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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 2:

You decide to join the party and try to blend in. The room is filled with people in various costumes, dancing and enjoying themselves. As you mingle, you notice a peculiar figure in a dark cloak standing in the corner, watching the crowd intently. What do you do?

1. Approach the figure and strike up a conversation.

2. Keep an eye on the figure from a distance.

3. Ignore the figure and continue enjoying the party.

Choose your next move wisely.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You gather your courage and approach the figure in the dark cloak. As you get closer, you notice their eyes gleaming with an unnatural intensity. They turn to you and speak in a low, chilling voice, "Do you seek the truth, mortal?"

1. Engage in conversation and ask about the strange occurrences in the house.

2. Politely decline and walk away.

3. Challenge the figure to a game of wits.

Choose your next move wisely.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You decide to engage in conversation with the figure and ask about the strange occurrences in the house. The figure leans in closer, their voice sending shivers down your spine. They reveal that the mansion is haunted by a vengeful spirit, and tonight, it seeks a new victim. They warn you to leave before it's too late. What do you do?

1. Thank the figure for the warning and immediately leave the party.

2. Dismiss the warning as a Halloween prank and continue exploring the mansion.

3. Confront the figure and demand more information about the spirit.

Choose your next move wisely.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You confront the figure and demand more information about the vengeful spirit. The figure's eyes narrow, and they let out a sinister chuckle. "You dare challenge me?" they hiss. Suddenly, the figure transforms into a monstrous creature, towering over you with sharp claws and glowing red eyes. It's the very spirit they warned you about! What do you do?

1. Fight back with any weapons or objects you have.

2. Try to reason with the spirit and convince it to spare you.

3. Run as fast as you can and try to find help.

Choose your next move wisely.

2

Round 6:

You attempt to reason with the vengeful spirit, desperately trying to convince it to spare you. But the spirit is consumed by its rage and cannot be swayed. It lunges at you with its sharp claws, tearing through your defenses. Your pleas fall on deaf ears as the spirit takes your life.

GAME OVER.

Thank you for playing!

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