some a problem with the materials and some minor clipping

Updated the Taunt: Borrowed Bones to add missing sounds

Updated Taunt: Neck Snap animations to fix the MVM canteen flipping while taunting

Updated the Nightmarish Storm, Acidic Climate, and Otherworldly Weather Unusual effects to fix a problem with the lock rotation

Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix a problem with flickering

Updated pd_farmageddon

Updated .res file to work with custom huds (Thanks Aar)

Updated cp_lavapit_final

Updated the Underworld

Spells now spawn one per point, in a random location

Removed some exploits

Updated pl_spineyard

Replaced some of the materials and models

Fixed a missing material

Significantly improved skeleton navigation

Reduced the health of skeletons to 130 HP

Increased the weapon spread of skeletons to reduce their long range damage

Increased the number of pumpkin bomb spawns

Improved sound effects

Various detail fixes

Fixed being able to build in the first Blue spawn

Updated pd_mannsylvania

Added new custom voice lines of Merasmus Gargoyle Notifications

Better player clip and fixed players stuck in some areas

Placed more bat's models on entire map and randomised their animations

Improved 3d skybox

Disabled trigger_hurt in ending sequence after 15 second when game ends

Minor cosmetic fixes

Updated zi_murky, zi_atoll, zi_devastation_final1, and zi_sanitarium

These changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fight

Zombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" ability

This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak into or around strongholds

Zombie Soldier's "Pounce" ability is now significantly higher, and has a 5 second cooldown (from 8)

These changes will bolster Zombie Soldier's role as a recon pick and a roof buster, capable of launching through sentry fire

Zombie Sniper's "Spit" ability now damages buildables

Zombie Sniper now drops a puddle of spit on death

Both of these changes will make you feel like you're contributing more with your spit, and if that's not enough, you at least get to drop one on death to cause a small area of denial

Zombie Pyro no longer drops small health kits

Zombie Pyro's "Hellspawn" passive now releases a flaming explosion on death on top of the existing gas passer cloud

These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close

Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage)

Zombie Heavy deals 20% increased melee damage

Sentry and crit resistance will bring Zombie Heavy's effective hp up much higher, buffing his role as a tank that you really oughta stay away from. His slower speed is unchanged, so you're still able to run. The changes will just make bunkering much more difficult with him around.

Zombie Engineer's EMP no longer rolls on shallow surfaces, and now does 110 damage instead of fractional damage

This change will turn EMP grenades into a much more immediate threat, instantly breaking mini sentries, crippling level 1 sentries, and wounding other buildings

Zombie Scout's "Speed Demon" passive now comes and additional 25% jump height boost

Zombie Scout already has a triple jump, but increasing jump height will make him even more of a pest buzzing around your head, and better at climbing onto roofs once a hold is destroyed

1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round up

It's become clear that there simply aren't enough zombies selected at the start of the round. Initial pushes should be easier to perform with a couple more units.

Sentry Guns deal 40% damage to zombies (from 60%)

Engineers are simply way too oppressive. The dispenser is invaluable for the sake of ammo, and the sentry still has use as a knockback tool, but now should be significantly less frustrating to play against.

Demoman shield items no longer halve the damage taken by zombies

He was just too strong and incredibly unfun to duel. The extended reach of swords is already amazing against melee-only characters. His strong maneuverability is unchanged.

Zombie Medic Heal cooldown reduced to 7 seconds (previously 11)

All Zombies except for scout, heavy, and spy, now have +25 HP (from +10)

Fixed a bug where Zombie Demo could detonate himself before the charge had started

Fixed a bug where Bonk! Atomic Punch could persist through Zombie conversion

Fixed various issues caused by Zombie Demo surviving his own charge

Fixed issues with the Zombie HUD not correctly displaying certain strings

Fixed exploit related to adding additional time

Added additional HIDEHUD bits to remove irrelevant HUD elements when playing Zombie

Added an instructional video (Thanks Funicular!)

Updated zi_murky (additional changes)

All of the roofs have been covered in clutter such as vines and tires, and are no longer buildable

Added more trees for cover

Added small fence to RED spawn to make it easier for zombies to approach up the wooden stairs

Added a ramp leading to the yellow shack's roof

Added occluders to central shack

Improved fog

Improved skybox

Improved readability of chicken wire fences, and added more around the docks

Adjusted prop fades

Tweaked detailing

Fixed erroneous clip brushes

Fixed several stuck spots

Fixed missing television model

Updated zi_atoll (additional changes)

Added an extension to the roof of the turbine building

Added nobuild entities to debris that could potentially hide sneaky sentries

Added a broken window on the turbine building

Clipped the spiral stairs behind the lighthouse (thanks Aar!)

Reduced performance impact of water

Increased size of trigger_push entities on the tree tops

Improved collision on the displacement on the beach near the fishing house

The spinning cat has been fed

Updated zi_devastation_final1 (additional changes)

Added new route from second level zombie spawn to the top floor

Adjusted some zombie spawns

Made some zombie spawn exits easier to leave

Clipped off bottom floor stairs

Increased Round Timer to 3 minutes and 30 Seconds

Increased Reports of Gators

Updated zi_sanitarium (additional changes)

Replaced some of the materials and models

Fixed a missing material on a prop

Fixed a pixel walk in the skybox

https://store.steampowered.com/news/210711/

Steam Client Update Released

A new Steam client has been released and will be automatically downloaded.

Today we’re shipping a significant update to Steam Client, with new features and improvements to the Steam Desktop experience. This includes:

Updated Steam Client notifications, with additional settings allowing you to choose which notifications you'll see, and where you'll see them

Visual and usability improvements in dialogs, menus, fonts, and colors - including screenshot manager, achievements, and more

An overhauled in-game overlay (accessible via Shift+Tab), with an updated design, new features, and more customizability

New notes functionality with rich text formatting, image pasting, and offline functionality. Multiple notes can be saved per-game, and they are accessible via the in-game overlay, desktop client, and Steam Deck

New pinning functionality - panels from the in-game overlay can now be "pinned" (with adjustable opacity) so they are viewable while in-game

Updated controller configurator is now part of the overlay when a gamepad is connected

Mac & Linux versions of Steam have been updated to enable hardware acceleration

In addition to these features, a good portion of the work we did in this update went into significant improvements under-the-hood, including changes to how we share code across Steam Desktop, Steam Deck, and Big Picture Mode.

Read more about the update and watch the announcement video in the blog post here.

Other changes:

General

Display an error if the user is trying to log in anonymously in the client. This mode is only supported for steamcmd.

Uninstalling a game no longer displays a modal dialog

Fixed "Manage Storage" button opening the storage settings page

Fix soundtrack cover art not appearing in content management panel

Fixed popup menus opening at the wrong DPI in multi-monitor mixed-DPI configurations.

Fixed some context menus opening incorrectly when the opening window is maximized.

Fixed in-client link to support FAQ detailing Windows 7/8/8.1 end-of-life.

Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running

Fixed issue where viewing app properties caused the Steam client to be unusable

Fixed download rate limiting not working in some cases

Fixed error when navigating the game list with arrow keys and landing on a category header.

Fixed issue where clicking on store or community links in a news post within the client would not navigate to the website

Fixed a crash that could occur if toggling bandwidth limits while a game download is in flight, or if cloud syncs while a game download is in flight.

Fixed issues in sign in UI when switching between entering a Steam Guard code and entering a backup code

The game is ready for preload & game released spotlight in the library will no longer show for users who own the game through family sharing

Fixed close button on the Update News dialog starting at the top of the dialog, then moving down to the bottom when the content loaded

Fixed category capsules overflowing into the app details page when the window is very narrow

Added new Achievements popup accessible from the game details page

Fixed "View Updated Items" context menu items in the Downloads section for games that have updated Workshop items

Moved 24hr time setting from Friends & Chat to Interface

Stopped forcing 12-hour clock display if the user did not explicitly select the 24-hour clock. The default is locale dependent.

Fixed incorrect UI state when a game is purchased while the user is in a timed trial

Updated URL for store checkout process.

Added a tooltip to "Other" section in storage settings to explain what it contains

Fixed occasional crash when toggling a game's favorite status through the play bar on the game details page.

Added a setting to let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details. This defaults to true on desktop and false on Steam Deck.

Fixed game list unnecessarily flickering to top when selecting a game that's in a collection.

Fixed artwork modal sizing height based on screen width, fixes close button being off-screen on taller images.

Friends & Chat

Fixed issue where "Invite to Play" was not available in the Friends List for some games (e.g. CS:GO)

Fixed issue where going idle would cause Friends & Chat to reconnect when offline

Fixed chat tabs sometimes overlapping window controls if a lot of tabs are open.

Rearranged and reworded several items on the friends list context menu to make them more clear.

Fixed the friend menu causing a black bar on the underlying chat or group window in some cases.

Improved performance of the interface in the overlay when animated Steam avatars are enabled

Big Picture Mode

Removed support for -oldbigpicture command-line option

Fixed some styling issues in the Quick Access Menu > Friends List

Fixed some issues with notification toasts appearing in the wrong location in multi-monitor setups or with different DPI settings

Apply text filtering preferences in Guides in the Overlay

Removed soundtracks from All Collections since it has its own tab

Fixed an issue where two settings pages could be visible at once

Fixed the switching of monitors when going in/out of BPM at start up

Fixed overflowing friends list when sharing a screenshot

Expand the hitbox of buttons in the footer to make them easier to click

Fixed showing notifications in the Big Picture Mode game overlay

Improved performance of dual trackpad typing in the Virtual Keyboard

Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay

Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie

Any button press will now cancel the Wake custom startup movie

Fixed a black screen freeze when clicking on a store widget within a news post

Changed game invitations to show the launch option dialog instead of using the first option in the list. If the user has selected an option and asked to remember it, that option will be used instead of showing the dialog.

Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected

Added support for Mouse4 (Back) as B button in the interface

Fixed opening the "Reorder controllers" dialog in the main Big Picture Window when a game is running

Search will now return tags in addition to games. You can search for categories like "Free to Play" or individual tags like "survival" or "zombies".

Enabled additional toast notifications that were previously only visible in Desktop mode

Restored display of Special Offers in the What's New section of the home screen.

Fixed a navigation issue in the Quick Access Menu showing the last section, instead of the Performance section, when selecting the Battery icon in the header

Fixed inability to click on Steam notification toasts (eg. wishlist, comment).

Steam Input

Increase responsiveness of the "Joystick Deadzone" visualization

Gyro As Joystick can now optionally output to Left Joystick

Fixed Gyro's Left/Right Stick Deflection Modifier not working

Fixed Modeshift bindings not being removable when viewing the command on the input

Fixed a case where hitting the "apply configuration" button before a configuration preview was loaded could select the wrong configuration

Fixed a case where an autosave could get lost while editing

Fixed the DualSense configuration preview not showing Mute button bindings

Fixed bug causing DualSense triggers to only read as 0/100%

Fixed error when viewing a configuration in the "Search" tab of the config browser

Added several missing Steam Link App virtual controller-specific settings to the configurator

Added new config export path that works while offline. In personal configuration dropdown the options are now "New Personal Save", which is this new option and "New Sharable Personal Save", which uses the existing Steam Workshop backend.

Filter the configuration export options based on whether the device is connected to Steam/Offline

Fixed some flashes when adjusting sliders in the Quick Settings section of the configurator

Fixed moving right in the mode settings page not jumping to the appropriate settings sub-page

Fixed turning off the Dual Sense Edge controller

Added binding listener dialog that lets you bind inputs by hitting a mouse button, keyboard key, or gamepad button

LED Color/Brightness Action reinstated as a bindable action. Find the Action settings inside the Game Pad tab when selecting an action binding (available on controllers with LEDs only)(except Switch Pro).

Fixed cases where alt-tabbing between the stand alone instance of the desktop configurator and a game would not update the in-game layout

Added missing inputs to the "Listen" dialog

Fixed a bug where repeatedly opening the configurator to the same config could cause edits to not stick

Fix Right Trackpad Click in the controller binding listening page being bound to Left Stick Click.

Ongoing rumble is now interrupted when switching away from the app that requested it.

Reduced maximum individual SIAPI rumble requests from 10s down to 3 seconds.

Fixed crash on macOS when using a PS4 controller

Updated Controller Summary page so that it scales better at different sizes

Added mouse position dialog to configurator w/ support for transparency to the game or using your screenshots for position

Fix rotation settings when binding Gyro to Mouse output

Nintendo Switch Pro and JoyCons Gyroscopes now have sensitivities that are roughly equal to all other controllers as we step toward a Natural Sensitivity Scale (i.e. real world rotations result in roughly the same in-game output, regardless of controller used). Steam Input sensitivities on SwitchPro and JoyCon configurations will be automatically updated to compensate.

Fixed Joystick Dead Zones in Calibration Screen triggering a controller-specific default to be used when a game was launched, instead of the value specified, if the value was less than 2048.

Fix for gyro Smoothing settings not updating when switching to shifted modes.

Fixed detection of the Steam Virtual Gamepad on macOS.

Gyroscope as Joystick/DPad/Buttons/Lean were using yaw correction-to-the-average-heading, causing subtle drift over time, especially in games which involved a lot of turning in one direction (driving games, flight sims). This was also used in GetMotionData (Steam Input API) affecting titles which used the sensor fusion quaternion for aiming. The correction toward the average has now been removed.

Deferred Sensor Fusion: Accelerometer correction (i.e. pitch correction from gravity sensors) for these modes is applied opportunistically - when the controller is rotating fast, or the controller is stationary (determined by stationary noise tolerances in the calibration page). This reduces noticeable "ouija effect" during fine aiming in our experiments. Note, none of the above gyro changes affect "Gyro As Mouse", which only uses Gyroscope readings, not Accelerometer.

The top allowed noise threshold for gyroscope in the Gyro Calibration page has been increased 3 fold to allow abnormally noisy gyroscopes to pass the drift correction/calibration process.

Steam Deck

Fixed issue where a game's specific uninstall UI was not visible

Added support for notification types shown in the Desktop Client and Mobile app: Wishlist, Trade Offer, Steam Turn, Help Request, Major Sale, and Comment.

Added a bell icon to the header when there are new notifications, and a green indicator to new notifications in the notifications list.

Linux

Fixed an issue that prevented the steam client from immediately reconnecting to the steam servers when resuming the system from sleep.

Fixed an intermittent crash when the OS audio server restarts.

Fixed a case where the per-app Steam Play compatibility tool override dropdown would not appear.

Fixed 'Delete Proton Files' not cleaning files that contain : in the path.

Fixed a crash when steam fails to connect to the pulseaudio server.

Added a 'Compatibility' tab to Settings where SteamPlay settings can be changed.

Steam will now use the system's global scale factor as configured in KDE settings. Specifically org.gnome.desktop.interface/text-scaling-factor.

Added a commandline switch to override the window scaling factor: "-forcedesktopscaling ".

Dynamically update the UI's scaling factor when the KDE system scaling setting changes.

Fixed issue preventing locally installed tools from being used as default steam play option.

Fixed issues with listing and adding flatpaks as non-Steam shortcuts.

Fixed Steam Linux Runtime compatibility tools not being installed to support a title in some cases.

Known bug: Enabling hardware acceleration on Nvidia GPUs may cause Xorg to crash. On this platform hardware acceleration is disabled by default, but it can be enabled Settings->Interface or by opting into the beta branch.

Known bug: dpi scaling may not work correctly when hardware acceleration is disabled.

Remote Play

Fixed the remote player getting "host busy" dialog after the overlay is dismissed

Show MB/s instead of KB/s in the bandwidth rate settings.

https://store.steampowered.com/news/195171/

Steam Client Update Released

A new Steam client has been released and will be automatically downloaded.

Today we’re shipping a significant update to Steam Client, with new features and improvements to the Steam Desktop experience. This includes:

Updated Steam Client notifications, with additional settings allowing you to choose which notifications you'll see, and where you'll see them

Visual and usability improvements in dialogs, menus, fonts, and colors - including screenshot manager, achievements, and more

An overhauled in-game overlay (accessible via Shift+Tab), with an updated design, new features, and more customizability

New notes functionality with rich text formatting, image pasting, and offline functionality. Multiple notes can be saved per-game, and they are accessible via the in-game overlay, desktop client, and Steam Deck

New pinning functionality - panels from the in-game overlay can now be "pinned" (with adjustable opacity) so they are viewable while in-game

Updated controller configurator is now part of the overlay when a gamepad is connected

Mac & Linux versions of Steam have been updated to enable hardware acceleration

In addition to these features, a good portion of the work we did in this update went into significant improvements under-the-hood, including changes to how we share code across Steam Desktop, Steam Deck, and Big Picture Mode.

Read more about the update and watch the announcement video in the blog post here.

Other changes:

General

Display an error if the user is trying to log in anonymously in the client. This mode is only supported for steamcmd.

Uninstalling a game no longer displays a modal dialog

Fixed "Manage Storage" button opening the storage settings page

Fix soundtrack cover art not appearing in content management panel

Fixed popup menus opening at the wrong DPI in multi-monitor mixed-DPI configurations.

Fixed some context menus opening incorrectly when the opening window is maximized.

Fixed in-client link to support FAQ detailing Windows 7/8/8.1 end-of-life.

Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running

Fixed issue where viewing app properties caused the Steam client to be unusable

Fixed download rate limiting not working in some cases

Fixed error when navigating the game list with arrow keys and landing on a category header.

Fixed issue where clicking on store or community links in a news post within the client would not navigate to the website

Fixed a crash that could occur if toggling bandwidth limits while a game download is in flight, or if cloud syncs while a game download is in flight.

Fixed issues in sign in UI when switching between entering a Steam Guard code and entering a backup code

The game is ready for preload & game released spotlight in the library will no longer show for users who own the game through family sharing

Fixed close button on the Update News dialog starting at the top of the dialog, then moving down to the bottom when the content loaded

Fixed category capsules overflowing into the app details page when the window is very narrow

Added new Achievements popup accessible from the game details page

Fixed "View Updated Items" context menu items in the Downloads section for games that have updated Workshop items

Moved 24hr time setting from Friends & Chat to Interface

Stopped forcing 12-hour clock display if the user did not explicitly select the 24-hour clock. The default is locale dependent.

Fixed incorrect UI state when a game is purchased while the user is in a timed trial

Updated URL for store checkout process.

Added a tooltip to "Other" section in storage settings to explain what it contains

Fixed occasional crash when toggling a game's favorite status through the play bar on the game details page.

Added a setting to let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details. This defaults to true on desktop and false on Steam Deck.

Fixed game list unnecessarily flickering to top when selecting a game that's in a collection.

Fixed artwork modal sizing height based on screen width, fixes close button being off-screen on taller images.

Friends & Chat

Fixed issue where "Invite to Play" was not available in the Friends List for some games (e.g. CS:GO)

Fixed issue where going idle would cause Friends & Chat to reconnect when offline

Fixed chat tabs sometimes overlapping window controls if a lot of tabs are open.

Rearranged and reworded several items on the friends list context menu to make them more clear.

Fixed the friend menu causing a black bar on the underlying chat or group window in some cases.

Improved performance of the interface in the overlay when animated Steam avatars are enabled

Big Picture Mode

Removed support for -oldbigpicture command-line option

Fixed some styling issues in the Quick Access Menu > Friends List

Fixed some issues with notification toasts appearing in the wrong location in multi-monitor setups or with different DPI settings

Apply text filtering preferences in Guides in the Overlay

Removed soundtracks from All Collections since it has its own tab

Fixed an issue where two settings pages could be visible at once

Fixed the switching of monitors when going in/out of BPM at start up

Fixed overflowing friends list when sharing a screenshot

Expand the hitbox of buttons in the footer to make them easier to click

Fixed showing notifications in the Big Picture Mode game overlay

Improved performance of dual trackpad typing in the Virtual Keyboard

Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay

Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie

Any button press will now cancel the Wake custom startup movie

Fixed a black screen freeze when clicking on a store widget within a news post

Changed game invitations to show the launch option dialog instead of using the first option in the list. If the user has selected an option and asked to remember it, that option will be used instead of showing the dialog.

Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected

Added support for Mouse4 (Back) as B button in the interface

Fixed opening the "Reorder controllers" dialog in the main Big Picture Window when a game is running

Search will now return tags in addition to games. You can search for categories like "Free to Play" or individual tags like "survival" or "zombies".

Enabled additional toast notifications that were previously only visible in Desktop mode

Restored display of Special Offers in the What's New section of the home screen.

Fixed a navigation issue in the Quick Access Menu showing the last section, instead of the Performance section, when selecting the Battery icon in the header

Fixed inability to click on Steam notification toasts (eg. wishlist, comment).

Steam Input

Increase responsiveness of the "Joystick Deadzone" visualization

Gyro As Joystick can now optionally output to Left Joystick

Fixed Gyro's Left/Right Stick Deflection Modifier not working

Fixed Modeshift bindings not being removable when viewing the command on the input

Fixed a case where hitting the "apply configuration" button before a configuration preview was loaded could select the wrong configuration

Fixed a case where an autosave could get lost while editing

Fixed the DualSense configuration preview not showing Mute button bindings

Fixed bug causing DualSense triggers to only read as 0/100%

Fixed error when viewing a configuration in the "Search" tab of the config browser

Added several missing Steam Link App virtual controller-specific settings to the configurator

Added new config export path that works while offline. In personal configuration dropdown the options are now "New Personal Save", which is this new option and "New Sharable Personal Save", which uses the existing Steam Workshop backend.

Filter the configuration export options based on whether the device is connected to Steam/Offline

Fixed some flashes when adjusting sliders in the Quick Settings section of the configurator

Fixed moving right in the mode settings page not jumping to the appropriate settings sub-page

Fixed turning off the Dual Sense Edge controller

Added binding listener dialog that lets you bind inputs by hitting a mouse button, keyboard key, or gamepad button

LED Color/Brightness Action reinstated as a bindable action. Find the Action settings inside the Game Pad tab when selecting an action binding (available on controllers with LEDs only)(except Switch Pro).

Fixed cases where alt-tabbing between the stand alone instance of the desktop configurator and a game would not update the in-game layout

Added missing inputs to the "Listen" dialog

Fixed a bug where repeatedly opening the configurator to the same config could cause edits to not stick

Fix Right Trackpad Click in the controller binding listening page being bound to Left Stick Click.

Ongoing rumble is now interrupted when switching away from the app that requested it.

Reduced maximum individual SIAPI rumble requests from 10s down to 3 seconds.

Fixed crash on macOS when using a PS4 controller

Updated Controller Summary page so that it scales better at different sizes

Added mouse position dialog to configurator w/ support for transparency to the game or using your screenshots for position

Fix rotation settings when binding Gyro to Mouse output

Nintendo Switch Pro and JoyCons Gyroscopes now have sensitivities that are roughly equal to all other controllers as we step toward a Natural Sensitivity Scale (i.e. real world rotations result in roughly the same in-game output, regardless of controller used). Steam Input sensitivities on SwitchPro and JoyCon configurations will be automatically updated to compensate.

Fixed Joystick Dead Zones in Calibration Screen triggering a controller-specific default to be used when a game was launched, instead of the value specified, if the value was less than 2048.

Fix for gyro Smoothing settings not updating when switching to shifted modes.

Fixed detection of the Steam Virtual Gamepad on macOS.

Gyroscope as Joystick/DPad/Buttons/Lean were using yaw correction-to-the-average-heading, causing subtle drift over time, especially in games which involved a lot of turning in one direction (driving games, flight sims). This was also used in GetMotionData (Steam Input API) affecting titles which used the sensor fusion quaternion for aiming. The correction toward the average has now been removed.

Deferred Sensor Fusion: Accelerometer correction (i.e. pitch correction from gravity sensors) for these modes is applied opportunistically - when the controller is rotating fast, or the controller is stationary (determined by stationary noise tolerances in the calibration page). This reduces noticeable "ouija effect" during fine aiming in our experiments. Note, none of the above gyro changes affect "Gyro As Mouse", which only uses Gyroscope readings, not Accelerometer.

The top allowed noise threshold for gyroscope in the Gyro Calibration page has been increased 3 fold to allow abnormally noisy gyroscopes to pass the drift correction/calibration process.

Steam Deck

Fixed issue where a game's specific uninstall UI was not visible

Added support for notification types shown in the Desktop Client and Mobile app: Wishlist, Trade Offer, Steam Turn, Help Request, Major Sale, and Comment.

Added a bell icon to the header when there are new notifications, and a green indicator to new notifications in the notifications list.

Linux

Fixed an issue that prevented the steam client from immediately reconnecting to the steam servers when resuming the system from sleep.

Fixed an intermittent crash when the OS audio server restarts.

Fixed a case where the per-app Steam Play compatibility tool override dropdown would not appear.

Fixed 'Delete Proton Files' not cleaning files that contain : in the path.

Fixed a crash when steam fails to connect to the pulseaudio server.

Added a 'Compatibility' tab to Settings where SteamPlay settings can be changed.

Steam will now use the system's global scale factor as configured in KDE settings. Specifically org.gnome.desktop.interface/text-scaling-factor.

Added a commandline switch to override the window scaling factor: "-forcedesktopscaling ".

Dynamically update the UI's scaling factor when the KDE system scaling setting changes.

Fixed issue preventing locally installed tools from being used as default steam play option.

Fixed issues with listing and adding flatpaks as non-Steam shortcuts.

Fixed Steam Linux Runtime compatibility tools not being installed to support a title in some cases.

Known bug: Enabling hardware acceleration on Nvidia GPUs may cause Xorg to crash. On this platform hardware acceleration is disabled by default, but it can be enabled Settings->Interface or by opting into the beta branch.

Known bug: dpi scaling may not work correctly when hardware acceleration is disabled.

Remote Play

Fixed the remote player getting "host busy" dialog after the overlay is dismissed

Show MB/s instead of KB/s in the bandwidth rate settings.

https://store.steampowered.com/news/195171/

Steam Client Update Released

A new Steam client has been released and will be automatically downloaded.

General

Added "End of Life" alert for Windows 7/8/8.1. Steam Client support for these operating systems will end on Jan 1st, 2024 at 10am. See here for additional details.

Fixed crash when clicking links in Compatibility Mode alert dialogs

Reduced CPU usage of the Big Picture Mode window

macOS

Added "End of Life" alert for macOS 10.11 ("El Capitan") and 10.12 ("Sierra"). Steam Client support for these operating systems will end on September 1st, 2023 at 10am. See here for additional details.

Fix Steam Overlay crash in some games using Metal graphics API

This client was re-released on May 30th to address the following issue:

Fixed an issue in the library causing the game released section to accidentally display for users who added the Street Fighter 6 demo to their account. This section of the library should only display when a game that you have pre-purchased is ready for pre-load or has released and is now ready to play.

https://store.steampowered.com/news/193003/