A local gamedev friend of mine has been making neat voxel rendering tech. Basically it lets you make super detailed voxel scenes using more traditional mesh based level tooling. I think he's still looking for projects to collaborate with too.

https://www.youtube.com/watch?v=bN9nGCv_Vso

You can read more about it on his blog:

https://blog.danielschroeder.me/blog/voxel-renderer-objects-and-animation/

#gamedev #indiedev

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looks awesome