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nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv The rune code changed every time you opened the game so they'd have to figure out every possible question coded in and write the answer for each one.

>I'm curious if there was an in-universe explanation for why the enemies became immune to (physical) attacks? "You tried to summon the spirit of magic but you fucked up the incantation so you summoned Beelzebub and now he dwells in every enemy."

I think some games had in universe explanations but not Wizardry

nostr:npub1g0uss0sjsgxwmhqxgnvlj0zv9ru89xwfyktkcjc0kgy8syxj79ss383vfw nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv so you actually need the manual to play these old school RPGs? I tried Ultima IV once (free on GOG) and it didn't make any sense to me

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nostr:npub175dlmjzxq6fgswh73qym7epwcll0dlrkpvcd479u9fc3yrzgxrqsjdwrtj nostr:npub1jacntdqvalt27vngj9hwhjyqzppeayq7hnm2xmf7747t84yz32as4czppv nostr:npub1pt6l3a97fvywrxdlr7j0q8j2klwntng35c40cuhj2xmsxmz696uqfr6mf6 Yeah because of disk space all the information on the game is outside of it, you can just Google "Ultima IV manual," and find a PDF easily, although Gog usually has the manual bundled with the game. Also i recommend using a different version of Dosbox like DAUM or Staging so that you can use shader filters. I use a CRT shader filter since it makes the game much much easier on the eyes compared to the raw bright pixels you get by default.

Ultima IV is always a bit of a nightmare, you need to write notes for every bit of text you find so that you can type it in to ask NPCs about it. Really cool idea for a game but I'm not patient enough to wander around collecting clues and typing the clues to every random NPC I find.