Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Fixed the Pyro's right hand c_model not drawing correctly

Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)

Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)

Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings

Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style

Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer

Updated the Strasbourg Scholar cosmetic item

Fixed cross-cosmetic clipping

Fixed triangulation mismatch on pants and resulting rig issue

Fixed LOD bone collapse error

Fixed minor UV stretching on LODs

Updated pl_frontier_final

Fixed Engineers being able to build in Red's final spawn room

Updated plr_hacksaw

Fixed non-zero roll on spectator cameras

Fixed Erroneous clip brushes

Simplified and merged door frames across the map to have fewer obstructions

Removed some cover on each team's balconies that preventing being able to spam sentries

De-cluttered finale roof so that you can travel from balcony-to-balcony

Lowered rocks between middle and the finale

Adjusted prop fades

Updated ctf_turbine_winter

Fixed issue with teleporters exploding when players used them in the vents

Added extra ammopacks in the intel hallways

Fixed cubemaps having odd reflections in the center area

Adjusted clipping in the center area

Added neutral Train Camera so you can enjoy the Slay Ride

Added small details

Updated pl_emerge

Fixed some malformed geometry in Blu's first spawn

Fixed unintentional perch point just outside Blu's first spawn

Updated pl_camber

Clipped sewer grate

Disabled rock collision

Increased Red respawn room

Improved clipping

Blocked off a sightline on the final point

Updated cp_brew

Fixed missing collision on red arrow outside Red's first spawn

Fixed missing flatbed truck trailers outside of the diner

Updated koth_snowtower

The control point is now more closed-off

Slightly extended the cover on the lower balconies on both sides

Moved the ammo from the control point to the higher platform of the central tower

Fixed z-fighting on the lower ramps on both sides

Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing

Updated menu photos

Updated koth_krampus

Fixed minor visual issues

Fixed Krampus' unique boss bar randomly getting replaced with the default one

Fixed people getting stuck or telefragged when taking the Krampus portal

Krampus' landing sound is now more audible

Krampus now correctly destroys all buildings in his way

Updated cp_carrier

Adjusted fade distances of some areaportals

Adjusted Blu team's respawn times

Extended Blu team's respawn room

Fixed hud text overlapping

Fixed soundscapes not working correctly

Fixed objective text not displaying properly

Fixed the ability for the carrier to pick up restricted weapons

Fixed players not becoming the carrier while standing on the platform as it resets

Announcer's bomb voice lines no longer play after the bomb has been deployed

Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%

Added 25% crit resistance to the carrier

Added overtime while there is a carrier

The carrier's health bar now displays their class icon

Decreased size of the frog

https://store.steampowered.com/news/214110/

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