Can you answer me one question nostr:nprofile1qqsyv47lazt9h6ycp2fsw270khje5egjgsrdkrupjg27u796g7f5k0spzemhxue69uhk2er9dchxummnw3ezumrpdejz7qgwwaehxw309ahx7uewd3hkctcprdmhxue69uhkummnw3ez6vfwde3x7tnpdenkzmnf9e3k75xqss4

There were 6 @blotto games already rand the winning tickets were all sub #15 and there's thousands of tickets in the pool.

The draw doesn't look random to me if that's the case.

nostr:nevent1qqsxm6qp9v34tus62zpggg66c5xpsznedyt0kmyvkvzw73kqd9rgruspz3mhxw309ucnydewxqhrqt338g6rsd3e9upzqqqqqqq9a8w6q9recak97n7vht47feu9dcp036z6mws9443266f8qvzqqqqqqyzg8cep

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https://lnfly.albylabs.com/ let's you fork the Blotto app and inspect the prompt to create the app. Based on that "The backend should choose a winning ticket randomly from the PAID tickets in the current game."

The game is build without code, only using this one prompt in natural language.

All the previous games of the latest iteration of Blotto were tiny with less than 20 tickets purchased.

Look at the pools for those. Most only sold maybe 20 tickets. Each ticket is 21 sats do a pool of 420 sats is only 30 tickets sold. Each game resets the pool.