Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_krampus
Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
Fixed players dropping flags during waiting for players
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a regression with the Clue Hairdo where the smoke attachment was missing
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Carry-Van to fix a problem with the LOD files
Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
Updated main menu background to fix missing nomip/nolod settings
Updated pl_camber to fix a crack in the forward spawn
Updated the Cozy Coverup
Fixed backpack icon
Fixed broken paint region
Fixed jigglebones
Fixed Scout's headphones being hidden for style 3
Fixed Soldier's lod0 for style 3 not matching style 1
Updated the Clue Hairdo
Updated to fix issues with shading on maps
Updated to fix the clipping of the loose hair strand with the forehead
Updated the Sleuth Suit
Updated all models to fix issues with shading on maps
Fixed clipping/changed rigging in some poses
Fixed the fourth style having only one material, which caused the problems
Fixed parts of the textures
Changed the backpack icon to reflect the changes in the item
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Pyro's right hand c_model not drawing correctly
Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
Updated the Strasbourg Scholar cosmetic item
Fixed cross-cosmetic clipping
Fixed triangulation mismatch on pants and resulting rig issue
Fixed LOD bone collapse error
Fixed minor UV stretching on LODs
Updated pl_frontier_final
Fixed Engineers being able to build in Red's final spawn room
Updated plr_hacksaw
Fixed non-zero roll on spectator cameras
Fixed Erroneous clip brushes
Simplified and merged door frames across the map to have fewer obstructions
Removed some cover on each team's balconies that preventing being able to spam sentries
De-cluttered finale roof so that you can travel from balcony-to-balcony
Lowered rocks between middle and the finale
Adjusted prop fades
Updated ctf_turbine_winter
Fixed issue with teleporters exploding when players used them in the vents
Added extra ammopacks in the intel hallways
Fixed cubemaps having odd reflections in the center area
Adjusted clipping in the center area
Added neutral Train Camera so you can enjoy the Slay Ride
Added small details
Updated pl_emerge
Fixed some malformed geometry in Blu's first spawn
Fixed unintentional perch point just outside Blu's first spawn
Updated pl_camber
Clipped sewer grate
Disabled rock collision
Increased Red respawn room
Improved clipping
Blocked off a sightline on the final point
Updated cp_brew
Fixed missing collision on red arrow outside Red's first spawn
Fixed missing flatbed truck trailers outside of the diner
Updated koth_snowtower
The control point is now more closed-off
Slightly extended the cover on the lower balconies on both sides
Moved the ammo from the control point to the higher platform of the central tower
Fixed z-fighting on the lower ramps on both sides
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
Updated menu photos
Updated koth_krampus
Fixed minor visual issues
Fixed Krampus' unique boss bar randomly getting replaced with the default one
Fixed people getting stuck or telefragged when taking the Krampus portal
Krampus' landing sound is now more audible
Krampus now correctly destroys all buildings in his way
Updated cp_carrier
Adjusted fade distances of some areaportals
Adjusted Blu team's respawn times
Extended Blu team's respawn room
Fixed hud text overlapping
Fixed soundscapes not working correctly
Fixed objective text not displaying properly
Fixed the ability for the carrier to pick up restricted weapons
Fixed players not becoming the carrier while standing on the platform as it resets
Announcer's bomb voice lines no longer play after the bomb has been deployed
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
Added 25% crit resistance to the carrier
Added overtime while there is a carrier
The carrier's health bar now displays their class icon
Decreased size of the frog
Now Available on Steam - Kodon

Kodon is Now Available on Steam!
Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added missing 'No Glasses' style for The Dapper Dickens
Added missing strings for koth_krampus
Fixed name typo in map credits for koth_krampus
Fixed the Wanderer's Wool not being paintable
Updated cp_carrier to fix some visual issues
Updated Selfless Sensation to fix a rendering/brightness problem
Updated the Permafrost Essence Unusual effect to fix transparency issues in bright areas
Updated pd_galleria to fix broken cube maps
Updated pl_camber to fix a problem with RED spawn camping
Updated pl_emerge to fix missing .nav file
Updated cp_gravelpit_snowy to fix missing custom sounds
Updated pl_phoenix
Reduced Blu respawn wave time on A and C from 5 to 4
Increased Red respawn wave time on A and C from 6 to 7
Rollback zone on C now reduces the payload push speed by 50%
Locked door connecting B and C now opens when A is captured instead of B
Added a failsafe to prevent a case where the payload cart could get stuck at the base of the elevator finale
Various visual fixes and adjustments
Various pickup size adjustments
Various clipping adjustments
Performance improvements
Updated checkpoint names
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2023!
All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
Added the Winter 2023 Cosmetic Case
Contains 23 new community-contributed items
The Festivizer can be found as a bonus drop when opening the case
Added 3 new community-contributed taunts to the Mann Co. Store
Taunt: Cheers!
Taunt: Mourning Mercs
Taunt: Foul Play
Added 31 new community-created Unusual effects
17 new effects for Unusual hats
14 new effects for Unusual taunts
All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
Mann Co. Store winter sale!
Smissmas runs through January 7th, 2024
General
Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
Fixed missing BLU team skin for the B.A.S.E. Jumper
Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
Updated pl_corruption to fix trigger_teleports not enabling correctly
Updated koth_sawmill_event to fix missing material
Updated cp_gravelpit_snowy to improve performance
Updated several maps to fix localization issues
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_sawmill_event
Fixed missing model and material
Updated pd_farmageddon
Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
Added custom announcer lines for gargoyle spawn
Updated zi_atoll
Significantly reduced strength of trigger_push in water
Adjusted trigger_push entities on trees
Improved clipping/collision on wood plank structures
Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
Reduced file size of map
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
Fixed using the extendfreeze client command to continue spectating enemy players after being killed
Fixed Arena mode player count HUD layout problem (community fix from Funicular)
Updated zi_atoll to sync the particles file with other the Zombie Infection maps
Updated zi_woods
Added props to aid scouts in getting up to the roof on the boathouse
Added trigger_push entities to the tops of trees
Implemented an optimisation pass
Updated koth_sawmill_event
Added spells to the Underworld Forest to encourage players to travel there
Added trigger_hurts to prevent spawn camping in the Underworld Forest
Added the Skeleton King to randomly spawn after cap
Added an additional Skeleton Consort for him as well
Reduced the amount of particles in the Underworld Harvest
Removed a custom texture since it wasn't needed
Minor clipping changes
Added an ammo pack to the cave
Removed a few pumpkin bombs since they hurt player movement too much
Added a loss-coverage program for Red team
Cleaned up some waste
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
Updated the Celestial Summit Unusual effect to reduce the particle count
Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)
Updated the Carry-Van
Fixed the rigging on the straps to avoid clipping when running
Fixed misplaced ambient occlusion on the material
Fixed rim mask being black in places it wasn't supposed to
Fixed a hole in-between the window and top of the van
Fixed LODs to represent above changes
Updated the Dead Man's Party Unusual taunt effect
Added fades to hand sprites
Improved effect composition on fast-moving taunts
Fixed some particle sorting issues
Updated cp_lavapit_final
Fixed a skybox exploit in the underworld
Updated pl_spineyard
Fixed an exploit that allowed players to get outside of the map
Fixed missing cubemaps
Updated pl_corruption
Replaced some of the materials and models
Adjusted collisions near some wooden beams by point A
Adjusted prop fades
Fixed some minor texture issues
Fixed teleport trigger in one of the spawn rooms being too late to activate
Minor adjustments to improve your sanity
Updated cp_degrootkeep_rats
Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
Fixed a hidden perch in the balcony overlooking C
Updated arena_perks
Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
Fixed missing barricades in the voting area
Fixed certain items having missing textures on the map
Removed crumpkins (with help from LizardOfOz)
Fixed stalemates causing extra rounds where no perks would appear
Added a new HUD, with an alive player counter
Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
If a game is in progress and there are no players on BLU team or RED team the game will now end
Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
Fixed a bug that caused Zombies to not see combat text correctly
Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
Fixed an issue with missing particle effects for Medic's Heal ability
Adjusted the number of Zombies selected at round start for low player counts
Corrected unintended changes in the last update
Changed the damage dealt by Zombie Soldier's Stomp
In the previous update, Soldier would instantly kill his stomp target. This was not intended.
The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
Changed the Sentry Gun to deal 40% damage to Zombies
In the previous update, this was 35%. This was not intended.
Added a sound effect to Pyro's explosion of flames on death
Removed some debug print statements
Reworked Demoman's Blast Charge to fix several exploits and bugs
These changes should also make Blast Charge more reliable and less frustrating to use
Blast Charge is now triggered based on the player's velocity
When player's speed drops below a threshold while charging, they explode
Additionally, anything that would usually interrupt a shield charge will now trigger the explosion
Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended
Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
Fixed many bugs that caused Blast Charge to fail to detonate
Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
Updated zi_atoll (additional changes)
Fixed the missing texture on the turbine building's roof
Added areaportals and occluders in and around buildings
Added extra nodraw brushes under the level and buildings to improve vis calculations
Added prop fades on bushes and rocks
Adjusted push triggers on trees
Minor clipping adjustments
Changed func_brush on roofs to func_movelinear so that corpses don't fall through
Added soul gargoyle spawns
Added a santa hat that spawns on the anchor when smissmas holiday is enabled
Fixed cubemap reflection issues
Fixed the seam between the 3D skybox and the playable level
Aar fed the spinning cat
Updated zi_devastation_final1 (additional changes)
Replaced sewer exit to the 2nd floor with a ladder
Changed sewer exits to no longer require crouching/prop jumps
Fixed missing respawn trigger in the sewers
Adjusted spawn positions of Zombies and Survivors
Fire now ignites players
Adjusted lighting in sewers to be slightly brighter
Reduced round timer to 3 minutes
Lit up 2nd floor car corner
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Clown's Cover-Up always showing the Red team skin
Fixed hiding the Pyro's head when using the Friendly style for the Fiercesome Fluorescence
Fixed the Grounded style of the Power Spike using an incorrect LOD model
Fixed Celestial Summit and Stellar Ascent Unusual effects not following moving players
Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon
Fixed missing prefix when the Strange Filter: Lava Pit (Community) item is applied to a weapon
Updated The Masked Fiend to fix a problem with the materials
Updated the Dell Dynamic to fix issues with the materials, rigging, and LODs
Updated the Sapped Unusual effect to fix visibility issues in bright environments
Updated Blastphomet cosmetic to fix some a problem with the materials and some minor clipping
Updated the Taunt: Borrowed Bones to add missing sounds
Updated Taunt: Neck Snap animations to fix the MVM canteen flipping while taunting
Updated the Nightmarish Storm, Acidic Climate, and Otherworldly Weather Unusual effects to fix a problem with the lock rotation
Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix a problem with flickering
Updated pd_farmageddon
Updated .res file to work with custom huds (Thanks Aar)
Updated cp_lavapit_final
Updated the Underworld
Spells now spawn one per point, in a random location
Removed some exploits
Updated pl_spineyard
Replaced some of the materials and models
Fixed a missing material
Significantly improved skeleton navigation
Reduced the health of skeletons to 130 HP
Increased the weapon spread of skeletons to reduce their long range damage
Increased the number of pumpkin bomb spawns
Improved sound effects
Various detail fixes
Fixed being able to build in the first Blue spawn
Updated pd_mannsylvania
Added new custom voice lines of Merasmus Gargoyle Notifications
Better player clip and fixed players stuck in some areas
Placed more bat's models on entire map and randomised their animations
Improved 3d skybox
Disabled trigger_hurt in ending sequence after 15 second when game ends
Minor cosmetic fixes
Updated zi_murky, zi_atoll, zi_devastation_final1, and zi_sanitarium
These changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fight
Zombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" ability
This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak into or around strongholds
Zombie Soldier's "Pounce" ability is now significantly higher, and has a 5 second cooldown (from 8)
These changes will bolster Zombie Soldier's role as a recon pick and a roof buster, capable of launching through sentry fire
Zombie Sniper's "Spit" ability now damages buildables
Zombie Sniper now drops a puddle of spit on death
Both of these changes will make you feel like you're contributing more with your spit, and if that's not enough, you at least get to drop one on death to cause a small area of denial
Zombie Pyro no longer drops small health kits
Zombie Pyro's "Hellspawn" passive now releases a flaming explosion on death on top of the existing gas passer cloud
These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close
Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage)
Zombie Heavy deals 20% increased melee damage
Sentry and crit resistance will bring Zombie Heavy's effective hp up much higher, buffing his role as a tank that you really oughta stay away from. His slower speed is unchanged, so you're still able to run. The changes will just make bunkering much more difficult with him around.
Zombie Engineer's EMP no longer rolls on shallow surfaces, and now does 110 damage instead of fractional damage
This change will turn EMP grenades into a much more immediate threat, instantly breaking mini sentries, crippling level 1 sentries, and wounding other buildings
Zombie Scout's "Speed Demon" passive now comes and additional 25% jump height boost
Zombie Scout already has a triple jump, but increasing jump height will make him even more of a pest buzzing around your head, and better at climbing onto roofs once a hold is destroyed
1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round up
It's become clear that there simply aren't enough zombies selected at the start of the round. Initial pushes should be easier to perform with a couple more units.
Sentry Guns deal 40% damage to zombies (from 60%)
Engineers are simply way too oppressive. The dispenser is invaluable for the sake of ammo, and the sentry still has use as a knockback tool, but now should be significantly less frustrating to play against.
Demoman shield items no longer halve the damage taken by zombies
He was just too strong and incredibly unfun to duel. The extended reach of swords is already amazing against melee-only characters. His strong maneuverability is unchanged.
Zombie Medic Heal cooldown reduced to 7 seconds (previously 11)
All Zombies except for scout, heavy, and spy, now have +25 HP (from +10)
Fixed a bug where Zombie Demo could detonate himself before the charge had started
Fixed a bug where Bonk! Atomic Punch could persist through Zombie conversion
Fixed various issues caused by Zombie Demo surviving his own charge
Fixed issues with the Zombie HUD not correctly displaying certain strings
Fixed exploit related to adding additional time
Added additional HIDEHUD bits to remove irrelevant HUD elements when playing Zombie
Added an instructional video (Thanks Funicular!)
Updated zi_murky (additional changes)
All of the roofs have been covered in clutter such as vines and tires, and are no longer buildable
Added more trees for cover
Added small fence to RED spawn to make it easier for zombies to approach up the wooden stairs
Added a ramp leading to the yellow shack's roof
Added occluders to central shack
Improved fog
Improved skybox
Improved readability of chicken wire fences, and added more around the docks
Adjusted prop fades
Tweaked detailing
Fixed erroneous clip brushes
Fixed several stuck spots
Fixed missing television model
Updated zi_atoll (additional changes)
Added an extension to the roof of the turbine building
Added nobuild entities to debris that could potentially hide sneaky sentries
Added a broken window on the turbine building
Clipped the spiral stairs behind the lighthouse (thanks Aar!)
Reduced performance impact of water
Increased size of trigger_push entities on the tree tops
Improved collision on the displacement on the beach near the fishing house
The spinning cat has been fed
Updated zi_devastation_final1 (additional changes)
Added new route from second level zombie spawn to the top floor
Adjusted some zombie spawns
Made some zombie spawn exits easier to leave
Clipped off bottom floor stairs
Increased Round Timer to 3 minutes and 30 Seconds
Increased Reports of Gators
Updated zi_sanitarium (additional changes)
Replaced some of the materials and models
Fixed a missing material on a prop
Fixed a pixel walk in the skybox
Steam Client Update Released
A new Steam client has been released and will be automatically downloaded.
Today we’re shipping a significant update to Steam Client, with new features and improvements to the Steam Desktop experience. This includes:
Updated Steam Client notifications, with additional settings allowing you to choose which notifications you'll see, and where you'll see them
Visual and usability improvements in dialogs, menus, fonts, and colors - including screenshot manager, achievements, and more
An overhauled in-game overlay (accessible via Shift+Tab), with an updated design, new features, and more customizability
New notes functionality with rich text formatting, image pasting, and offline functionality. Multiple notes can be saved per-game, and they are accessible via the in-game overlay, desktop client, and Steam Deck
New pinning functionality - panels from the in-game overlay can now be "pinned" (with adjustable opacity) so they are viewable while in-game
Updated controller configurator is now part of the overlay when a gamepad is connected
Mac & Linux versions of Steam have been updated to enable hardware acceleration
In addition to these features, a good portion of the work we did in this update went into significant improvements under-the-hood, including changes to how we share code across Steam Desktop, Steam Deck, and Big Picture Mode.
Read more about the update and watch the announcement video in the blog post here.
Other changes:
General
Display an error if the user is trying to log in anonymously in the client. This mode is only supported for steamcmd.
Uninstalling a game no longer displays a modal dialog
Fixed "Manage Storage" button opening the storage settings page
Fix soundtrack cover art not appearing in content management panel
Fixed popup menus opening at the wrong DPI in multi-monitor mixed-DPI configurations.
Fixed some context menus opening incorrectly when the opening window is maximized.
Fixed in-client link to support FAQ detailing Windows 7/8/8.1 end-of-life.
Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running
Fixed issue where viewing app properties caused the Steam client to be unusable
Fixed download rate limiting not working in some cases
Fixed error when navigating the game list with arrow keys and landing on a category header.
Fixed issue where clicking on store or community links in a news post within the client would not navigate to the website
Fixed a crash that could occur if toggling bandwidth limits while a game download is in flight, or if cloud syncs while a game download is in flight.
Fixed issues in sign in UI when switching between entering a Steam Guard code and entering a backup code
The game is ready for preload & game released spotlight in the library will no longer show for users who own the game through family sharing
Fixed close button on the Update News dialog starting at the top of the dialog, then moving down to the bottom when the content loaded
Fixed category capsules overflowing into the app details page when the window is very narrow
Added new Achievements popup accessible from the game details page
Fixed "View Updated Items" context menu items in the Downloads section for games that have updated Workshop items
Moved 24hr time setting from Friends & Chat to Interface
Stopped forcing 12-hour clock display if the user did not explicitly select the 24-hour clock. The default is locale dependent.
Fixed incorrect UI state when a game is purchased while the user is in a timed trial
Updated URL for store checkout process.
Added a tooltip to "Other" section in storage settings to explain what it contains
Fixed occasional crash when toggling a game's favorite status through the play bar on the game details page.
Added a setting to let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details. This defaults to true on desktop and false on Steam Deck.
Fixed game list unnecessarily flickering to top when selecting a game that's in a collection.
Fixed artwork modal sizing height based on screen width, fixes close button being off-screen on taller images.
Friends & Chat
Fixed issue where "Invite to Play" was not available in the Friends List for some games (e.g. CS:GO)
Fixed issue where going idle would cause Friends & Chat to reconnect when offline
Fixed chat tabs sometimes overlapping window controls if a lot of tabs are open.
Rearranged and reworded several items on the friends list context menu to make them more clear.
Fixed the friend menu causing a black bar on the underlying chat or group window in some cases.
Improved performance of the interface in the overlay when animated Steam avatars are enabled
Big Picture Mode
Removed support for -oldbigpicture command-line option
Fixed some styling issues in the Quick Access Menu > Friends List
Fixed some issues with notification toasts appearing in the wrong location in multi-monitor setups or with different DPI settings
Apply text filtering preferences in Guides in the Overlay
Removed soundtracks from All Collections since it has its own tab
Fixed an issue where two settings pages could be visible at once
Fixed the switching of monitors when going in/out of BPM at start up
Fixed overflowing friends list when sharing a screenshot
Expand the hitbox of buttons in the footer to make them easier to click
Fixed showing notifications in the Big Picture Mode game overlay
Improved performance of dual trackpad typing in the Virtual Keyboard
Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay
Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie
Any button press will now cancel the Wake custom startup movie
Fixed a black screen freeze when clicking on a store widget within a news post
Changed game invitations to show the launch option dialog instead of using the first option in the list. If the user has selected an option and asked to remember it, that option will be used instead of showing the dialog.
Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected
Added support for Mouse4 (Back) as B button in the interface
Fixed opening the "Reorder controllers" dialog in the main Big Picture Window when a game is running
Search will now return tags in addition to games. You can search for categories like "Free to Play" or individual tags like "survival" or "zombies".
Enabled additional toast notifications that were previously only visible in Desktop mode
Restored display of Special Offers in the What's New section of the home screen.
Fixed a navigation issue in the Quick Access Menu showing the last section, instead of the Performance section, when selecting the Battery icon in the header
Fixed inability to click on Steam notification toasts (eg. wishlist, comment).
Steam Input
Increase responsiveness of the "Joystick Deadzone" visualization
Gyro As Joystick can now optionally output to Left Joystick
Fixed Gyro's Left/Right Stick Deflection Modifier not working
Fixed Modeshift bindings not being removable when viewing the command on the input
Fixed a case where hitting the "apply configuration" button before a configuration preview was loaded could select the wrong configuration
Fixed a case where an autosave could get lost while editing
Fixed the DualSense configuration preview not showing Mute button bindings
Fixed bug causing DualSense triggers to only read as 0/100%
Fixed error when viewing a configuration in the "Search" tab of the config browser
Added several missing Steam Link App virtual controller-specific settings to the configurator
Added new config export path that works while offline. In personal configuration dropdown the options are now "New Personal Save", which is this new option and "New Sharable Personal Save", which uses the existing Steam Workshop backend.
Filter the configuration export options based on whether the device is connected to Steam/Offline
Fixed some flashes when adjusting sliders in the Quick Settings section of the configurator
Fixed moving right in the mode settings page not jumping to the appropriate settings sub-page
Fixed turning off the Dual Sense Edge controller
Added binding listener dialog that lets you bind inputs by hitting a mouse button, keyboard key, or gamepad button
LED Color/Brightness Action reinstated as a bindable action. Find the Action settings inside the Game Pad tab when selecting an action binding (available on controllers with LEDs only)(except Switch Pro).
Fixed cases where alt-tabbing between the stand alone instance of the desktop configurator and a game would not update the in-game layout
Added missing inputs to the "Listen" dialog
Fixed a bug where repeatedly opening the configurator to the same config could cause edits to not stick
Fix Right Trackpad Click in the controller binding listening page being bound to Left Stick Click.
Ongoing rumble is now interrupted when switching away from the app that requested it.
Reduced maximum individual SIAPI rumble requests from 10s down to 3 seconds.
Fixed crash on macOS when using a PS4 controller
Updated Controller Summary page so that it scales better at different sizes
Added mouse position dialog to configurator w/ support for transparency to the game or using your screenshots for position
Fix rotation settings when binding Gyro to Mouse output
Nintendo Switch Pro and JoyCons Gyroscopes now have sensitivities that are roughly equal to all other controllers as we step toward a Natural Sensitivity Scale (i.e. real world rotations result in roughly the same in-game output, regardless of controller used). Steam Input sensitivities on SwitchPro and JoyCon configurations will be automatically updated to compensate.
Fixed Joystick Dead Zones in Calibration Screen triggering a controller-specific default to be used when a game was launched, instead of the value specified, if the value was less than 2048.
Fix for gyro Smoothing settings not updating when switching to shifted modes.
Fixed detection of the Steam Virtual Gamepad on macOS.
Gyroscope as Joystick/DPad/Buttons/Lean were using yaw correction-to-the-average-heading, causing subtle drift over time, especially in games which involved a lot of turning in one direction (driving games, flight sims). This was also used in GetMotionData (Steam Input API) affecting titles which used the sensor fusion quaternion for aiming. The correction toward the average has now been removed.
Deferred Sensor Fusion: Accelerometer correction (i.e. pitch correction from gravity sensors) for these modes is applied opportunistically - when the controller is rotating fast, or the controller is stationary (determined by stationary noise tolerances in the calibration page). This reduces noticeable "ouija effect" during fine aiming in our experiments. Note, none of the above gyro changes affect "Gyro As Mouse", which only uses Gyroscope readings, not Accelerometer.
The top allowed noise threshold for gyroscope in the Gyro Calibration page has been increased 3 fold to allow abnormally noisy gyroscopes to pass the drift correction/calibration process.
Steam Deck
Fixed issue where a game's specific uninstall UI was not visible
Added support for notification types shown in the Desktop Client and Mobile app: Wishlist, Trade Offer, Steam Turn, Help Request, Major Sale, and Comment.
Added a bell icon to the header when there are new notifications, and a green indicator to new notifications in the notifications list.
Linux
Fixed an issue that prevented the steam client from immediately reconnecting to the steam servers when resuming the system from sleep.
Fixed an intermittent crash when the OS audio server restarts.
Fixed a case where the per-app Steam Play compatibility tool override dropdown would not appear.
Fixed 'Delete Proton Files' not cleaning files that contain : in the path.
Fixed a crash when steam fails to connect to the pulseaudio server.
Added a 'Compatibility' tab to Settings where SteamPlay settings can be changed.
Steam will now use the system's global scale factor as configured in KDE settings. Specifically org.gnome.desktop.interface/text-scaling-factor.
Added a commandline switch to override the window scaling factor: "-forcedesktopscaling ".
Dynamically update the UI's scaling factor when the KDE system scaling setting changes.
Fixed issue preventing locally installed tools from being used as default steam play option.
Fixed issues with listing and adding flatpaks as non-Steam shortcuts.
Fixed Steam Linux Runtime compatibility tools not being installed to support a title in some cases.
Known bug: Enabling hardware acceleration on Nvidia GPUs may cause Xorg to crash. On this platform hardware acceleration is disabled by default, but it can be enabled Settings->Interface or by opting into the beta branch.
Known bug: dpi scaling may not work correctly when hardware acceleration is disabled.
Remote Play
Fixed the remote player getting "host busy" dialog after the overlay is dismissed
Show MB/s instead of KB/s in the bandwidth rate settings.
Steam Client Update Released
A new Steam client has been released and will be automatically downloaded.
Today we’re shipping a significant update to Steam Client, with new features and improvements to the Steam Desktop experience. This includes:
Updated Steam Client notifications, with additional settings allowing you to choose which notifications you'll see, and where you'll see them
Visual and usability improvements in dialogs, menus, fonts, and colors - including screenshot manager, achievements, and more
An overhauled in-game overlay (accessible via Shift+Tab), with an updated design, new features, and more customizability
New notes functionality with rich text formatting, image pasting, and offline functionality. Multiple notes can be saved per-game, and they are accessible via the in-game overlay, desktop client, and Steam Deck
New pinning functionality - panels from the in-game overlay can now be "pinned" (with adjustable opacity) so they are viewable while in-game
Updated controller configurator is now part of the overlay when a gamepad is connected
Mac & Linux versions of Steam have been updated to enable hardware acceleration
In addition to these features, a good portion of the work we did in this update went into significant improvements under-the-hood, including changes to how we share code across Steam Desktop, Steam Deck, and Big Picture Mode.
Read more about the update and watch the announcement video in the blog post here.
Other changes:
General
Display an error if the user is trying to log in anonymously in the client. This mode is only supported for steamcmd.
Uninstalling a game no longer displays a modal dialog
Fixed "Manage Storage" button opening the storage settings page
Fix soundtrack cover art not appearing in content management panel
Fixed popup menus opening at the wrong DPI in multi-monitor mixed-DPI configurations.
Fixed some context menus opening incorrectly when the opening window is maximized.
Fixed in-client link to support FAQ detailing Windows 7/8/8.1 end-of-life.
Fixed login refresh dialog not showing in overlay when a game is launched by a second Steam session while a game is running
Fixed issue where viewing app properties caused the Steam client to be unusable
Fixed download rate limiting not working in some cases
Fixed error when navigating the game list with arrow keys and landing on a category header.
Fixed issue where clicking on store or community links in a news post within the client would not navigate to the website
Fixed a crash that could occur if toggling bandwidth limits while a game download is in flight, or if cloud syncs while a game download is in flight.
Fixed issues in sign in UI when switching between entering a Steam Guard code and entering a backup code
The game is ready for preload & game released spotlight in the library will no longer show for users who own the game through family sharing
Fixed close button on the Update News dialog starting at the top of the dialog, then moving down to the bottom when the content loaded
Fixed category capsules overflowing into the app details page when the window is very narrow
Added new Achievements popup accessible from the game details page
Fixed "View Updated Items" context menu items in the Downloads section for games that have updated Workshop items
Moved 24hr time setting from Friends & Chat to Interface
Stopped forcing 12-hour clock display if the user did not explicitly select the 24-hour clock. The default is locale dependent.
Fixed incorrect UI state when a game is purchased while the user is in a timed trial
Updated URL for store checkout process.
Added a tooltip to "Other" section in storage settings to explain what it contains
Fixed occasional crash when toggling a game's favorite status through the play bar on the game details page.
Added a setting to let a user decide whether Ready to Play should include streaming and whether the local computer should be the default in details. This defaults to true on desktop and false on Steam Deck.
Fixed game list unnecessarily flickering to top when selecting a game that's in a collection.
Fixed artwork modal sizing height based on screen width, fixes close button being off-screen on taller images.
Friends & Chat
Fixed issue where "Invite to Play" was not available in the Friends List for some games (e.g. CS:GO)
Fixed issue where going idle would cause Friends & Chat to reconnect when offline
Fixed chat tabs sometimes overlapping window controls if a lot of tabs are open.
Rearranged and reworded several items on the friends list context menu to make them more clear.
Fixed the friend menu causing a black bar on the underlying chat or group window in some cases.
Improved performance of the interface in the overlay when animated Steam avatars are enabled
Big Picture Mode
Removed support for -oldbigpicture command-line option
Fixed some styling issues in the Quick Access Menu > Friends List
Fixed some issues with notification toasts appearing in the wrong location in multi-monitor setups or with different DPI settings
Apply text filtering preferences in Guides in the Overlay
Removed soundtracks from All Collections since it has its own tab
Fixed an issue where two settings pages could be visible at once
Fixed the switching of monitors when going in/out of BPM at start up
Fixed overflowing friends list when sharing a screenshot
Expand the hitbox of buttons in the footer to make them easier to click
Fixed showing notifications in the Big Picture Mode game overlay
Improved performance of dual trackpad typing in the Virtual Keyboard
Fixed crash when after funding the Steam Wallet when attempting to make an in-game purchase in the Overlay
Fixed issue where the Main Menu and Quick Access Menu stopped working after selecting a custom startup movie
Any button press will now cancel the Wake custom startup movie
Fixed a black screen freeze when clicking on a store widget within a news post
Changed game invitations to show the launch option dialog instead of using the first option in the list. If the user has selected an option and asked to remember it, that option will be used instead of showing the dialog.
Fixed issue where selecting a group chat showed an endless loading throbber until another chat was selected
Added support for Mouse4 (Back) as B button in the interface
Fixed opening the "Reorder controllers" dialog in the main Big Picture Window when a game is running
Search will now return tags in addition to games. You can search for categories like "Free to Play" or individual tags like "survival" or "zombies".
Enabled additional toast notifications that were previously only visible in Desktop mode
Restored display of Special Offers in the What's New section of the home screen.
Fixed a navigation issue in the Quick Access Menu showing the last section, instead of the Performance section, when selecting the Battery icon in the header
Fixed inability to click on Steam notification toasts (eg. wishlist, comment).
Steam Input
Increase responsiveness of the "Joystick Deadzone" visualization
Gyro As Joystick can now optionally output to Left Joystick
Fixed Gyro's Left/Right Stick Deflection Modifier not working
Fixed Modeshift bindings not being removable when viewing the command on the input
Fixed a case where hitting the "apply configuration" button before a configuration preview was loaded could select the wrong configuration
Fixed a case where an autosave could get lost while editing
Fixed the DualSense configuration preview not showing Mute button bindings
Fixed bug causing DualSense triggers to only read as 0/100%
Fixed error when viewing a configuration in the "Search" tab of the config browser
Added several missing Steam Link App virtual controller-specific settings to the configurator
Added new config export path that works while offline. In personal configuration dropdown the options are now "New Personal Save", which is this new option and "New Sharable Personal Save", which uses the existing Steam Workshop backend.
Filter the configuration export options based on whether the device is connected to Steam/Offline
Fixed some flashes when adjusting sliders in the Quick Settings section of the configurator
Fixed moving right in the mode settings page not jumping to the appropriate settings sub-page
Fixed turning off the Dual Sense Edge controller
Added binding listener dialog that lets you bind inputs by hitting a mouse button, keyboard key, or gamepad button
LED Color/Brightness Action reinstated as a bindable action. Find the Action settings inside the Game Pad tab when selecting an action binding (available on controllers with LEDs only)(except Switch Pro).
Fixed cases where alt-tabbing between the stand alone instance of the desktop configurator and a game would not update the in-game layout
Added missing inputs to the "Listen" dialog
Fixed a bug where repeatedly opening the configurator to the same config could cause edits to not stick
Fix Right Trackpad Click in the controller binding listening page being bound to Left Stick Click.
Ongoing rumble is now interrupted when switching away from the app that requested it.
Reduced maximum individual SIAPI rumble requests from 10s down to 3 seconds.
Fixed crash on macOS when using a PS4 controller
Updated Controller Summary page so that it scales better at different sizes
Added mouse position dialog to configurator w/ support for transparency to the game or using your screenshots for position
Fix rotation settings when binding Gyro to Mouse output
Nintendo Switch Pro and JoyCons Gyroscopes now have sensitivities that are roughly equal to all other controllers as we step toward a Natural Sensitivity Scale (i.e. real world rotations result in roughly the same in-game output, regardless of controller used). Steam Input sensitivities on SwitchPro and JoyCon configurations will be automatically updated to compensate.
Fixed Joystick Dead Zones in Calibration Screen triggering a controller-specific default to be used when a game was launched, instead of the value specified, if the value was less than 2048.
Fix for gyro Smoothing settings not updating when switching to shifted modes.
Fixed detection of the Steam Virtual Gamepad on macOS.
Gyroscope as Joystick/DPad/Buttons/Lean were using yaw correction-to-the-average-heading, causing subtle drift over time, especially in games which involved a lot of turning in one direction (driving games, flight sims). This was also used in GetMotionData (Steam Input API) affecting titles which used the sensor fusion quaternion for aiming. The correction toward the average has now been removed.
Deferred Sensor Fusion: Accelerometer correction (i.e. pitch correction from gravity sensors) for these modes is applied opportunistically - when the controller is rotating fast, or the controller is stationary (determined by stationary noise tolerances in the calibration page). This reduces noticeable "ouija effect" during fine aiming in our experiments. Note, none of the above gyro changes affect "Gyro As Mouse", which only uses Gyroscope readings, not Accelerometer.
The top allowed noise threshold for gyroscope in the Gyro Calibration page has been increased 3 fold to allow abnormally noisy gyroscopes to pass the drift correction/calibration process.
Steam Deck
Fixed issue where a game's specific uninstall UI was not visible
Added support for notification types shown in the Desktop Client and Mobile app: Wishlist, Trade Offer, Steam Turn, Help Request, Major Sale, and Comment.
Added a bell icon to the header when there are new notifications, and a green indicator to new notifications in the notifications list.
Linux
Fixed an issue that prevented the steam client from immediately reconnecting to the steam servers when resuming the system from sleep.
Fixed an intermittent crash when the OS audio server restarts.
Fixed a case where the per-app Steam Play compatibility tool override dropdown would not appear.
Fixed 'Delete Proton Files' not cleaning files that contain : in the path.
Fixed a crash when steam fails to connect to the pulseaudio server.
Added a 'Compatibility' tab to Settings where SteamPlay settings can be changed.
Steam will now use the system's global scale factor as configured in KDE settings. Specifically org.gnome.desktop.interface/text-scaling-factor.
Added a commandline switch to override the window scaling factor: "-forcedesktopscaling ".
Dynamically update the UI's scaling factor when the KDE system scaling setting changes.
Fixed issue preventing locally installed tools from being used as default steam play option.
Fixed issues with listing and adding flatpaks as non-Steam shortcuts.
Fixed Steam Linux Runtime compatibility tools not being installed to support a title in some cases.
Known bug: Enabling hardware acceleration on Nvidia GPUs may cause Xorg to crash. On this platform hardware acceleration is disabled by default, but it can be enabled Settings->Interface or by opting into the beta branch.
Known bug: dpi scaling may not work correctly when hardware acceleration is disabled.
Remote Play
Fixed the remote player getting "host busy" dialog after the overlay is dismissed
Show MB/s instead of KB/s in the bandwidth rate settings.
Steam Client Update Released
A new Steam client has been released and will be automatically downloaded.
General
Added "End of Life" alert for Windows 7/8/8.1. Steam Client support for these operating systems will end on Jan 1st, 2024 at 10am. See here for additional details.
Fixed crash when clicking links in Compatibility Mode alert dialogs
Reduced CPU usage of the Big Picture Mode window
macOS
Added "End of Life" alert for macOS 10.11 ("El Capitan") and 10.12 ("Sierra"). Steam Client support for these operating systems will end on September 1st, 2023 at 10am. See here for additional details.
Fix Steam Overlay crash in some games using Metal graphics API
This client was re-released on May 30th to address the following issue:
Fixed an issue in the library causing the game released section to accidentally display for users who added the Street Fighter 6 demo to their account. This section of the library should only display when a game that you have pre-purchased is ready for pre-load or has released and is now ready to play.