Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)

Fixed using the extendfreeze client command to continue spectating enemy players after being killed

Fixed Arena mode player count HUD layout problem (community fix from Funicular)

Updated zi_atoll to sync the particles file with other the Zombie Infection maps

Updated zi_woods

Added props to aid scouts in getting up to the roof on the boathouse

Added trigger_push entities to the tops of trees

Implemented an optimisation pass

Updated koth_sawmill_event

Added spells to the Underworld Forest to encourage players to travel there

Added trigger_hurts to prevent spawn camping in the Underworld Forest

Added the Skeleton King to randomly spawn after cap

Added an additional Skeleton Consort for him as well

Reduced the amount of particles in the Underworld Harvest

Removed a custom texture since it wasn't needed

Minor clipping changes

Added an ammo pack to the cave

Removed a few pumpkin bombs since they hurt player movement too much

Added a loss-coverage program for Red team

Cleaned up some waste

https://store.steampowered.com/news/211509/

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